mongoose
SOH-CM-2023
I am making a new thread from http://www.sim-outhouse.com/sohforums/showthread.php/114325-Contrails to clarify what I have found out.
1. The thread above and other information mentioned the following
-in ac xdp
For Single Engine
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r"/>
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_l"/>
For Twin Engine
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r"/>
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng1_exh_l"/>
to go with effects.xml entry
The effect you need looks like this:
<fx_high_contrail ClassName="GroupEffect" Effect0="high_contrail_1" Effect1="high_contrail_2" Effect2=""/>
<high_contrail_1 ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="30" FadeInTime="5" FadeOutTime="25" PosX="0" PosY="-0.5" PosZ="0" CountSegments="2000" SegmentLength="12" Width="3.6" WidthGrow="1" InitialAlpha="0.0" InitialColor="255 255 255" Alpha="0.33" Color="255 255 255" FinalAlpha="0.0" FinalColor="222 222 255" BlendMode="QuadSprite" Texture="tr_condenstrail_basis1.dds" ZBias=".03"/>
<high_contrail_2 ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="30" FadeInTime="5" FadeOutTime="25" PosX="0" PosY="0.5" PosZ="0" CountSegments="2743" SegmentLength="8.75" Width="3.6" WidthGrow="1" InitialAlpha="0.0" InitialColor="255 255 255" Alpha="0.33" Color="255 255 255" FinalAlpha="0.0" FinalColor="222 222 255" BlendMode="QuadSprite" Texture="tr_condenstrail_basis2.dds" ZBias=".03"/>
=============
gecko advised
Steps to fix contrails:
1. In the xdp of the aircraft you are having trouble with, find what contrail effect is listed in the effects section of the xdp.
2. Find that contrail effect in your effects.xml by searching for the effect name.
3. There will be a .dds texture called for by that effect. Add a new line under the HighAltSprite section of the texturemagic.ini with the name of the textures you found in the effects.xml as such: YOUR_TEXTURE_NAME.dds=6300|300
ALTERNATIVE OPTION FOR STEP 3:
Replace the name of the .dds texture you found in the effects.xml with a texture that is already listed in the HighAltSprite section of the texturemagic.ini.
============
So i Looked at 2 different effects.xml files I have to see what was using the dds files already in the TextureMagic.ini file; namely
HighAltSprite]
tr_condenstrail_basis1.dds=6300|300
tr_condenstrail_basis2.dds=6300|300
tr_condenstrail_basis3.dds= 2500|-1500
vortice_low.dds=1400|-300
vortice.dds=1400|-300
and to my surprise I found both fx_high_contrail and fx_vapor_trail (from gecko's Spifire?) use the same dds files; namely
tr_condenstrail_basis1.dds
tr_condenstrail_basis2.dds
The fx_high_contrail effects.xml entries are above; the fx_vapor_trail entries are
<vapor_trail_a ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="40" FadeInTime="2.5" FadeOutTime="37.5" PosX="0" PosY="0" PosZ="0" CountSegments="2000" SegmentLength="12" Width="3.6" WidthGrow="1.25" InitialAlpha="0.0" InitialColor="255 255 255" Alpha=".50" Color="255 255 255" FinalAlpha="0" FinalColor="255 255 255" BlendMode="QuadSprite" Texture="tr_condenstrail_basis1.dds" ZBias=".03"/>
<vapor_trail_b ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="40" FadeInTime="2.5" FadeOutTime="37.5" PosX="0" PosY="0" PosZ="0" CountSegments="2743" SegmentLength="8.75" Width="3.6" WidthGrow="1.25" InitialAlpha="0.0" InitialColor="255 255 255" Alpha=".50" Color="255 255 255" FinalAlpha="0" FinalColor="255 255 255" BlendMode="QuadSprite" Texture="tr_condenstrail_basis2.dds" ZBias=".02"/>
<fx_vapor_trail ClassName="GroupEffect" Effect0="vapor_trail_a" Effect1="vapor_trail_b"/>
=============
So I replaced
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r"/>
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_l"/>
with
<Effect Type="Track" EffectName="fx_vapor_trail" Location="emitter_eng0_exh_r"/>
<Effect Type="Track" EffectName="fx_vapor_trail" Location="emitter_eng0_exh_l"/>
and 'Voila!"
fx_high_contrail at 10 and 25K plus very 'lumpy!
fx_vapor_trail at 10K and then 25K
Much nicer!
1. The thread above and other information mentioned the following
-in ac xdp
For Single Engine
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r"/>
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_l"/>
For Twin Engine
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r"/>
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng1_exh_l"/>
to go with effects.xml entry
The effect you need looks like this:
<fx_high_contrail ClassName="GroupEffect" Effect0="high_contrail_1" Effect1="high_contrail_2" Effect2=""/>
<high_contrail_1 ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="30" FadeInTime="5" FadeOutTime="25" PosX="0" PosY="-0.5" PosZ="0" CountSegments="2000" SegmentLength="12" Width="3.6" WidthGrow="1" InitialAlpha="0.0" InitialColor="255 255 255" Alpha="0.33" Color="255 255 255" FinalAlpha="0.0" FinalColor="222 222 255" BlendMode="QuadSprite" Texture="tr_condenstrail_basis1.dds" ZBias=".03"/>
<high_contrail_2 ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="30" FadeInTime="5" FadeOutTime="25" PosX="0" PosY="0.5" PosZ="0" CountSegments="2743" SegmentLength="8.75" Width="3.6" WidthGrow="1" InitialAlpha="0.0" InitialColor="255 255 255" Alpha="0.33" Color="255 255 255" FinalAlpha="0.0" FinalColor="222 222 255" BlendMode="QuadSprite" Texture="tr_condenstrail_basis2.dds" ZBias=".03"/>
=============
gecko advised
Steps to fix contrails:
1. In the xdp of the aircraft you are having trouble with, find what contrail effect is listed in the effects section of the xdp.
2. Find that contrail effect in your effects.xml by searching for the effect name.
3. There will be a .dds texture called for by that effect. Add a new line under the HighAltSprite section of the texturemagic.ini with the name of the textures you found in the effects.xml as such: YOUR_TEXTURE_NAME.dds=6300|300
ALTERNATIVE OPTION FOR STEP 3:
Replace the name of the .dds texture you found in the effects.xml with a texture that is already listed in the HighAltSprite section of the texturemagic.ini.
============
So i Looked at 2 different effects.xml files I have to see what was using the dds files already in the TextureMagic.ini file; namely
HighAltSprite]
tr_condenstrail_basis1.dds=6300|300
tr_condenstrail_basis2.dds=6300|300
tr_condenstrail_basis3.dds= 2500|-1500
vortice_low.dds=1400|-300
vortice.dds=1400|-300
and to my surprise I found both fx_high_contrail and fx_vapor_trail (from gecko's Spifire?) use the same dds files; namely
tr_condenstrail_basis1.dds
tr_condenstrail_basis2.dds
The fx_high_contrail effects.xml entries are above; the fx_vapor_trail entries are
<vapor_trail_a ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="40" FadeInTime="2.5" FadeOutTime="37.5" PosX="0" PosY="0" PosZ="0" CountSegments="2000" SegmentLength="12" Width="3.6" WidthGrow="1.25" InitialAlpha="0.0" InitialColor="255 255 255" Alpha=".50" Color="255 255 255" FinalAlpha="0" FinalColor="255 255 255" BlendMode="QuadSprite" Texture="tr_condenstrail_basis1.dds" ZBias=".03"/>
<vapor_trail_b ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="40" FadeInTime="2.5" FadeOutTime="37.5" PosX="0" PosY="0" PosZ="0" CountSegments="2743" SegmentLength="8.75" Width="3.6" WidthGrow="1.25" InitialAlpha="0.0" InitialColor="255 255 255" Alpha=".50" Color="255 255 255" FinalAlpha="0" FinalColor="255 255 255" BlendMode="QuadSprite" Texture="tr_condenstrail_basis2.dds" ZBias=".02"/>
<fx_vapor_trail ClassName="GroupEffect" Effect0="vapor_trail_a" Effect1="vapor_trail_b"/>
=============
So I replaced
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r"/>
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_l"/>
with
<Effect Type="Track" EffectName="fx_vapor_trail" Location="emitter_eng0_exh_r"/>
<Effect Type="Track" EffectName="fx_vapor_trail" Location="emitter_eng0_exh_l"/>
and 'Voila!"
fx_high_contrail at 10 and 25K plus very 'lumpy!
fx_vapor_trail at 10K and then 25K
Much nicer!