After upgrading to Windows 10 all my cfs3 installs worked fine. After upgading to Windows 10 graphics card drivers, none of my cfs3 installs with Shaders will run. Without shaders, no problem. I tried to go back to the driver I had been using, but it is no longer available. I did install the oldest one I could find, which was win7, and a few more, but all have the same problem.
I am using shaders version 4 Dec 2019.
Here is the dsd8. log:
0.00: Start - DLL Version Nov 23 2019
0.22: D3DWrapper::GetAdapterDisplayMode - 640, 480, 60, 22
0.26: D3DWrapper::GetAdapterDisplayMode - 640, 480, 60, 22
0.26: D3DWrapper::CreateDevice - NVIDIA GeForce GTX 650 Ti BOOST (Driver Version: 26.21.14.4219)
0.26: D3DWrapper::CreateDevice - Hardware Vertex Processing
0.26: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x43
0.26: D3DWrapper::CreateDevice - Windowed: 0, Width: -65276, Height: 1199562752, Refresh: 0, Format: 8497732, Multisampling: 0
0.26: D3DWrapper::CreateDevice - AutoDepthStencil: 1 Format: 75
0.26: D3DWrapper::CreateDevice - SwapEffect: 1, PresentationInterval: 0, BackBufferCount: 1
0.26: D3DWrapper::CreateDevice - D3D9Ex is disabled.
0.26: D3DWrapper::CreateDevice - CreateDevice call - FAILED. HR = 0x8876086C
0.37: DllMain - Exit.
I did turn off all anti-aliasing settings in the NVIDIA settings panel. I saw this in the sticky - running cfs3 in windows 10.
I'm not sure the config.exe is working correctly for the shaders versions either.
I am using shaders version 4 Dec 2019.
Here is the dsd8. log:
0.00: Start - DLL Version Nov 23 2019
0.22: D3DWrapper::GetAdapterDisplayMode - 640, 480, 60, 22
0.26: D3DWrapper::GetAdapterDisplayMode - 640, 480, 60, 22
0.26: D3DWrapper::CreateDevice - NVIDIA GeForce GTX 650 Ti BOOST (Driver Version: 26.21.14.4219)
0.26: D3DWrapper::CreateDevice - Hardware Vertex Processing
0.26: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x43
0.26: D3DWrapper::CreateDevice - Windowed: 0, Width: -65276, Height: 1199562752, Refresh: 0, Format: 8497732, Multisampling: 0
0.26: D3DWrapper::CreateDevice - AutoDepthStencil: 1 Format: 75
0.26: D3DWrapper::CreateDevice - SwapEffect: 1, PresentationInterval: 0, BackBufferCount: 1
0.26: D3DWrapper::CreateDevice - D3D9Ex is disabled.
0.26: D3DWrapper::CreateDevice - CreateDevice call - FAILED. HR = 0x8876086C
0.37: DllMain - Exit.
I did turn off all anti-aliasing settings in the NVIDIA settings panel. I saw this in the sticky - running cfs3 in windows 10.
I'm not sure the config.exe is working correctly for the shaders versions either.