Pat Pattle
SOH-CM-2024
There's a couple of things in CFS3/ETO that still bother me, one is the city ground textures.
Looking at the screenie below they need to be higher res and not so 'white' looking. Does anyone know which textures these are? I can only find alpha-masks so far. Or are there any alternatives available?
Also in this shot (for my own install) shows my modded Sceneryobjects.xml file from the assets folder to replace those awful blocky stock apartment models with Johhnos houses - looks a bit more like Britain now
If anyone wants to try this, back up your existing Sceneryobjects.xml file then replace all of the text entries with these lines....
<SceneryObjects>
<SceneryObject ID="0" Name="TreeDeciduous02" SummerModel="d_tree02" WinterModel="d_tree02_win" IsMajor="true" Solid="false" />
<SceneryObject ID="1" Name="TreeDeciduous03" SummerModel="d_tree03" WinterModel="d_tree03_win" IsMajor="true" Solid="false" />
<SceneryObject ID="3" Name="TreeDeciduous01" SummerModel="d_tree01" WinterModel="d_tree01_win" IsMajor="true" Solid="false" />
<SceneryObject ID="4" Name="TreeDeciduous04" SummerModel="d_tree04" WinterModel="d_tree04_win" IsMajor="true" Solid="false" />
<SceneryObject ID="5" Name="TreeDeciduous01" SummerModel="d_tree01" WinterModel="d_tree01_win" IsMajor="true" Solid="false" />
<SceneryObject ID="6" Name="TreeDeciduous02" SummerModel="d_tree02" WinterModel="d_tree02_win" IsMajor="true" Solid="false" />
<SceneryObject ID="7" Name="TreeDeciduous03" SummerModel="d_tree03" WinterModel="d_tree03_win" IsMajor="true" Solid="false" />
<SceneryObject ID="8" Name="TreeDeciduous04" SummerModel="d_tree04" WinterModel="d_tree04_win" IsMajor="true" Solid="false" />
<SceneryObject ID="9" Name="Grass01" SummerModel="grass01" WinterModel="grass01" Solid="false" />
<SceneryObject ID="10" Name="HouseM" SummerModel="HouseM" WinterModel="HouseM" IsMajor="true" Solid="true" />
<SceneryObject ID="11" Name="HouseM" SummerModel="HouseM" WinterModel="HouseM" IsMajor="true" Solid="true" />
<SceneryObject ID="12" Name="House_small" SummerModel="House_small" WinterModel="House_small" IsMajor="true" Solid="true" />
<SceneryObject ID="13" Name="House_small" SummerModel="House_small" WinterModel="House_small" IsMajor="true" Solid="true" />
<SceneryObject ID="14" Name="Rubble_factory1" SummerModel="Rubble_factory1" WinterModel="Rubble_factory1" IsMajor="true" Solid="true" />
<SceneryObject ID="15" Name="Rubble_house6" SummerModel="Rubble_house6" WinterModel="Rubble_house6" IsMajor="true" Solid="true" />
<SceneryObject ID="16" Name="Snag01" SummerModel="snag01" WinterModel="snag01" IsMajor="true" Solid="false" />
<SceneryObject ID="17" Name="Snag02" SummerModel="snag02" WinterModel="snag02" IsMajor="true" Solid="false" />
<SceneryObject ID="18" Name="G_Factory2" SummerModel="G_Factory2" WinterModel="G_Factory2" IsMajor="true" Solid="true" />
<SceneryObject ID="19" Name="House_small" SummerModel="House_small" WinterModel="House_small" IsMajor="true" Solid="true" />
<SceneryObject ID="20" Name="HouseM" SummerModel="HouseM" WinterModel="HouseM" IsMajor="true" Solid="true" />
<SceneryObject ID="21" Name="House_small" SummerModel="House_small" WinterModel="House_small" IsMajor="true" Solid="true" />
<SceneryObject ID="22" Name="HouseM" SummerModel="HouseM" WinterModel="HouseM" IsMajor="true" Solid="true" />
<SceneryObject ID="23" Name="FarmBarn" SummerModel="FarmBarn" WinterModel="FarmBarn" IsMajor="true" Solid="true" />
<SceneryObject ID="24" Name="Warehouse" SummerModel="Warehouse" WinterModel="Warehouse" IsMajor="true" Solid="true" />
<SceneryObject ID="25" Name="PenS" SummerModel="PenS" WinterModel="PenS" IsMajor="true" Solid="true" />
<SceneryObject ID="32" Name="StoneFence01" SummerModel="fence_stone" WinterModel="fence_stone" IsMajor="true" Solid="true" />
