Whenever I do this, the gradient shading becomes bands of yuk.
Back when I had a panel/gauge programmer, he used an indexed 8-bit conversion technique I think to do this transition and it always worked great.
Anyone know how this conversion from 24-bit to 8-bit is best done?
EDIT: Using DXTBmp saving as 8-bit color using tables, I get this, not as bad, but still unacceptable. The converted does not look this bad, until you open it in the FS9 sim.
Back when I had a panel/gauge programmer, he used an indexed 8-bit conversion technique I think to do this transition and it always worked great.
Anyone know how this conversion from 24-bit to 8-bit is best done?
EDIT: Using DXTBmp saving as 8-bit color using tables, I get this, not as bad, but still unacceptable. The converted does not look this bad, until you open it in the FS9 sim.