CTD Reports; When, Where, Details

CG_1976

Ret. US Coastie/RCAF
Does anyone know how to stop them dang menu.dll errors err ruined my 5 hour flight to PANC,even ruined my two flights to phoenix from LAX. FSX used to have these I think tool bar error it was.
 
I havent heard of that one CG. You might paruse the forums at Prepar3D and see if they have a post on it and a fix.

Hasnt happened to me.


Curious, has anyone placed the Modules folder and Modules from FSX into P3D yet? I was afraid to. I need FSUIPC in there.


Bill
 
I havent heard of that one CG. You might paruse the forums at Prepar3D and see if they have a post on it and a fix.

Hasnt happened to me.


Curious, has anyone placed the Modules folder and Modules from FSX into P3D yet? I was afraid to. I need FSUIPC in there.


Bill

Prepar3D has a special folder where all modules must be installed:

[Drive]:\Program Files (x86)\Lockheed Martin\Prepar3D\Addons

In that folder all addons will be installed in their own subfolders.

Of course, you must still create the entry in either dll.xml or exe.xml
 
Hum no Addons folder in my structure, just a Addon scenery. FSUIPC adds a Modules folder and yep entry is in config along with dll xml.
 
Prepar3D has a special folder where all modules must be installed:

[Drive]:\Program Files (x86)\Lockheed Martin\Prepar3D\Addons

In that folder all addons will be installed in their own subfolders.

Of course, you must still create the entry in either dll.xml or exe.xml


Thanks Zeus. I had read that in the SDK. I didnt know it was for modules as well. Good to know.


Bill
 
Ive been fumbling around the Prepar3/d forums to no end lol. My Ifly Prepar3D specific version crashes like the others 293 miles from KBIL.
Problem Event Name: APPCRASH
Application Name: Prepar3D.exe
Application Version: 1.3.3708.0
Application Timestamp: 4f516cc9
Fault Module Name: menus.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4f5172a5
Exception Code: c0000005
Exception Offset: 00002479
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
 
Hey CG,

At least there is a constant, the distance. That is a sign that 'something exact' is happening to all of you. It will be easier to trace and diagnose.



Middle, I only have 1 Gig of RAM more then you (XP 32bit only uses 3 Gigs of RAM), and you have a dual core, I only have a 1 core chippie. You seem to have a more powerful computer that only needs one more stick of RAM.



Bill
 
Bill

The latest version of FSUIPC is P3D compatible, you don't need to copy it over from FSX.
Just download the latest version and install it directly into P3D using the same key you use for FSX.
 
CG,

I wonder if its because you have your modules in a Modules folder and not in the Addons folder. Have you tried it?
 
Intersting you say addons. On the vanilla install I didnt see a addons folder, just addon scenery.
 
Its just like with FSX, you have to add it.

I read about it in the P3D SDK, but didnt realise they were talking about the Modules folder. Its the addons 'interface' folder that the game engine refers to. This could be why you are CTD'ing.

Look up the posts to Zeus' post.


EDIT: Here it is;

Prepar3D has a special folder where all modules must be installed:

[Drive]:\Program Files (x86)\Lockheed Martin\Prepar3D\Addons

In that folder all addons will be installed in their own subfolders.

Of course, you must still create the entry in either dll.xml or exe.xml


Zeus

I am going to go out on a limb and 'guess' that P3D will start with a module now in this 'Addon' folder, and that P3D will probably create the slot in the dll.xml file and you shut down P3D, go into the DLL.XML with Notepad and hand edit 'false' to 'true' to activate that module, like adding tools in the FSX SDK. I need to figure out how this is done. I havent installed the FSUIPC yet.




Bill
 
Whoa there, this needs clarification. I just created a "Addons" folder, dragged the contents of the Modules folder into it, then removed from P3D the original Modules folder. Fired up sim, works but FSUIPC is not there. Came out of sim, reset everything as it was, fired up the sim and FSUIPC was back but - and this is where the confusion seems to be, it is listed under a drop down menu item called ADDONS. It is a menu name ion the running game not a folder name within the explorer program.
Have I got this right?
 
Whoa there, this needs clarification. I just created a "Addons" folder, dragged the contents of the Modules folder into it, then removed from P3D the original Modules folder. Fired up sim, works but FSUIPC is not there. Came out of sim, reset everything as it was, fired up the sim and FSUIPC was back but - and this is where the confusion seems to be, it is listed under a drop down menu item called ADDONS. It is a menu name ion the running game not a folder name within the explorer program.
Have I got this right?


This is news to me as well. I learned this last night and do not fully understand it. I am sure its discussed over at P3D. I am going to see what I can find out.
 
From the SDK:

When creating an add on for Prepar3D[SUP]®[/SUP], the following directory structure/installation paths are expected of add on developers:
NOTE: <Prepar3D> - refers to the installation directory of the Prepar3D[SUP]®[/SUP] application (e.g. C:\Program_Files (x86)\Lockheed Martin\Prepar3D)
NOTE: <Add On> - refers to the name of your add on; e.g. MyAddOn


  • <Prepar3D>\Addons\<Add On>
    • The main installation directory for a single add on. Typically, the main application executable will be placed in this location.

  • <Prepar3D>\Addons\<Add On>\bin
    • For development only, this is typically the path for all compiled executables and libraries used for by the add on. It is recommended that for a release that the bin folder is not included and that all of these files be placed in the main installation directory.

  • <Prepar3D>\Addons\<Add On>\data
    • The path for any data files needed for use by the add on.

  • <Prepar3D>\Addons\<Add On>\doc
    • The path for any HTML documents, CSS, and other documents provided with the add on for reference. The Learning Center will automatically populate with the HTML files located in this folder.
 
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