Thanks Shessi, indeed I have the wrong forum. I think it is difficult or impossible to transcribe mdl into m3d. Thank you for your answer.Hi D,
Ha!, I didn't know if you meant this post for CFS3 or not, so answered here as well.
Unfortunately there is no direct route for this. An mdl would have to be converted, using ModelConverterX, to a 3ds file, then imported into Gmax, which you would have to have the m3d games pack exporter plugin already installed, then exported as a m3d. I'm sure Nachtpiloten or others would offer advice.
Cheers
Shessi
I see! Thank you for your answer but I can't to be competent whith the program, my English language is not at the level. Flight Simulator is just a game for me. Good day!Converting an FSX model to CFS3 is like converting an oak tree to a willow: they’re both trees, but changing leaf colour isn’t enough. You don’t have to be a Gmax expert, but you do need to be competent with the program to do it and it’s much more than an afternoon’s work.
I absolutely agree with you but my non-skills do not allow me to work with gMax. That’s why I respect the work done by those who know and sometimes ask if it is possible to have a texture.At first converting a model sounds like a real time saver. But I'm the end i rarely use the converted model for a final product. Redoing the animation, renaming all the visual display parts, adding gauges, and remapping everything. I look at the parts to see how someone may have designed a project and on the rate occasion I use some parts, I realize at the end making a new model would have been faster. Small parts and such maybe but we're artists in a way and we like doing things our way in the end. Well at least for me.