Cockpit view angle changable?

aeromed202

SOH-CM-2014
Hello all. Is there a way to change the pilots view up or down from the 2D cockpit? I would like to be able to improve ground vision over the panel on some aircraft. I know I can change the view point height in the cfg or can use shift+enter or backspace to temporarily change the angle but can I permanently change it for a given aircraft?

Thanks for the help.
 
For the 2D cockpit, there is a panel.cfg statement that adjusts the forward view, not by raising the seat, but by angling the outside view upwards.

[Views]
VIEW_FORWARD_DIR=10.000, 0.000, 0.000

The first number, 10.000 in this statement, ups that outside view considerably for a taildragger.

A 4.000 or a 6.000 might be what you need. This would be like adjusting your seat upward 2-3 clicks.

If a flight model is done correctly (and eyepoint set correctly), and the AoA is changed properly as flaps and gear are deployed at the proper v-speeds, this should rarely be necessary. I admit, I use it regularly on my aircraft however. :)
 
Thanks Milton. The particular cfg I'm on doesn't have that line but I presume I can add it and it will become effective. I've noticed that about several things on cfgs. I'll give it a try. Thanks again.
 
How about changing the default view-angle in the VC? I have a couple of aircraft with absolutely atrocious default views over the VC panel, and while I know I can change the coordinates of the VC view, is it possible to permanently modify the default VC-veiw angle from simply straight forward?
 
How about changing the default view-angle in the VC? I have a couple of aircraft with absolutely atrocious default views over the VC panel, and while I know I can change the coordinates of the VC view, is it possible to permanently modify the default VC-veiw angle from simply straight forward?

Yes. In three ways ( or maybe even more).

1. Save a flight with that aircraft with the set VC view angle.
Disadvantage: setting is lost when you releoad the aircraft, or if you reset the view.

2. Adapt the line
InitialPbh= .....
in the VCsection of the camera.cfg file.
Disadvantage: applies to the standard VC view for ALL aircraft the same.

3. (best way).
In the aircraft.cfg, define a new VC camera for that aircraft, in which you can set all camera stuff.
Like zoom, position, and hor/vert/lateral angles (with InitialPbh= )
And, after loading that aircraft, select that particular camera instead of the standard VC view.

:ernae: Rob

*EDIT*
Oops ... wrong forum.
The above works for FSX only !!.

For FS9, the VIEW_FORWARD_DIR= in the panel.cfg also applies to the VC view.
 
Yeah the shift/enter does do that but I wanted a permanent fine-tuned fix. Editing the cfg line does that very well.
As long as we are on view topics is there a way to remove the fish-eye effect in exterior view you get when you pan away from the aircraft? I find the distortion very annoying.
And here's one more for those who remember the old days (really old) of FS4. While flying you had the ability to go to exterior view but from the perspective of being in another plane going straight and level. It was a lot of fun to watch yourself fly around this steady point as if you were watching your wingman do acrobatics. It was surprisingly realistic to fly formation-like with gentle bobs and weaves as real planes do.

Just drifting off there for a minute.
 
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