Alexraptor
Charter Member
Right, so i have two major performance killers on my system in FSX.
Most of the time its the cloud draw distance, i really want to keep it on maximum but it does put a hurt on frames/stuttering ect.
The other is texture resolution, because im using real environment extreme i want to have a texture resolution of 4096, however this again causes stutters in certain situations.
My question would be, on what part of the hardware does the cloud draw distance and textures depend the most on?
Processor or Graphics card?
Right now i have a E6700 overclocked to 3ghz and a GeForce 9800gtx+ 512mb.
Most of the time its the cloud draw distance, i really want to keep it on maximum but it does put a hurt on frames/stuttering ect.
The other is texture resolution, because im using real environment extreme i want to have a texture resolution of 4096, however this again causes stutters in certain situations.
My question would be, on what part of the hardware does the cloud draw distance and textures depend the most on?
Processor or Graphics card?
Right now i have a E6700 overclocked to 3ghz and a GeForce 9800gtx+ 512mb.