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The Staff of SOH
Thanks expat:ernae:. I'll give it a go and holler if it all goes wrong:isadizzy:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -My lazier version of those directions is to
1. place the CV6 folder in the boats directory
2. rename the aircraft.cfg file to not_aircraft.cfg
3. place the following sim.cfg file in the directory.
aicarriers has problems with lots of pilotable craft (not sure what), but they can all be fixed by replacing an aircraft.cfg file with the appropriate sim.cfg file.
[fltsim.0]
title=USS_Enterprise_CV6
model=
texture=
[General]
category=Boat
[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0 //feet, altitude of CG when at rest on the ground
[DesignSpecs]
max_speed_mph = 40
acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 2.0, 0.5 //Time constant (effects responsiveness), and max acceleration (Gs)
[Effects]
wake = fx_wake