Just upgraded my desktop computer, and found I can't dual boot XP to run CFS3. Apparently no XP drivers for Asrock Z87 Extreme 4& Haswell i5 4670. (Aside, A bit grumpy with my supplier who didn't tell me that before he cashed the cheque.)
So "per adua" and all that, I attacked installing CFS3 on Win7. I spent a week years back, and couldn't make it work, which is why I resorted to dual boot. But now there is lots of good advice round, which I followed carefully. After all the usual mishaps I have CFS3 up and running. BUT while my Wingman Force 3D stick, and Saitek rudder pedals work OK, the Engine controls are playing hard to get. I've set them up for FSX as X=Mixture, Y=Throttle, Z=Pitch, so I'd like to be consistent in CFS3.
The assignment process in CFS3 does not recognise the control lever assignment, so I cant assign X or Y axis. I select assign, waggle the control, and it isn't recognised. Z axis is automatically assigned to throttle. And I think I know the levers & buttons are talking to the PC, because they work OK in FSX.
I've also looked at Saiteks separate set up software to see if I could work around using that, but it assigns controls stepwise, and I'd like more sensitivity than its 10% steps if I can get it.
So I searched and found the file "CFS3<myname>.aca" which is the file that Saitek uses to add its instructions to (I think) created by my CFS3 control setup. Near the end of that file I find
<Device Type="Saitek Pro Flight Quadrant">
<GameMode Name="Player">
<Axis ID="Throttle" Action="AXIS_THROTTLE_SET" Scale="64" Nullzone="36"/>
<Button ID="1" Action="GEAR_TOGGLE"/>
<Button ID="5" Action="FLAPS_INCR"/>
<Button ID="6" Action="FLAPS_DECR"/>
<Pov ID="1" Action="HeadPov"/>
</GameMode>
<GameMode Name="M3DViewer">
<Pov ID="1" Action="HeadPov"/>
<Button ID="3" Action="ZoomIn" RepCnt="1"/>
<Button ID="4" Action="ZoomOut" RepCnt="1"/>
</GameMode>
<GameMode Name="Gunner">
<Axis ID="X" Action="TraverseGun" Scale="64" Nullzone="36"/>
<Axis ID="Y" Action="ElevateGun" Scale="64" Nullzone="36"/>
</GameMode>
</Device>
My question is can I edit this to add the axes I want, and if so will it work? I presume I can delete the M3DViewer segment,, and the Gunner section, and replicate the Mixture & Propellor axes before the Throttle axis.
I'm NOT a programmer, so any advice, and awful warnings, gratefully received.
John
So "per adua" and all that, I attacked installing CFS3 on Win7. I spent a week years back, and couldn't make it work, which is why I resorted to dual boot. But now there is lots of good advice round, which I followed carefully. After all the usual mishaps I have CFS3 up and running. BUT while my Wingman Force 3D stick, and Saitek rudder pedals work OK, the Engine controls are playing hard to get. I've set them up for FSX as X=Mixture, Y=Throttle, Z=Pitch, so I'd like to be consistent in CFS3.
The assignment process in CFS3 does not recognise the control lever assignment, so I cant assign X or Y axis. I select assign, waggle the control, and it isn't recognised. Z axis is automatically assigned to throttle. And I think I know the levers & buttons are talking to the PC, because they work OK in FSX.
I've also looked at Saiteks separate set up software to see if I could work around using that, but it assigns controls stepwise, and I'd like more sensitivity than its 10% steps if I can get it.
So I searched and found the file "CFS3<myname>.aca" which is the file that Saitek uses to add its instructions to (I think) created by my CFS3 control setup. Near the end of that file I find
<Device Type="Saitek Pro Flight Quadrant">
<GameMode Name="Player">
<Axis ID="Throttle" Action="AXIS_THROTTLE_SET" Scale="64" Nullzone="36"/>
<Button ID="1" Action="GEAR_TOGGLE"/>
<Button ID="5" Action="FLAPS_INCR"/>
<Button ID="6" Action="FLAPS_DECR"/>
<Pov ID="1" Action="HeadPov"/>
</GameMode>
<GameMode Name="M3DViewer">
<Pov ID="1" Action="HeadPov"/>
<Button ID="3" Action="ZoomIn" RepCnt="1"/>
<Button ID="4" Action="ZoomOut" RepCnt="1"/>
</GameMode>
<GameMode Name="Gunner">
<Axis ID="X" Action="TraverseGun" Scale="64" Nullzone="36"/>
<Axis ID="Y" Action="ElevateGun" Scale="64" Nullzone="36"/>
</GameMode>
</Device>
My question is can I edit this to add the axes I want, and if so will it work? I presume I can delete the M3DViewer segment,, and the Gunner section, and replicate the Mixture & Propellor axes before the Throttle axis.
I'm NOT a programmer, so any advice, and awful warnings, gratefully received.
John