Pat Pattle
SOH-CM-2025
Have been messing around with Steve 0-1's contrail aircraft, They look really great but disappear a bit too quickly. Does anyone know what part of the effects entry affects the time they exist?
<high_contrail_1 ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="35" FadeInTime=".25" FadeOutTime="12" Minalt="1000" Maxalt="20000" PosX="0" PosY="0" PosZ="0" CountSegments="2000" SegmentLength="12" Width="1.4" WidthGrow="1.5" InitialAlpha="0.3" InitialColor="255 255 255" Alpha=".40" Color="255 255 255" FinalAlpha="0" FinalColor="255 255 255" BlendMode="QuadSprite" Texture="dr_smokeball.dds" ZBias=".03"/>
<high_contrail_2 ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="40" FadeInTime=".25" FadeOutTime="10" Minaltitude="1000" Maxaltitude="20000" PosX="0" PosY="0" PosZ="0" CountSegments="2000" SegmentLength="12" Width="3.6" WidthGrow="1.5" InitialAlpha="0.3" InitialColor="255 255 255" Alpha=".50" Color="255 255 255" FinalAlpha="0" FinalColor="255 255 255" BlendMode="QuadSprite" Texture="cloudpuff_4.dds" ZBias=".03"/>
<fx_high_contrail ClassName="GroupEffect" Effect0="high_contrail_1" Effect1="high_contrail_2" Effect2=""/>
<high_contrail_1 ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="35" FadeInTime=".25" FadeOutTime="12" Minalt="1000" Maxalt="20000" PosX="0" PosY="0" PosZ="0" CountSegments="2000" SegmentLength="12" Width="1.4" WidthGrow="1.5" InitialAlpha="0.3" InitialColor="255 255 255" Alpha=".40" Color="255 255 255" FinalAlpha="0" FinalColor="255 255 255" BlendMode="QuadSprite" Texture="dr_smokeball.dds" ZBias=".03"/>
<high_contrail_2 ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="40" FadeInTime=".25" FadeOutTime="10" Minaltitude="1000" Maxaltitude="20000" PosX="0" PosY="0" PosZ="0" CountSegments="2000" SegmentLength="12" Width="3.6" WidthGrow="1.5" InitialAlpha="0.3" InitialColor="255 255 255" Alpha=".50" Color="255 255 255" FinalAlpha="0" FinalColor="255 255 255" BlendMode="QuadSprite" Texture="cloudpuff_4.dds" ZBias=".03"/>
<fx_high_contrail ClassName="GroupEffect" Effect0="high_contrail_1" Effect1="high_contrail_2" Effect2=""/>