<SceneryObject ID="33" Name="TelegraphPole01" SummerModel="t_pole" WinterModel="t_pole" IsMajor="true" Solid="true" />
<SceneryObject ID="34" Name="TelegraphWire01" SummerModel="t_wire" WinterModel="t_wire" Solid="false" />
<SceneryObject ID="35" Name="PortLarge" SummerModel="Port_buildL2" WinterModel="Port_buildL2" IsMajor="true" Solid="true" />
<SceneryObject ID="36" Name="TreeDeciduous05" SummerModel="d_tree05" WinterModel="d_tree05_win" IsMajor="true" Solid="false" />
<SceneryObject ID="37" Name="RuralChurch" SummerModel="Church01" WinterModel="Church01" IsMajor="true" Solid="true" />
<SceneryObject ID="38" Name="UrbanChurch" SummerModel="Church02" WinterModel="Church02" IsMajor="true" Solid="true" />
<SceneryObject ID="39" Name="TreeDeciduous06" SummerModel="d_tree06" WinterModel="d_tree06_win" IsMajor="true" Solid="false" />
<SceneryObject ID="40" Name="TreeDeciduous07" SummerModel="d_tree07" WinterModel="d_tree07_win" IsMajor="true" Solid="false" />
<SceneryObject ID="41" Name="TreeDeciduous08" SummerModel="d_tree08" WinterModel="d_tree08_win" IsMajor="true" Solid="false" />
<SceneryObject ID="42" Name="TreeDeciduous09" SummerModel="d_tree09" WinterModel="d_tree09_win" IsMajor="true" Solid="false" />
<SceneryObject ID="43" Name="TreeDeciduous10" SummerModel="e_tree01" WinterModel="e_tree01_win" IsMajor="true" Solid="false" />
<SceneryObject ID="44" Name="TreeDeciduous11" SummerModel="e_tree02" WinterModel="e_tree02_win" IsMajor="true" Solid="false" />
<SceneryObject ID="45" Name="TreeDeciduous12" SummerModel="e_tree03" WinterModel="e_tree03_win" IsMajor="true" Solid="false" />
<SceneryObject ID="46" Name="TreeDeciduous13" SummerModel="e_tree04" WinterModel="e_tree04_win" IsMajor="true" Solid="false" />
<SceneryObject ID="47" Name="TreeDeciduous14" SummerModel="e_tree05" WinterModel="e_tree05_win" IsMajor="true" Solid="false" />
<SceneryObject ID="48" Name="TreeDeciduous15" SummerModel="e_tree06" WinterModel="e_tree06_win" IsMajor="true" Solid="false" />
<SceneryObject ID="49" Name="TreeDeciduous16" SummerModel="e_tree07" WinterModel="e_tree07_win" IsMajor="true" Solid="false" />
<SceneryObject ID="50" Name="TreeDeciduous16" SummerModel="e_tree08" WinterModel="e_tree08_win" IsMajor="true" Solid="false" />
<SceneryObject ID="51" Name="TreeDeciduous17" SummerModel="e_tree09" WinterModel="e_tree09_win" IsMajor="true" Solid="false" />
<SceneryObject ID="53" Name="TreeDeciduous19" SummerModel="f_tree01" WinterModel="f_tree01_win" IsMajor="true" Solid="false" />
<SceneryObject ID="54" Name="TreeDeciduous20" SummerModel="f_tree01b" WinterModel="f_tree01b_win" IsMajor="true" Solid="false" />
<SceneryObject ID="55" Name="TreeDeciduous21" SummerModel="f_tree02" WinterModel="f_tree02_win" IsMajor="true" Solid="false" />
<SceneryObject ID="56" Name="TreeDeciduous22" SummerModel="f_tree02b" WinterModel="f_tree02b_win" IsMajor="true" Solid="false" />
<SceneryObject ID="57" Name="TreeDeciduous23" SummerModel="f_tree03" WinterModel="f_tree03_win" IsMajor="true" Solid="false" />
<SceneryObject ID="58" Name="TreeDeciduous24" SummerModel="f_tree04" WinterModel="f_tree04_win" IsMajor="true" Solid="false" />
<SceneryObject ID="59" Name="TreeDeciduous25" SummerModel="f_tree05" WinterModel="f_tree05_win" IsMajor="true" Solid="false" />
<SceneryObject ID="60" Name="TreeDeciduous26" SummerModel="f_tree04b" WinterModel="f_tree04b_win" IsMajor="true" Solid="false" />
<SceneryObject ID="61" Name="TreeDeciduous27" SummerModel="f_tree06" WinterModel="f_tree06_win" IsMajor="true" Solid="false" />
</SceneryObjects>
Pat
Looking at the screenie below they need to be higher res and not so 'white' looking. Does anyone know which textures these are? I can only find alpha-masks so far. Or are there any alternatives available?
