Coming soon to a carrier near you

......Regarding the smokesystem - it doesn't seem to work in FSX or P3D (even when the lines are uncommented). I have tried the original FS9 models and they have the same issue in FSX so I don't know if this is fixable.

Gavin


Gavin,

I have an alternate option to the smokesystem if you can't get it to work in FSX. It doesn't resolve the contrail issue, but adds engine exhaust smoke via the [LIGHTS]. I'll send you the info along with the alternate prop textures.

Tommy
 
RE: Smoke system

So I loaded the FS9 model into the copy of FS9 that I keep for moments like this.

Tried the smoke key (I) and nothing happened. Since the effect didn't seem to do anything in the original package I am going to simply take the smoke system out of the aircraft.cfg and move on.

Gavin
 
Sending update to library.
Includes fix to rudder and prop not showing in VC.
It also includes tommieboys revised prop bmps that look great and some engine smoke effects he sent me as well.

The beta testers have been sent back to the dungeon and the floggings will continue until morale improves.

Gavin
 
Great package, Gavin.
Thanks for porting/releasing it .....

If you are interrested, there maybe some features to add to this package.
See my PM.

Rob
 
Great package, Gavin.
Thanks for porting/releasing it .....

If you are interrested, there maybe some features to add to this package.
See my PM.

Rob
Hi Rob,
PM received, e-mail sent, offer gratefully accepted.

Stay tuned folks, the big kids have joined the party.

Gavin
 
Hi Rob,
PM received, e-mail sent, offer gratefully accepted.

Stay tuned folks, the big kids have joined the party.

Gavin
LoL .....
Not sure if that applies to me, but if it does ...Thanks for the compliment.

At least, I explained the problem with the Smokecontrol in FSX (see my Email).

Cheers, Rob
 
Thank you

Rob,

Thanks for all your help with rcbco in the past and I look forward to your tweaking this in the future. To all of you flying with me here:

A Merry and blessed Christmas!

Richard
 
As a teaser of what's coming ....
A.o. working machineguns (with tracer ammo) and a loadout configurator

Cheers, Rob
 

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Is this Tacpack configured or just visual effects.
It's NOT Tacpack configured, but that doesn't mean it's just visual effects.

Because (allready in the current version V1.1) the configured loadout has a substantial impact on the flightmodel; w.r.t to fuel contents&weight of the external tank, and the weight of the bombs/rockets.
And what I added too, is loadout-dependant drag in the flightmodel.

At present, the added machinegun-fire IS just a visual/audible effect.
Meaning that the amount of ammo is unlimited, and the current ammo weight has no impact.
But that wouldn't be too hard to simulate too .....LoL

So: these additions are about flying the aircraft itself, not on the weapons-firing impact on the environment (as simulated with Tacpack).
Maybe another designer could add the needed Tacpack definitions too ....

Another thing I added (together with Gavin), is a modification that enables proper loadout-visibility across Multiplayer sessions.

Cheers, Rob
 
Good Job

Perhaps when you are done that a TP designer could collaborate with you to make it a dual package with weapons work you have done. Hats off!!!:applause:
 
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