S
Siggi
Guest
I've been thinking about how I've yet to see a plane I'm attacking break up in mid-air. Then hearing about it is actually possible in the game, just very unlikely/rare. Then hearing about Fortiesboy's mods which make it more likely.
So I'm assuming if it's made more likely for the AI it'll be more likely to happen to the player. And maybe that's why the planes have been made out of concrete, as it were?
But...IF the AI's maximun range to open fire is made more realistic, and IF one then gets an AI on one's tail and takes a good burst...shouldn't one expect to die right there and then?
And in that case, if one gets a good close-range burst into an AI, shouldn't one expect to see it fold up more often than not?
Are we trading realism for personal survivability?
"Ok, I have to stick to this AI like glue, because they need at least half a mag usually before they properly go down and I can make a clean claim. Which means I may have to tolerate his wingie on my tail, giving me a good pasting too...but that's ok, my plane is just as tough as the AI's..."
Trade that for...
"Get on his tail, go for one good close burst, then get the hell out of dodge before I take one good close burst that'll fold me up like a piece of paper..."
I don't want the planes to be unrealistically frail, but neither do I want them to be unrealistically robust (as appears to be the case currently). I just want them to be as realistic as possible, and for that to cut both ways.
And for it to be (another) workshop option, so players can choose to have it as they like it.
Plane Strength:
Weak.
Normal (realistic).
Strong (as current).
What does everyone else think? Planes too strong currently? Or just right?
So I'm assuming if it's made more likely for the AI it'll be more likely to happen to the player. And maybe that's why the planes have been made out of concrete, as it were?
But...IF the AI's maximun range to open fire is made more realistic, and IF one then gets an AI on one's tail and takes a good burst...shouldn't one expect to die right there and then?
And in that case, if one gets a good close-range burst into an AI, shouldn't one expect to see it fold up more often than not?
Are we trading realism for personal survivability?
"Ok, I have to stick to this AI like glue, because they need at least half a mag usually before they properly go down and I can make a clean claim. Which means I may have to tolerate his wingie on my tail, giving me a good pasting too...but that's ok, my plane is just as tough as the AI's..."
Trade that for...
"Get on his tail, go for one good close burst, then get the hell out of dodge before I take one good close burst that'll fold me up like a piece of paper..."
I don't want the planes to be unrealistically frail, but neither do I want them to be unrealistically robust (as appears to be the case currently). I just want them to be as realistic as possible, and for that to cut both ways.
And for it to be (another) workshop option, so players can choose to have it as they like it.
Plane Strength:
Weak.
Normal (realistic).
Strong (as current).
What does everyone else think? Planes too strong currently? Or just right?