Also in this shot (for my own install) shows my modded Sceneryobjects.xml file from the assets folder to replace those awful blocky stock apartment models with Johhnos houses - looks a bit more like Britain now
If anyone wants to try this, back up your existing Sceneryobjects.xml file then replace all of the text entries with these lines....
<SceneryObjects>
<SceneryObject ID="0" Name="TreeDeciduous02" SummerModel="d_tree02" WinterModel="d_tree02_win" IsMajor="true" Solid="false" />
<SceneryObject ID="1" Name="TreeDeciduous03" SummerModel="d_tree03" WinterModel="d_tree03_win" IsMajor="true" Solid="false" />
<SceneryObject ID="3" Name="TreeDeciduous01" SummerModel="d_tree01" WinterModel="d_tree01_win" IsMajor="true" Solid="false" />
<SceneryObject ID="4" Name="TreeDeciduous04" SummerModel="d_tree04" WinterModel="d_tree04_win" IsMajor="true" Solid="false" />
<SceneryObject ID="5" Name="TreeDeciduous01" SummerModel="d_tree01" WinterModel="d_tree01_win" IsMajor="true" Solid="false" />
<SceneryObject ID="6" Name="TreeDeciduous02" SummerModel="d_tree02" WinterModel="d_tree02_win" IsMajor="true" Solid="false" />
<SceneryObject ID="7" Name="TreeDeciduous03" SummerModel="d_tree03" WinterModel="d_tree03_win" IsMajor="true" Solid="false" />
<SceneryObject ID="8" Name="TreeDeciduous04" SummerModel="d_tree04" WinterModel="d_tree04_win" IsMajor="true" Solid="false" />
<SceneryObject ID="9" Name="Grass01" SummerModel="grass01" WinterModel="grass01" Solid="false" />
<SceneryObject ID="10" Name="HouseM" SummerModel="HouseM" WinterModel="HouseM" IsMajor="true" Solid="true" />
<SceneryObject ID="11" Name="HouseM" SummerModel="HouseM" WinterModel="HouseM" IsMajor="true" Solid="true" />
<SceneryObject ID="12" Name="House_small" SummerModel="House_small" WinterModel="House_small" IsMajor="true" Solid="true" />
<SceneryObject ID="13" Name="House_small" SummerModel="House_small" WinterModel="House_small" IsMajor="true" Solid="true" />
<SceneryObject ID="14" Name="Rubble_factory1" SummerModel="Rubble_factory1" WinterModel="Rubble_factory1" IsMajor="true" Solid="true" />
<SceneryObject ID="15" Name="Rubble_house6" SummerModel="Rubble_house6" WinterModel="Rubble_house6" IsMajor="true" Solid="true" />
<SceneryObject ID="16" Name="Snag01" SummerModel="snag01" WinterModel="snag01" IsMajor="true" Solid="false" />
<SceneryObject ID="17" Name="Snag02" SummerModel="snag02" WinterModel="snag02" IsMajor="true" Solid="false" />
<SceneryObject ID="18" Name="G_Factory2" SummerModel="G_Factory2" WinterModel="G_Factory2" IsMajor="true" Solid="true" />
<SceneryObject ID="19" Name="House_small" SummerModel="House_small" WinterModel="House_small" IsMajor="true" Solid="true" />
<SceneryObject ID="20" Name="HouseM" SummerModel="HouseM" WinterModel="HouseM" IsMajor="true" Solid="true" />
<SceneryObject ID="21" Name="House_small" SummerModel="House_small" WinterModel="House_small" IsMajor="true" Solid="true" />
<SceneryObject ID="22" Name="HouseM" SummerModel="HouseM" WinterModel="HouseM" IsMajor="true" Solid="true" />
<SceneryObject ID="23" Name="FarmBarn" SummerModel="FarmBarn" WinterModel="FarmBarn" IsMajor="true" Solid="true" />
<SceneryObject ID="24" Name="Warehouse" SummerModel="Warehouse" WinterModel="Warehouse" IsMajor="true" Solid="true" />
<SceneryObject ID="25" Name="PenS" SummerModel="PenS" WinterModel="PenS" IsMajor="true" Solid="true" />
<SceneryObject ID="32" Name="StoneFence01" SummerModel="fence_stone" WinterModel="fence_stone" IsMajor="true" Solid="true" />
