Daiwilletti
Charter Member
I've submitted some corrections to XDPs of stock German vehicles for upload under CFS3 Other.
The changes include:
Elephant - Corrected XDP. MG had no ammo. Changed Priority of vehicle. Added small range of panning to MG. Removed traverse of main gun from xdp because there is no ability for the gun to traverse, when viewing the m3d in cfs3's
m3d viewer.
88mm - Corrected XDP. Had pathetic panning rate. Increased slightly. You should increase it a bit more. (current rate limit is 14 - should be 20 but I'm soft on allied aircraft)
Hetzer - Corrected xdp file. The xdp had gunstations swapped in comparison to the m3d file, which has the main 88mm gunstation first. So swapped the gunstations in xdp. Main gun no longer traverses. MG lacked ammo - added 1500
rounds.
Jagdpanther - MG had no ammo, so provided it. For some reason, the traverse funtion for the MG in the M3D equates to elevation (and there is none). However the elevation function provides for the MG to traverse, so presumably in the
xdp, the elevation parameter determines how far the MG can traverse.
Jagpanzeriv - renamed the M3D file so it matches the model name in the xdp file.
KingTiger - Swapped the order of the gunstations in the xdp - the turret MG follows the 88mm gun in the M3D list of gunstations. The fixed MG is last. Changed rate limit of turret MG. Added ammo to fixed MG. Changed Entered
Service date to 1/1/44. This may need fixing at least its better than 1-1-30.
Kublewagon - added personnel_car to the picktype so this vehicle appears in more stock spawns.
Ostwind - M3D shows an MG which is not listed in the xdp, so added the fixed MG to the gunstations in the xdp.
Panzeriv - Changed MG on the body of the tank - panning and traverse to match the M3D, also gave the MG some ammo. The turret MG was fine.
Panzerv - a bit of a stuff up in the M3D model. Neither of the MGs traverse - they only have elevation. However in the xdp the MG on the body of the tank has no ammo so fixed that. Also had a fiddle with the elevations for the
body MG, made it trainable=1 and gave it a rate limit and added tracer. Also changed entered service date to 1/1/43 which may need correcting but is better than 1/1/30.
Flaktrack - Corrected the modelname in the xdp file. Stock vehicle would not have rendered. Increased panning rate limit and tracer.
Sdkfz234 - changed the pick type to armor_artillery_mobile from armor_tank_light. Something wrong with the gunstation in the M3D - the gun will not pan or traverse in the cfs3 m3d viewer. Needs a modeller to fix.
Tiger - Added missing ammo to the body MG. Edited the body MG so its trainable (only capable of elevation not traversing).
Wirbelwind - added MG to the body of the vehicle - its in the M3D but not in the xdp file. MG gunstation can elevate but not traverse.
-- thats it folks hope it helps.
NB the Entered Service dates in the xdp files could do with improving.
The changes include:
Elephant - Corrected XDP. MG had no ammo. Changed Priority of vehicle. Added small range of panning to MG. Removed traverse of main gun from xdp because there is no ability for the gun to traverse, when viewing the m3d in cfs3's
m3d viewer.
88mm - Corrected XDP. Had pathetic panning rate. Increased slightly. You should increase it a bit more. (current rate limit is 14 - should be 20 but I'm soft on allied aircraft)
Hetzer - Corrected xdp file. The xdp had gunstations swapped in comparison to the m3d file, which has the main 88mm gunstation first. So swapped the gunstations in xdp. Main gun no longer traverses. MG lacked ammo - added 1500
rounds.
Jagdpanther - MG had no ammo, so provided it. For some reason, the traverse funtion for the MG in the M3D equates to elevation (and there is none). However the elevation function provides for the MG to traverse, so presumably in the
xdp, the elevation parameter determines how far the MG can traverse.
Jagpanzeriv - renamed the M3D file so it matches the model name in the xdp file.
KingTiger - Swapped the order of the gunstations in the xdp - the turret MG follows the 88mm gun in the M3D list of gunstations. The fixed MG is last. Changed rate limit of turret MG. Added ammo to fixed MG. Changed Entered
Service date to 1/1/44. This may need fixing at least its better than 1-1-30.
Kublewagon - added personnel_car to the picktype so this vehicle appears in more stock spawns.
Ostwind - M3D shows an MG which is not listed in the xdp, so added the fixed MG to the gunstations in the xdp.
Panzeriv - Changed MG on the body of the tank - panning and traverse to match the M3D, also gave the MG some ammo. The turret MG was fine.
Panzerv - a bit of a stuff up in the M3D model. Neither of the MGs traverse - they only have elevation. However in the xdp the MG on the body of the tank has no ammo so fixed that. Also had a fiddle with the elevations for the
body MG, made it trainable=1 and gave it a rate limit and added tracer. Also changed entered service date to 1/1/43 which may need correcting but is better than 1/1/30.
Flaktrack - Corrected the modelname in the xdp file. Stock vehicle would not have rendered. Increased panning rate limit and tracer.
Sdkfz234 - changed the pick type to armor_artillery_mobile from armor_tank_light. Something wrong with the gunstation in the M3D - the gun will not pan or traverse in the cfs3 m3d viewer. Needs a modeller to fix.
Tiger - Added missing ammo to the body MG. Edited the body MG so its trainable (only capable of elevation not traversing).
Wirbelwind - added MG to the body of the vehicle - its in the M3D but not in the xdp file. MG gunstation can elevate but not traverse.
-- thats it folks hope it helps.
NB the Entered Service dates in the xdp files could do with improving.