Hi everyone,
It's been a very long time since I've posted here. Had a lot going on in real life as well as in CFS3. I went back to school to finish my undergrad and had to put CFS3's Battle of Britain on hold for a while. However, I'm done for Christmas break and have a lot of time to work on it until my girlfriend gets here on the 27th.
I've been visiting around the forums and have kept up to date on the developments and improvements with CFS3. It's truly amazing what has been done! I've got a few questions as I've been playing around a bit with AnKor's D3D8.dll file and Steven's FW-190 files.
1) Would it be possible to integrate the cockpit damage model from the FW-190's into other aircraft - specifically Hurricanes, Spitfires, 109's, Stuka's, and other Battle of Britain aircraft?
I do see a way for it to be possible, but I'd like to know how it can be done and if it can be done? I'd love to integrate the blood splatter effects and cockpit glass bullet holes into these aircraft.
I do know I'll need the source files for this to work.
2) I saw a while back that someone was working on night lighting for towns, cities, and villages in the ETO? And, has anyone worked on searchlights at all?
Has any progress been made on this? I'd love to integrate this into the Battle of Britain series - especially for the first bombing of Berlin.
I saw somewhere that searchlights were integrated into the D3D8.dll and I'm wondering if that's possible?
3) Does anyone know if it would be possible to "kill" gunners in multi-crewed airplanes?
I find it's so unrealistic that a tailgunner will shoot at you if you shoot it down or blow it right up.
I could see it being possible by reworking sections on the .xdp files, but I'm not sure which sections are the gunner positions
I'm glad to finally have some time to work on CFS3 again!
Chris
It's been a very long time since I've posted here. Had a lot going on in real life as well as in CFS3. I went back to school to finish my undergrad and had to put CFS3's Battle of Britain on hold for a while. However, I'm done for Christmas break and have a lot of time to work on it until my girlfriend gets here on the 27th.
I've been visiting around the forums and have kept up to date on the developments and improvements with CFS3. It's truly amazing what has been done! I've got a few questions as I've been playing around a bit with AnKor's D3D8.dll file and Steven's FW-190 files.
1) Would it be possible to integrate the cockpit damage model from the FW-190's into other aircraft - specifically Hurricanes, Spitfires, 109's, Stuka's, and other Battle of Britain aircraft?
I do see a way for it to be possible, but I'd like to know how it can be done and if it can be done? I'd love to integrate the blood splatter effects and cockpit glass bullet holes into these aircraft.
I do know I'll need the source files for this to work.
2) I saw a while back that someone was working on night lighting for towns, cities, and villages in the ETO? And, has anyone worked on searchlights at all?
Has any progress been made on this? I'd love to integrate this into the Battle of Britain series - especially for the first bombing of Berlin.
I saw somewhere that searchlights were integrated into the D3D8.dll and I'm wondering if that's possible?
3) Does anyone know if it would be possible to "kill" gunners in multi-crewed airplanes?
I find it's so unrealistic that a tailgunner will shoot at you if you shoot it down or blow it right up.
I could see it being possible by reworking sections on the .xdp files, but I'm not sure which sections are the gunner positions
I'm glad to finally have some time to work on CFS3 again!
Chris