Correcting contact points (again) with AvHistory light effects.
I’ve been trying to work out a way of making contact points easier to correct on published models. This post really belongs in the Aircraft Design and Animation forum, but there are good visual tools already for ordinary Flight Simulator versions, whereas CFS3 has none, nada, zip, zilch, zero.
The modellers will know what I mean – or they should! – but from time to time the keen downloader will come across an aircraft that doesn’t sit on the runway properly, bounces around a lot on first appearance or in extremis explodes on the runway without a shot being fired. The same model will still fly quite happily so long as you start in the air. :isadizzy:
There’s a very good article on contact points here at SOH:- http://www.sim-outhouse.com/index.php?loc=articles&page=cp which explains particularly how the landing gear contact points work and how to use lights to spot problems and fine-tune the settings. Jerry Beckwith’s AirWrench goes one better by making it easy to set these up by just ticking a check box for each contact point. This makes it a doddle to correct an aircraft model that doesn’t sit correctly on the ground.
If only this worked in CFS3!!!! 'Cos it doesn’t, there is no [Lights] section in aircraft.cfg for CFS3.
I’ve been trying to work out a way of making contact points easier to correct on published models. This post really belongs in the Aircraft Design and Animation forum, but there are good visual tools already for ordinary Flight Simulator versions, whereas CFS3 has none, nada, zip, zilch, zero.
The modellers will know what I mean – or they should! – but from time to time the keen downloader will come across an aircraft that doesn’t sit on the runway properly, bounces around a lot on first appearance or in extremis explodes on the runway without a shot being fired. The same model will still fly quite happily so long as you start in the air. :isadizzy:
There’s a very good article on contact points here at SOH:- http://www.sim-outhouse.com/index.php?loc=articles&page=cp which explains particularly how the landing gear contact points work and how to use lights to spot problems and fine-tune the settings. Jerry Beckwith’s AirWrench goes one better by making it easy to set these up by just ticking a check box for each contact point. This makes it a doddle to correct an aircraft model that doesn’t sit correctly on the ground.
If only this worked in CFS3!!!! 'Cos it doesn’t, there is no [Lights] section in aircraft.cfg for CFS3.
Last edited: