Hi all,
I've reinstalled ETO 1.50 for the 30th time - or so it seems and I'm still having small glitches with the contrails.
Both my ETO and BoB installs have this contrails issue. I'm using the most recent effects.xml and the Jan. 2018 shaders package.
I've attached a picture showing what I mean. Anyone know of a fix or anything? I'm assuming it's something to do with the effects.xml.
Now, the altitiude in this picture was approximately 10,000 feet, where as looking at texturemagic.ini, the altitude for the contrails to appear looks to be closer to 25,000 feet.
Anyone know of a possible fix? My entries for the contrails in texture magic.ini are as follows:
[HighAltSprite]
tr_condenstrail_basis1.dds=7500|500
tr_condenstrail_basis2.dds=7500|500
tr_condenstrail_basis3.dds= 2500|-1500
I looked in the effects/fxtextures folders and I noticed that the tr_condenstrail_basis3.dds file is not in there - at least not in my install.
Thanks
I've reinstalled ETO 1.50 for the 30th time - or so it seems and I'm still having small glitches with the contrails.
Both my ETO and BoB installs have this contrails issue. I'm using the most recent effects.xml and the Jan. 2018 shaders package.
I've attached a picture showing what I mean. Anyone know of a fix or anything? I'm assuming it's something to do with the effects.xml.
Now, the altitiude in this picture was approximately 10,000 feet, where as looking at texturemagic.ini, the altitude for the contrails to appear looks to be closer to 25,000 feet.
Anyone know of a possible fix? My entries for the contrails in texture magic.ini are as follows:
[HighAltSprite]
tr_condenstrail_basis1.dds=7500|500
tr_condenstrail_basis2.dds=7500|500
tr_condenstrail_basis3.dds= 2500|-1500
I looked in the effects/fxtextures folders and I noticed that the tr_condenstrail_basis3.dds file is not in there - at least not in my install.
Thanks