Daiwilletti
Charter Member
A little bit of post Christmas cheer. A package of BoB campaigns and hundreds of associated files, to provide a new experience in campaign play for CFS3. Available on the BoB website. https://drive.google.com/file/d/1P3M41wI0-5O8rNd5gfWROs_F77gRopOj/view
It is recommended to install the package over a stand-alone version of CFS3 BoB updated to the Mk1 version. Detailed installation instructions and worked example of how to start a Group-specific campaign are provided.
This series of campaigns allows for tailored specific BoB-appropriate missions. RAF 10, 11 and 12 Group pilots and aircraft are set up as separate "countries", which means you can follow a career as a 10 Group RAF fighter pilot, for example. Different global layers are associated with different campaigns to achieve new things. For example, strike_factory missions for LW bombers will often involve airbases, a first for CFS3 campaign play.
A very active aircraft spawning environment brings more activity to airfields. As is so often the case, this package offers a glimpse of what is possible - another 500 hours is needed for more taxiing aircraft, more take off spawns, more Group-specific spawning locations, more Group and geography appropriate skins, etc.
You have to choose the specific campaign for the specific pilot career - to fly as a LW fighter pilot you use a campaign that offers escort and rhubarb (Sweep) missions, and the occasional alternative like anti-shipping.
Flying one of the RAF Group-specific campaigns, you fly intercept missions dealing with incoming bombers and fighters just a few miles off the coast. You also have Combat Air Patrol Missions where the environment around your airbase is swarming with jerries, fighters down low and bombers up top - its a real challenge to get altitude to take out the bombers.
If you feel lucky, you can conduct a rhubarb over a LW airbase (range allowing), and the flak and defending aircraft taking off from the airbase will keep your hands full.
Or fly a Blenheim to attack a port, see if you can survive . . . just like the real missions some are very dangerous.
Airbases have aircraft taxiing about. Small ships and subs stick to coastal waters. What will you find on Recce missions?
Lots more can be done but the vision is that a good campaign and supporting spawn package should provide a constantly changing mission experience utilising random spawns so no two missions are alike. Unlike stock CFS3, these campaigns will make you work for your hard-won successes.
Huge thanks to Clive for allowing me to use his sand-pit
It is recommended to install the package over a stand-alone version of CFS3 BoB updated to the Mk1 version. Detailed installation instructions and worked example of how to start a Group-specific campaign are provided.
This series of campaigns allows for tailored specific BoB-appropriate missions. RAF 10, 11 and 12 Group pilots and aircraft are set up as separate "countries", which means you can follow a career as a 10 Group RAF fighter pilot, for example. Different global layers are associated with different campaigns to achieve new things. For example, strike_factory missions for LW bombers will often involve airbases, a first for CFS3 campaign play.
A very active aircraft spawning environment brings more activity to airfields. As is so often the case, this package offers a glimpse of what is possible - another 500 hours is needed for more taxiing aircraft, more take off spawns, more Group-specific spawning locations, more Group and geography appropriate skins, etc.
You have to choose the specific campaign for the specific pilot career - to fly as a LW fighter pilot you use a campaign that offers escort and rhubarb (Sweep) missions, and the occasional alternative like anti-shipping.
Flying one of the RAF Group-specific campaigns, you fly intercept missions dealing with incoming bombers and fighters just a few miles off the coast. You also have Combat Air Patrol Missions where the environment around your airbase is swarming with jerries, fighters down low and bombers up top - its a real challenge to get altitude to take out the bombers.
If you feel lucky, you can conduct a rhubarb over a LW airbase (range allowing), and the flak and defending aircraft taking off from the airbase will keep your hands full.
Or fly a Blenheim to attack a port, see if you can survive . . . just like the real missions some are very dangerous.
Airbases have aircraft taxiing about. Small ships and subs stick to coastal waters. What will you find on Recce missions?
Lots more can be done but the vision is that a good campaign and supporting spawn package should provide a constantly changing mission experience utilising random spawns so no two missions are alike. Unlike stock CFS3, these campaigns will make you work for your hard-won successes.
Huge thanks to Clive for allowing me to use his sand-pit