hey Monk,
We have talked about this at FSDeveloper.com, like pasting in all the triangle coordinates for the mesh in the ASM files, but it still needs to compile and the numbers of the triangles are lost and need to be numbered.
I believe the issue is in the primary compiler. There is where it stalls and says the job is too large to be compiled. The others seem to be fine, from what I have been able to gather.
(The compilation process involves conversion to ASM, AZM, X, BGL, and then MDL formats. I think I missed 1 or 2 formats in that stack).
That and I need to know if FS9 runs with a model that has 100,000 polygons or more in it. Maybe the sim crashes! I dont know...
I hate it when this happens... arrghh..
Bill