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Compiling Multi BGLs?!?!

Blood_Hawk23

Charter Member
Hey All,

I'm trying to finish my WWI weapons. I have come to a bit of a dilemma. Should I compile all of the BGLs into one or should I leave them seperate?

Now how do I complie them if I choose to do that?

Any thoughts?

Till Later,
John
 
Hi John,
It depends on how big the bgl ends up. Sometimes CFS2 can't find a weapons bgl, which may(?) be due to the size of the bgl. If you take a look at Groundcrew German weapons or Dave's db_us_weapons which is 1.8Mb in size, they are very big, with many different bgls inside. The standard CFS2 one is only 193kb. Test both ways and see.

To compile you have to do what is done to compile a damage bgl, i.e hand editing the bgl. So you add each of the bgl's to the main one, and then compile as one big one. Now I've not tried it but maybe this will do it for you (see attached file) sclink.exe, if they are small bgl's, it automate things. Drop it in with your scasm.exe and a command prompt box, as this is manually driven. I've included the how-to doc for info.

Cheers

Shessi
 
Thank You Shessi and Allen. I'll try this tonite.

Shessi,

My largest bgl is 17k with the average of 10k. As of now i have 23 bgls. so it should be around 300k +/- a few K.

here is a short list of bombs. i didn't include the pylons in this list.

German
PuW 50kg bomb
PuW 100kg bomb
PuW 500kg bomb

French
75mm Obus shell bomb with long striker
90mm Obus shell bomb
90mm Gros-Andreau bomb
90mm Gros-Andreau bomb Vertical Drop
120mm Gros-Andreau bomb
120mm Gros-Andreau bomb Vertical Drop
155mm Gros-Andreau bomb

British
50lb Cooper bomb
65lb Royal Lab bomb
1650lb bomb

I may add one more French bomb. it will be a 115mm Michelin Bomb. I may also do a couple Zepplin bombs. That would raise the finial bgl to almost 500k.

Till Later,
John
 
Ok now my head hurts.

I just read the Doc for SCLINK. I might need this broken down. so do i use the sca files or the BGLs. i'm guessing the sca.

Allen,

think you could make a bat file? or help me to make one.
 
I can try but right now I'm still trying to tie down the last bits of the B-24J I'm working on. The Syntax line shows it uses .bgl
 
BH,
300k is small for weapons bgl, so no problem there. As for sclink, you usethe bgls.

Shessi
 
BH,
300k is small for weapons bgl, so no problem there. As for sclink, you usethe bgls.

Shessi

Thank You Shessi.

I'm working on the 115mm michelin bomb then i'll do the Zeppelin bombs. I have to find specs on the Zeppelin fire bombs and a few others. Its not easy to get 100 year old info online.

Once those are finished i'll do the compiling. I may try to do it just to test and play around with it. I'll let you know how it goes.

Till Later,
John
 
well I've been playing with SCLINK and I'm not having very much luck. I entered the command line and it gives me an error. "Scenery Objects 10 not supported". so it looks like its not going to work.
 
Hi John,
That's a shame, not having used it, it was just a shot in the dark, but may work for just land scenery etc.

Well, I think it is hand editing, as with a damage bgl. There are people like Dbolt, who have produced some great combined weapons bgls, also have a word with Mathias, he's ex of the GroundCrew group and may be able to shed some light. Why not have a look through all the combined weapons bgl packages and see who produced them, then PM them for ideas?

Cheers

Shessi
 
Hi Blood_Hawk23,

if I may offer a suggestion, which comes from years of painstakingly modding and archiving away to preserve the work done, if I were you I'd do a separate *.bgl for each weapon you built.

Although it seems a lot of work, a single [weapon_name].bgl would help a lot identifying what's inside one's weapons CFS2 root database at first glance.

This, in turn, will make real easy:


  • installing
  • un-installing
  • creating dedicated installs
  • rebuilding the sim to one's previous customisation after a crash
  • finding a specific missing weapon which is causing CFS2 error messages and/or mission CTD
  • classifying and archiving the download
  • eventually debugging a faulty *.bgl causing either troubles or CTD's

A single, generic weapons.bgl library would not help pinpoint one or all of the above needs, especially for computer everyday users that do not need professional skills to operate sufficiently a pc. I mean all of those people who could find difficult having to use a *.bgl analysing utility.

If you feel the above would be a lot of work, you could at least group together similar weapons, like a single *.bgl comprising all of GP bombs whose only difference would be the different weight from one another. Of course, group them by nationality according to CFS2 stock standards.

Thank you for your work! :encouragement:

Cheers!
KH
:ernaehrung004:
 
Hi Blood_Hawk23,

if I may offer a suggestion, which comes from years of painstakingly modding and archiving away to preserve the work done, if I were you I'd do a separate *.bgl for each weapon you built.

Although it seems a lot of work, a single [weapon_name].bgl would help a lot identifying what's inside one's weapons CFS2 root database at first glance.

This, in turn, will make real easy:


  • installing
  • un-installing
  • creating dedicated installs
  • rebuilding the sim to one's previous customisation after a crash
  • finding a specific missing weapon which is causing CFS2 error messages and/or mission CTD
  • classifying and archiving the download
  • eventually debugging a faulty *.bgl causing either troubles or CTD's

A single, generic weapons.bgl library would not help pinpoint one or all of the above needs, especially for computer everyday users that do not need professional skills to operate sufficiently a pc. I mean all of those people who could find difficult having to use a *.bgl analysing utility.

