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conversion probs

nik112

Charter Member
Hi guys
I have some probs after converting some planes to cfs2. As you can see 1/ zero's aileron is permanently left and flaps are down 2/ c 47's tail wheel looking left.
Also i tried rcs b25 and bomb bay doors are open. Its something that can do about it?

cheers:sleep::jump:
 
Hey Nik...yes i did get your packages and thanks. Check this thread for a possible solution to your glitch-->>> :ipepsi2:
 
Should fix the flap issue. but no , it won't fix ailerons , rudder or elevators.... if that's the payware WOP zero you're gonna have to manually scasm edit to get the surfaces goin. :icon_eek:
 
Thanks guys
@mav : yes its the wop a6m5 and also have troubles with the dp. Can you upload it here please?

thanks
 
[BOXES]
box.0=%box_name.0%,-0.71,-0.69,1.14,0.64,1.06,1.93,33,34,35,36,53,54,55,56
box.1=%box_name.1%,-0.68,-0.65,-1.39,0.65,1.07,1.14,37,38,39,40,42,43,44,57,58,59,60,64,82
box.2=%box_name.2%,-0.34,0.13,-1.05,0.34,1.03,-0.26
box.3=%box_name.3%,-4.97,-0.53,-1.73,-0.69,0.22,0.8,17,18,19,20,21,22,23,24,25,26,27,28,97,98,99,100,101,102,103,104,105,106,107,108
box.4=%box_name.4%,-5.98,0.06,-1.08,-4.99,0.27,0.55,29,30,31,32,109,110,111,112
box.5=%box_name.5%,0.66,-0.53,-1.73,4.97,0.22,0.8,1,2,3,4,5,6,7,8,9,10,11,12,81,83,84,85,86,87,88,89,90,91,92
box.6=%box_name.6%,4.99,0.06,-1.08,6,0.27,0.55,13,14,15,16,93,94,95,96
box.7=%box_name.7%,-0.65,-0.68,-3.8,0.63,0.76,-1.39,41,45,46,47,48,61,62,63,65,66,67
box.8=%box_name.8%,-0.4,-0.35,-6.55,0.37,0.58,-3.81,52,68,71,72,117
box.9=%box_name.9%,-2.33,0.11,-5.66,-0.41,0.29,-4.14,77,78,79,80,118,119,120
box.10=%box_name.10%,0.38,0.11,-5.66,2.34,0.29,-4.14,73,74,75,76,113,114,115,116
box.11=%box_name.11%,-0.1,0.59,-6.27,0.09,1.77,-4.51,49,50,51,69,70

[SYSTEMS]
system.0=%system_name.0%,443,0
system.1=%system_name.1%,221,2
system.2=%system_name.2%,332,3
system.3=%system_name.3%,110,7
system.4=%system_name.4%,100,45
system.5=%system_name.5%,83,8
system.6=%system_name.6%,27,9
system.7=%system_name.7%,110,10
system.8=%system_name.8%,443,18
system.9=%system_name.9%,27,19
system.10=%system_name.10%,83,20
system.11=%system_name.11%,83,22
system.12=%system_name.12%,443,23
system.13=%system_name.13%,120,15
system.14=%system_name.14%,221,47
system.15=%system_name.15%,138,25
system.16=%system_name.16%,27,26
system.17=%system_name.17%,166,27
system.18=%system_name.18%,166,28
system.19=%system_name.19%,138,29
system.20=%system_name.20%,443,30
system.21=%system_name.21%,120,12
system.22=%system_name.22%,221,48
system.23=%system_name.23%,138,32
system.24=%system_name.24%,27,33
system.25=%system_name.25%,166,34
system.26=%system_name.26%,166,35
system.27=%system_name.27%,138,36
system.28=%system_name.28%,443,37
system.29=%system_name.29%,443,38
system.30=%system_name.30%,221,41
system.31=%system_name.31%,166,39
system.32=%system_name.32%,166,40

[BOXMAPS.0]
; Box = Nose
boxmap.0=40,0
boxmap.1=5,2
boxmap.2=40,3
boxmap.3=5,7
boxmap.4=10,45

