Hi all,
I'm finally back in the saddle with ETO 1.50. Been a very busy and hectic six months for me since I last played ETO.
I've got several questions I'm hoping some of you can answer:
1) Is it possible to add bullet impact sounds? Specifically when a bullet or cannon round strikes water or ground?
I know they did it with WOTR/WOFF and I'm wondering if anyone has ported over those sounds or done something similar.
If so, what would the sounds.xml and guns xdp files entries be?
2) Does anyone know if it's at all possible to port over the WOTR/WOFF mist effects into ETO?
Again, I'm assuming it's possible as as WOFF/WOTR is based on the CFS3 engine.
I'm assuming it would be linked to the effects.xml and d3d8.dll and d3d8.ini files.
3) Has anyone ever added ambient sounds to airfields like birds chirping, troops marching, and so on?
I recall somewhere years ago that someone has, but I can't remember who.
4) Has anyone used WOFF/WOTR's searchlight or other effects with ETO 1.50 or any other install?
Again, I'm thinking it's possible based on WOFF/WOTR using the CFS3 engine.
I'm assuming you would set them up through d3d8.dll and the respective .ini
Same as with the texturemagic.ini files.
5) Would it be possible to add WOTR's Stuka siren sounds to the ETO Stukas as they make their dive bombing runs?
Again, I'm assuming it's possible. But, my concern is how would I link those sounds to the ETO Stukas?
It would really add to the immersion factor if we could add in those sirens as Stukas dive bomb something.
6) Has anyone found a way to convert .m3d files to gmax files?
I'd love to add damage boxes to canopies and all that on Battle of Britain airplanes.
Specifically adding bullet holes or other effects?
I'm assuming if we can port over the terrains and assets from WOFF/WOTR, we should be able to port over other effects and sounds from WOFF/WOTR.
CFS3 ETO is already fantastic, but I'm always looking for ways to improve the game and increase the immersion factor!
Thanks!
Chris
I'm finally back in the saddle with ETO 1.50. Been a very busy and hectic six months for me since I last played ETO.
I've got several questions I'm hoping some of you can answer:
1) Is it possible to add bullet impact sounds? Specifically when a bullet or cannon round strikes water or ground?
I know they did it with WOTR/WOFF and I'm wondering if anyone has ported over those sounds or done something similar.
If so, what would the sounds.xml and guns xdp files entries be?
2) Does anyone know if it's at all possible to port over the WOTR/WOFF mist effects into ETO?
Again, I'm assuming it's possible as as WOFF/WOTR is based on the CFS3 engine.
I'm assuming it would be linked to the effects.xml and d3d8.dll and d3d8.ini files.
3) Has anyone ever added ambient sounds to airfields like birds chirping, troops marching, and so on?
I recall somewhere years ago that someone has, but I can't remember who.
4) Has anyone used WOFF/WOTR's searchlight or other effects with ETO 1.50 or any other install?
Again, I'm thinking it's possible based on WOFF/WOTR using the CFS3 engine.
I'm assuming you would set them up through d3d8.dll and the respective .ini
Same as with the texturemagic.ini files.
5) Would it be possible to add WOTR's Stuka siren sounds to the ETO Stukas as they make their dive bombing runs?
Again, I'm assuming it's possible. But, my concern is how would I link those sounds to the ETO Stukas?
It would really add to the immersion factor if we could add in those sirens as Stukas dive bomb something.
6) Has anyone found a way to convert .m3d files to gmax files?
I'd love to add damage boxes to canopies and all that on Battle of Britain airplanes.
Specifically adding bullet holes or other effects?
I'm assuming if we can port over the terrains and assets from WOFF/WOTR, we should be able to port over other effects and sounds from WOFF/WOTR.
CFS3 ETO is already fantastic, but I'm always looking for ways to improve the game and increase the immersion factor!
Thanks!
Chris
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