If you feel the above would be a lot of work, you could at least group together similar weapons, like a single *.bgl comprising all of GP bombs whose only difference would be the different weight from one another. Of course, group them by nationality according to CFS2 stock standards.

Thank you for your work! :encouragement:

Cheers!
KH
:ernaehrung004:

Thank you Kelticheart for your advice. I think your right.
I wanted to group them by country but its proving difficult. I have tried a couple different ways with no success.

So for now I'm finishing work on a Royal Labs 520 lb Bomb and a 230 lb bomb for the British. Then a few Zeppelin bombs for the germans. Almost every bomb has required and custom pylon/carrier. All but the largest ones that is. Until recently I had no data on the carriers.

I'll run with what I have for now. Maybe later I can figure it all out. Thank you again Kelticheart.

Till Later,
John
 
Thank you Kelticheart for your advice. I think your right.
I wanted to group them by country but its proving difficult. I have tried a couple different ways with no success.

So for now I'm finishing work on a Royal Labs 520 lb Bomb and a 230 lb bomb for the British. Then a few Zeppelin bombs for the germans. Almost every bomb has required and custom pylon/carrier. All but the largest ones that is. Until recently I had no data on the carriers.

I'll run with what I have for now. Maybe later I can figure it all out. Thank you again Kelticheart.

Till Later,
John

You're welcome John!

I forgot to suggest you also to check carefully the actual size of the new weapons against the aircrafts destined to carry them. In the past many good-looking payloads were spoiled by incorrect sizing, where over-sizing occurred more often than under-sizing.

Good negative examples are the stock US weapons to begin with, Metal Dreams' Japanese weapon pack (extremely oversized), FDG's US weapons (slightly oversized), Ground Crew's British weapons (enormous!), VB's Luftwaffe weapons (very oversized), Paul Rebuffat's RAF/Spitfire 250/500lb bombs (in this case, while the carriers/pylons look correct, the bombs are undersized), Alphasim's RAF bombs (slightly oversized).

On the positive side, I'd like to mention Dbolt's US and Luftwaffe weapon packs (absolutely perfect!), Pstrany's German Dora pack and his US bombs included in his Lockheed Hudson pack, William Dicken's RAF Beaufighter weapons. Other ones which, right now, I do not recall can be easily tracked in all of my uploads, since the first thing I do to any aircraft I download is changing incorrectly sized payloads/ugly stock pylons with better looking ones.

I think you agree with me that sloppy looking weapons spoil very much the looks of any well-made, accurately detailed aircraft model. To my eyes this disturbs accurate sceneries as well, or historically correct missions/campaigns, ultimately the entire simulator just as much as a bad flight model does.

Cheers!
KH
:ernaehrung004:
 
I believe everything is sized correctly. A poorly sized model would be very bad. Most of the bomb will be seen on the aircraft. only a few will be internal.


here is the finaly list with a little history added:

German
PuW 50kg bomb and carrier/pylon
PuW 100kg bomb and carrier/pylon
PuW 500kg bomb - For the Zeppelin Straaken
10kg Carbonit bomb - Early aircraft bomb till 1916, Zeppelin Bomb
50kg Carbonit bomb - Zeppelin Bomb
100kg Carbonit bomb - Zeppelin Bomb
300kg Carbonit bomb - Zeppelin Bomb

French
75mm Obus shell bomb with long striker and carrier/pylon - Early aircraft bomb till mid 1917
90mm Obus shell bomb and carrier/pylon
90mm Gros-Andreau bomb with multiple carriers - Used by the AEF as well known as the MKIII
90mm Gros-Andreau bomb Vertical Drop -For the SPAD XIII
115mm Michelin Bomb and carrier/pylon
120mm Gros-Andreau bomb - Used mainly in 1917 due to shortage of 155mm shells
120mm Gros-Andreau bomb Vertical Drop - For the SPAD XIII
155mm Gros-Andreau bomb and carrier/pylon - Used by the AEF as well

British
50 lb Cooper bomb and carrier/pylon - For the Tondern Raid
65 lb Royal Lab bomb and carrier/pylon - Smaller version of the RL 112 lb, used only around 1917
230 lb RFC bomb and carrier/pylon
520 lb Royal Lab Bomb and carrier/pylon - Anti Sub bomb used by the Felixtowe F2
1650lb SN bomb - Largest bomb of WWI, used by the HP 0/400

Thats about 35 models if I remember correctly. There will be only three textures. Some of the models are not textured or are only partially textured.

The fun part will be to do all of the aircraft DPs.
 
Here are a few pics so you all can see some of what i've been doing.
These are just the bombs for the French and the British.

French Display.jpg
French bomb display - sorry so small the largest bomb is only around 50kgs

British Display.jpg
British bomb display - no the DH 4 did not drop the 1650lb SN bomb.
 
Last edited:
Weapon Testing...

I'm looking for a couple people to drop a few bombs. I need to test the pylons and bombs. I can send you a copy of my WWI Bombs for you to add to a plane of your choosing. I just don't have time to go add 34 models to the aircraft. Anyone interested please send me a PM with your email and I'll send them out.

Till Later,
John
 
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