[BOXMAPS.1]
; Box = Fuselage
boxmap.0=15,8
boxmap.1=5,9
boxmap.2=25,10
boxmap.3=40,18
boxmap.4=5,19
boxmap.5=5,20
boxmap.6=5,22

[BOXMAPS.2]
; Box = Pilot
boxmap.0=100,8

[BOXMAPS.3]
; Box = Port Wing
boxmap.0=20,23
boxmap.1=20,15
boxmap.2=10,47
boxmap.3=15,25
boxmap.4=5,26
boxmap.5=10,27
boxmap.6=10,28
boxmap.7=10,29

[BOXMAPS.4]
; Box = Port Wing Tip
boxmap.0=100,28

[BOXMAPS.5]
; Box = Starboard Wing
boxmap.0=20,30
boxmap.1=20,12
boxmap.2=10,48
boxmap.3=15,32
boxmap.4=5,33
boxmap.5=10,34
boxmap.6=10,35
boxmap.7=10,36

[BOXMAPS.6]
; Box = Starboard Wing Tip
boxmap.0=100,35

[BOXMAPS.7]
; Box = Tail (forward)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,37

[BOXMAPS.8]
; Box = Tail (aft)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,38

[BOXMAPS.9]
; Box = Port Elevator
boxmap.0=100,39

[BOXMAPS.10]
; Box = Starboard Elevator
boxmap.0=100,40

[BOXMAPS.11]
; Box = Rudder
boxmap.0=100,41

[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,6,

[EFFECTS.1]
; System = Oil Reservoir
Location = 0.569,0.039,1.244
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_oilleak_m,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,

[EFFECTS.2]
; System = Engine
Location = 0.003,0.039,0.953
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=30,LIBRARY,fx_engfire_m,
effect.2=60,LIBRARY,fx_engfire_l,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,7,

[EFFECTS.3]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=60,LIBRARY,fx_intsmoke,
effect.2=95,LIBRARY,fx_airexpl_m,
effect.3=100,BREAK,,

[EFFECTS.4]
; System = Machine Guns
effect.0=100,BREAK,,

[EFFECTS.5]
; System = Pilot
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,DEATH,,

[EFFECTS.6]
; System = Radio
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.7]
; System = Center Fuel Tank
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_l,
effect.2=95,LIBRARY,fx_airexpl_s,
effect.3=100,BOMB,,

[EFFECTS.8]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,

[EFFECTS.9]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.10]
; System = Bomb Release
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.11]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.12]
; System = Port Wing Structure
Location = -0.518,-0.355,0.144
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,1,

[EFFECTS.13]
; System = Port Fuel Tank
Location = -2.644,-0.142,-0.014
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=30,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_s,
effect.7=100,BOMB,,

[EFFECTS.14]
; System = Port Cannon
effect.0=100,BREAK,,

[EFFECTS.15]
; System = Port Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.16]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.17]
; System = Port Gear
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.18]
; System = Port Wing Tip Structure
Location = -4.99,0.11,0.048
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_wingfire,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,4,

[EFFECTS.19]
; System = Port Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.20]
; System = Starboard Wing Structure
Location = 0.591,-0.355,0.144
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,2,

[EFFECTS.21]
; System = Starboard Fuel Tank
Location = 2.667,-0.107,-0.014
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_l,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=10,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=100,BOMB,,

[EFFECTS.22]
; System = Starboard Cannon
effect.0=100,BREAK,,

[EFFECTS.23]
; System = Starboard Flap
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.24]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.25]
; System = Starboard Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.26]
; System = Starboard Wing Tip Structure
Location = 4.995,0.11,0.032
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,5,

[EFFECTS.27]
; System = Starboard Aileron
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.28]
; System = Tail (fwd) Structure
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.29]
; System = Tail (rear) Structure
Location = -0.004,0.035,-3.861
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,3,

[EFFECTS.30]
; System = Rudder
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,12,

[EFFECTS.31]
; System = Port Elevator
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.32]
; System = Starboard Elevator
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[GUNSTATIONS]
; Machine Guns
gunstation.0=0,45,1,0.06,749.808,2,0.01,600,0,40,1d1*11,0,0.616,0.907,0.149810345982293,0,0,0,0,0,0,0.4
; Port Cannon
gunstation.1=1,47,2,0.12,625,2,0.01,1000,4,40,1d1*30,-1.891,-0.213,1.147,0.146222172897597,0,0.361149613847971,0,0,0,0,4.55
; Starboard Cannon
gunstation.2=1,48,2,0.12,625,2,0.01,1000,4,40,1d1*30,1.892,-0.215,1.158,0.146222172897597,0,-0.36134059218773,0,0,0,0,4.55
;
gunstation.3=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

