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Contact points problem

Pat Pattle

SOH-CM-2025
Help please! Am currently pushing the Handley Page Harrow project a little further forward but have run into a brick wall with getting the thing to sit on the ground correctly.

This is how it looks in game (very much a wip so be gentle with me!). I've read the SDK and have been altering the static pitch and contact points but can't get that darn tail wheel out of the mud. It flies straight and level so don't think I should be orientating the gmax model, or should I?

The tail gunner is a little overweight perhaps but he's no porker!

Thanks!

CFS3_Harrow.jpg
 
Clive adjusting the red number in the first line of contact points will set the height or depth of the nose or tail wheel. The blue numbers will set the main landing gear.
The difference between these contact point numbers and the static numbers in green is actual height vs spawning height. The numbers in the contact point lines are where the aircraft wheel will actually set. The static numbers below that in green are where the aircraft will spawn height wise. Too much difference in those will create the ground hop effect everytime the aircraft spawns upon selection from the aircraft menu. To fix sunken landing gear I ignore the ground hop and get the contact numbers set until all wheels set at the right height. Then I adjust the static numbers until the plane stops bouncing at start up. Please let me know if I just confused the issue.


[contact_points]
max_number_of_points = 13
point.0=1, -13.68, 0, -3.7, 2165.354, 0, 0.549, 12, 0.253, 2.5, 0.498, 4, 5, 0, 158, 179
point.1=1, 2.02, -5.917, -7.4, 2165.354, 1, 0.549, 0, 0.633, 2.5, 0.8, 5.5, 6, 2, 158, 179
point.2=1, 2.02, 5.917, -7.4, 2165.354, 2, 0.549, 0, 0.633, 2.5, 0.8, 6, 6.5, 3, 158, 179

static_pitch=13
static_cg_height=6.2
 
please, Ted, don't waste your time with a Mig 29 for CFS"!! Lewis, what a strange idea... hey, there is the Lock On serie for that!
 
Led that is not a strange idea, Lago Sims created the F-16 and the Tornado for CFS3 so we have modern fighters for the sim just no modern enemy aircraft. The NJG-53 group had a website and a team dedicated to making a modern fighter install for CFS3 but their models were very crude as they just didn't have great talent so it disbanded. The ability to mod effects and flight profiles as you can do in CFS3 creates a better install for modern aircraft than some of the more up to date sims I have played. I have a couple just not the one you mentioned. Ted please disregard Led's disregard message, you can do what you want!

V/R
 
Thanks Ted, I'll do that once I've tidied it up a little. I'm a bit embarressed to send it to you to be honest!

Lewis - regarding modern a/c what exactly is available?
 
To Be Honest I would Love to see a Mig 29 also.. To Bring CFS3 into the modern jet age would be a
big Boost to the sim..
If I had the skill(which I don't have) I would be making jets..

I know there is GREAT Interest in modern jets..
It would be Great to have a "Middle east" sandbox with Modern jets I belive it would draw in many for CFS3
who have no interest in WW2..
To upgrade CFS3 to modern jets and a Modern battle field would be a BIG Plus..Toward drawing new "youth" into the CFS3 world..
 
To Be Honest I would Love to see a Mig 29 also.. To Bring CFS3 into the modern jet age would be a
big Boost to the sim..
...except that CFS3 doesn't handle proper fast jets at all well. Meteors and Sabres are about the limit - better go with Strike Fighters or suchlike.
 
...except that CFS3 doesn't handle proper fast jets at all well. Meteors and Sabres are about the limit - better go with Strike Fighters or suchlike.

Actually I have put some mods on my F-16 that make it fly nearly identical to the one in my Falcon 4.0 sim and that one is supposed to be very realistic. Thats why I think CFS3 is a great sim for modern jets. I know what you are saying though you do have to modify the flight profiles to get a realistic flight envelope.
 
...Hey Clive, gentle -shmentle! Its looking fantastic, and BoF scenarios were missing this one as well as '39ish skirmishes...:medals:

...and Lewis, thanx so much for posting that bl**dy contact point info! -Cripes it took me years of trial an failure to wrap me befuddled thinker around this. Yes many a 'bounce and explode' session before I even started to get what you've explained so well!:ernae: -cheers, all
 
popsaka;639309 ...and Lewis said:
Your welcome pops, I figured it out by using Jerry Beckwith's Air Wrench to open up the .air files. You can use the free version to look at contact points and it explains what the numbers in each category mean. Whats kind of strange though is that you don't adjust the .air file to fix the problem, you adjust the aircraft.cfg file.
 
yes but I repeat, what for? There are no guided missiles in CFS3.

Vietnam taught us that you can't rely on missles alone and thus far dog fighting remains a critical skill for jet fighter pilots. There is no modern airforce that relies completely on an aircraft weapons system for air to air offensive or defensive tactics. Besides whats the harm, installing this into CFS3 will not be mandatory I promise you!
 
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