Reply...
Jon0804,
1) Thank you for your interest in Operation Chastise. I have not forgotten about this project.
2) 20th Fighter Group has been my top priority, and with my life being as crazy as it is right now...(four kids, a wife, a mother who can't drive for six months, and a brother in alcohol rehab who I can now spend some time with on the weekends) I'm lucky if I have any time to work on CFS2 at all, especially being without a working laptop for the last two months.
3) Having a working laptop will allow me to once again work on CFS2 with more regularity, and I can also create more GSL scenery with it, because the loading times for placing objects are not incredibly slow like they are on my desktop. (This is one of the few things about my desktop PC that stinks, and I'll be damned if I can find the cause) I also have a laptop now with better graphics capability than I had before.
4) The reason, in part, for my incredibly high productivity early on was that I was doing reworks and updates, not my own materials. In addition, I had many projects going on at the same time, and was simply waiting several years ago for achim27619 to provide the bases that allowed me to complete various projects. Most of the "core" of my ETO / MTO works came out during this time.
5) As all the above mentioned parties will tell you, doing your own research, finding out what you may need built, and coordinating your efforts with other people takes time and patience. Additionally, all CFS2 mission builders (and the table is rather small, as alluded to in the thread) experience burnout from time to time, as well as the limited availability of time that you have to be working on a hobby. When this hobby starts to feel like yet another job, you back off and rediscover the outside world.
6) Because I teach nearly ten months out of the year, I have my highest CFS2 productivity rates during the summer.
If you are interested in campaign building, Cody's Tutorial is a great place to learn the basics, and the rest is trial, error, followed by "where the hell are the fighters I spawned," and "why the f*** do these bombers keep crashing into each other?"
It becomes easier to master as you go along....kinda.