[guns.0]
gun.0=500,-0.23,0.33,0.58,0,0,1,500
gun.1=500,0.21,0.33,0.58,0,0,1,500

[guns.1]
gun.0=60,0,0.22,0.09,0,0,1,60

[guns.2]
gun.0=60,0,0.22,0.08,0,0,1,60

[guns.3]
gun.0=3,0,0,0,0,0,0,0

[HARDPOINTS]
mount.0=0,-0.461,-0.62
mount.1=0,-0.461,-0.62

[PAYLOADS]
payload.0=%payload_name.0%

[PAYLOAD.0]
; Payload = Guns Only

[MISC_DATA]
unit_family=1
category=1
allegiance=4
max_group_size=8
min_speed=240
cruise_speed=436
max_speed=654
min_alt=50
cruise_alt=6667
max_alt=10000
entered_service=9/1/43

[EXTRA.0]
location=-0.5,0.65,0.59
effect=FX_exhaust_KH

[EXTRA.1]
location=-0.61,0.41,0.56
effect=FX_exhaust_KH

[EXTRA.2]
location=-0.59,0.14,0.54
effect=FX_exhaust_KH

[EXTRA.3]
location=-0.37,-0.25,0.58
effect=FX_exhaust_KH

[EXTRA.4]
location=-0.28,-0.28,0.6
effect=FX_exhaust_KH

[EXTRA.5]
location=0.5,0.66,0.59
effect=FX_exhaust_KH

[EXTRA.6]
location=0.62,0.42,0.58
effect=FX_exhaust_KH

[EXTRA.7]
location=0.59,0.16,0.55
effect=FX_exhaust_KH

[EXTRA.8]
location=0.4,-0.25,0.58
effect=FX_exhaust_KH

[EXTRA.9]
location=0.31,-0.27,0.6
effect=FX_exhaust_KH

[EXTRA.10]
location=0.41,0.8,0.62
effect=FX_exhaust_KH

[STRINGS]
"box_name.0"=Nose
"box_name.1"=Fuselage
"box_name.2"=Pilot
"box_name.3"=Port Wing
"box_name.4"=Port Wing Tip
"box_name.5"=Starboard Wing
"box_name.6"=Starboard Wing Tip
"box_name.7"=Tail (forward)
"box_name.8"=Tail (aft)
"box_name.9"=Port Elevator
"box_name.10"=Starboard Elevator
"box_name.11"=Rudder
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Engine
"system_name.3"=Hydraulics Reservoir
"system_name.4"=Machine Guns
"system_name.5"=Pilot
"system_name.6"=Radio
"system_name.7"=Center Fuel Tank
"system_name.8"=Fuselage Structure
"system_name.9"=Rudder Cntrl Cable
"system_name.10"=Bomb Release
"system_name.11"=Elevator Cntrl Cable
"system_name.12"=Port Wing Structure
"system_name.13"=Port Fuel Tank
"system_name.14"=Port Cannon
"system_name.15"=Port Flap
"system_name.16"=Port Ail. Cntrl Cable
"system_name.17"=Port Gear
"system_name.18"=Port Wing Tip Structure
"system_name.19"=Port Aileron
"system_name.20"=Starboard Wing Structure
"system_name.21"=Starboard Fuel Tank
"system_name.22"=Starboard Cannon
"system_name.23"=Starboard Flap
"system_name.24"=Starboard Ail. Cntrl Cable
"system_name.25"=Starboard Gear
"system_name.26"=Starboard Wing Tip Structure
"system_name.27"=Starboard Aileron
"system_name.28"=Tail (fwd) Structure
"system_name.29"=Tail (rear) Structure
"system_name.30"=Rudder
"system_name.31"=Port Elevator
"system_name.32"=Starboard Elevator
"payload_name.0"=Guns Only

; DPED Version 1.21
 
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