You've done a beautiful job thus far. I think this has been a rewarding first project.
This project started out as a "Home Cockpit" model for a friend. Just the FPS friendly model without a VC. But I got fascinated by the Falcon, and wanted to make a complete model to learn the process. Making a visual model is only a small part of a project. The difficult part is to make the rest of the airplane

Aerodynamics, textures, sounds, gauges, system logic etc. I have used real data for all dimensions and locations, down to the tiresize (So the tire rotates correctly).
I have tried to do the aerodynamics to the best of my knowledge, which is limited. Airwrench is a good tool. I have not done the engine tables, because I don't know how yet. That will be another time. But it flies nice, in my opinon.
Mario Noriega (Piaggio 180, Mercure etc) has been so kind to let me scavenge and borrow some of his gauges for learning purposes. But I am only scratching the surface compared to his knowledge. There is lot that could be improved on this model, but it is scarse with Falcon 20 models out there. So I will release it as is when the final textures and tuning are done.
Rotorhub