<SceneryObject ID="33" Name="TelegraphPole01" SummerModel="t_pole" WinterModel="t_pole" IsMajor="true" Solid="true" />
<SceneryObject ID="34" Name="TelegraphWire01" SummerModel="t_wire" WinterModel="t_wire" Solid="false" />
<SceneryObject ID="35" Name="PortLarge" SummerModel="Port_buildL2" WinterModel="Port_buildL2" IsMajor="true" Solid="true" />
<SceneryObject ID="36" Name="TreeDeciduous05" SummerModel="d_tree05" WinterModel="d_tree05_win" IsMajor="true" Solid="false" />
<SceneryObject ID="37" Name="RuralChurch" SummerModel="Church01" WinterModel="Church01" IsMajor="true" Solid="true" />
<SceneryObject ID="38" Name="UrbanChurch" SummerModel="Church02" WinterModel="Church02" IsMajor="true" Solid="true" />
<SceneryObject ID="39" Name="TreeDeciduous06" SummerModel="d_tree06" WinterModel="d_tree06_win" IsMajor="true" Solid="false" />
<SceneryObject ID="40" Name="TreeDeciduous07" SummerModel="d_tree07" WinterModel="d_tree07_win" IsMajor="true" Solid="false" />
<SceneryObject ID="41" Name="TreeDeciduous08" SummerModel="d_tree08" WinterModel="d_tree08_win" IsMajor="true" Solid="false" />
<SceneryObject ID="42" Name="TreeDeciduous09" SummerModel="d_tree09" WinterModel="d_tree09_win" IsMajor="true" Solid="false" />
<SceneryObject ID="43" Name="TreeDeciduous10" SummerModel="e_tree01" WinterModel="e_tree01_win" IsMajor="true" Solid="false" />
<SceneryObject ID="44" Name="TreeDeciduous11" SummerModel="e_tree02" WinterModel="e_tree02_win" IsMajor="true" Solid="false" />
<SceneryObject ID="45" Name="TreeDeciduous12" SummerModel="e_tree03" WinterModel="e_tree03_win" IsMajor="true" Solid="false" />
<SceneryObject ID="46" Name="TreeDeciduous13" SummerModel="e_tree04" WinterModel="e_tree04_win" IsMajor="true" Solid="false" />
<SceneryObject ID="47" Name="TreeDeciduous14" SummerModel="e_tree05" WinterModel="e_tree05_win" IsMajor="true" Solid="false" />
<SceneryObject ID="48" Name="TreeDeciduous15" SummerModel="e_tree06" WinterModel="e_tree06_win" IsMajor="true" Solid="false" />
<SceneryObject ID="49" Name="TreeDeciduous16" SummerModel="e_tree07" WinterModel="e_tree07_win" IsMajor="true" Solid="false" />
<SceneryObject ID="50" Name="TreeDeciduous16" SummerModel="e_tree08" WinterModel="e_tree08_win" IsMajor="true" Solid="false" />
<SceneryObject ID="51" Name="TreeDeciduous17" SummerModel="e_tree09" WinterModel="e_tree09_win" IsMajor="true" Solid="false" />
<SceneryObject ID="53" Name="TreeDeciduous19" SummerModel="f_tree01" WinterModel="f_tree01_win" IsMajor="true" Solid="false" />
<SceneryObject ID="54" Name="TreeDeciduous20" SummerModel="f_tree01b" WinterModel="f_tree01b_win" IsMajor="true" Solid="false" />
<SceneryObject ID="55" Name="TreeDeciduous21" SummerModel="f_tree02" WinterModel="f_tree02_win" IsMajor="true" Solid="false" />
<SceneryObject ID="56" Name="TreeDeciduous22" SummerModel="f_tree02b" WinterModel="f_tree02b_win" IsMajor="true" Solid="false" />
<SceneryObject ID="57" Name="TreeDeciduous23" SummerModel="f_tree03" WinterModel="f_tree03_win" IsMajor="true" Solid="false" />
<SceneryObject ID="58" Name="TreeDeciduous24" SummerModel="f_tree04" WinterModel="f_tree04_win" IsMajor="true" Solid="false" />
<SceneryObject ID="59" Name="TreeDeciduous25" SummerModel="f_tree05" WinterModel="f_tree05_win" IsMajor="true" Solid="false" />
<SceneryObject ID="60" Name="TreeDeciduous26" SummerModel="f_tree04b" WinterModel="f_tree04b_win" IsMajor="true" Solid="false" />
<SceneryObject ID="61" Name="TreeDeciduous27" SummerModel="f_tree06" WinterModel="f_tree06_win" IsMajor="true" Solid="false" />
</SceneryObjects>
Pat