Hey all,
Just thought you might like an update on the Dynamic for those of you that are into the new composite sport plane.
Its looking 'really close' to release. Final testing going on, creating of the manual, etc. Most of the work is finished and is just being polished up.
The package is pretty revolutionary in its new FS technology features. This sports 2 fuselage versions, 2 wing versions, 4 pilot options (male, female, couple, non-laden), and all selectable in the loaded plane. You do not have to select from all these various models, just the one you are in. So you load your plane, go to outside view, select wing type (winglets or not), fuselage type (rear windows or not), pilot layout, and Voila! Ready to fly. The plane loads up in the latest model with winglets and rear windows. You can change that, as many people have different versions. The side mirror (really popular in Europe, originally intended for glider towing only) is also selectable to appear.
The cowling removes for a view at the super high detail Rotax 112UL. This disappears when the cowling is back in place to keep frame rates high.
The wings can be detached for viewing how the plane appears when ready for transporting on roadways. (fun to drive it around like this also, heh... aerocar...)
We have worked with the factory, Aerospool on this, as well as Dynon Avionics who gave us a test screen PFD to make our D100 from. Some very cool menu's and things with this system.
Some screenshots are found here; http://www.facebook.com/album.php?id=113402895337648&aid=58267
The package ended up being too much for the FSX compiler. 1 Month was invested to get it to compile in FSX format. It would not work. We did all we could, including prayer and tears.. Nada.... The FS9 models used to be limited to 65,000 polygons. This is for both interior and exterior models. FSX was said to be unlimited. This may be proven wrong with this plane. The FS9 model uses nearly 600,000 Polygons, over 1/2 Million, yes... 1/2 million+, and has super small parts with 'zero' deformation, breaking the 4MM Vertice limit, and the 65,000 Polygon limit. The FSX version only had 413,000 Polygons, (no shadow model) and still it wouldnt compile, no matter what tricks we did...
So, the FSX version will have to be a cross over.. (yep, but dont blame me... I tried all I could to make it pure FSX).
Alot of work. Alot of new technology. And ooooooooooooooo lah lah.... what a fun little bird to fly.![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Bill
LHC
Just thought you might like an update on the Dynamic for those of you that are into the new composite sport plane.
Its looking 'really close' to release. Final testing going on, creating of the manual, etc. Most of the work is finished and is just being polished up.
The package is pretty revolutionary in its new FS technology features. This sports 2 fuselage versions, 2 wing versions, 4 pilot options (male, female, couple, non-laden), and all selectable in the loaded plane. You do not have to select from all these various models, just the one you are in. So you load your plane, go to outside view, select wing type (winglets or not), fuselage type (rear windows or not), pilot layout, and Voila! Ready to fly. The plane loads up in the latest model with winglets and rear windows. You can change that, as many people have different versions. The side mirror (really popular in Europe, originally intended for glider towing only) is also selectable to appear.
The cowling removes for a view at the super high detail Rotax 112UL. This disappears when the cowling is back in place to keep frame rates high.
The wings can be detached for viewing how the plane appears when ready for transporting on roadways. (fun to drive it around like this also, heh... aerocar...)
We have worked with the factory, Aerospool on this, as well as Dynon Avionics who gave us a test screen PFD to make our D100 from. Some very cool menu's and things with this system.
Some screenshots are found here; http://www.facebook.com/album.php?id=113402895337648&aid=58267
The package ended up being too much for the FSX compiler. 1 Month was invested to get it to compile in FSX format. It would not work. We did all we could, including prayer and tears.. Nada.... The FS9 models used to be limited to 65,000 polygons. This is for both interior and exterior models. FSX was said to be unlimited. This may be proven wrong with this plane. The FS9 model uses nearly 600,000 Polygons, over 1/2 Million, yes... 1/2 million+, and has super small parts with 'zero' deformation, breaking the 4MM Vertice limit, and the 65,000 Polygon limit. The FSX version only had 413,000 Polygons, (no shadow model) and still it wouldnt compile, no matter what tricks we did...
So, the FSX version will have to be a cross over.. (yep, but dont blame me... I tried all I could to make it pure FSX).
Alot of work. Alot of new technology. And ooooooooooooooo lah lah.... what a fun little bird to fly.
Bill
LHC