mongoose
SOH-CM-2023
First, my understanding is that RAM memory used by CFS3 is Limited to 4Gb?
2nd. Does anyone know exactly what is being called up into the game when flying a mission; is the totality of all available facilities,as also seen in the gsl buildings, vehicles, ships,etc., or only a rolling list of items within a certain range of the mission's parameters? In other words, do items well out side the radius of a mission ever get called up into the CFS3 RAM memory during the playing of a mission? In other words, does anything say outside of a certain radius of the player, have any relevance to the mission memory needed?
3rd. Is there a way of accurately measuring what is being called up and affecting the RAM memory; in other words, can one accurately compare scenarios with different amounts of data even available to be called up by CFS3 in a mission situation?
Now, one thing I have noticed with long missions containing several 100 aircraft, such as with 8th USAF daylight missions, is that if I use the 'x' keystroke to warp to a next wp or wherever, that I can CTD; better to use the time compression keystrokes, but even then there can be the odd CTD teh longer the mission. In fact I wonder how much the length of the mission is a factor. Interestingly, I can't remember a CTD with some of the most complicated missions that I made for the latest BoB install where the AIradar app was in use for Fighter Ground Control by the RAF??
While I am assuming that night flying should involve less scenery memory use, no idea if correct, the use of the AIradar app definitely does increase memory usage, but that would only apply the Axis missions involving the Nachtjagd, and should have 0 affect on allied BC player missions where that app does not have to be in use, except where Oboe is involved or those where using ILS landings on BC bases, and maybe some intruder or NF missions, so for at least 50% of BC missions for sure won't need the AIradar App.
2nd. Does anyone know exactly what is being called up into the game when flying a mission; is the totality of all available facilities,as also seen in the gsl buildings, vehicles, ships,etc., or only a rolling list of items within a certain range of the mission's parameters? In other words, do items well out side the radius of a mission ever get called up into the CFS3 RAM memory during the playing of a mission? In other words, does anything say outside of a certain radius of the player, have any relevance to the mission memory needed?
3rd. Is there a way of accurately measuring what is being called up and affecting the RAM memory; in other words, can one accurately compare scenarios with different amounts of data even available to be called up by CFS3 in a mission situation?
Now, one thing I have noticed with long missions containing several 100 aircraft, such as with 8th USAF daylight missions, is that if I use the 'x' keystroke to warp to a next wp or wherever, that I can CTD; better to use the time compression keystrokes, but even then there can be the odd CTD teh longer the mission. In fact I wonder how much the length of the mission is a factor. Interestingly, I can't remember a CTD with some of the most complicated missions that I made for the latest BoB install where the AIradar app was in use for Fighter Ground Control by the RAF??
While I am assuming that night flying should involve less scenery memory use, no idea if correct, the use of the AIradar app definitely does increase memory usage, but that would only apply the Axis missions involving the Nachtjagd, and should have 0 affect on allied BC player missions where that app does not have to be in use, except where Oboe is involved or those where using ILS landings on BC bases, and maybe some intruder or NF missions, so for at least 50% of BC missions for sure won't need the AIradar App.