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Database Errors

Ghostrider

Charter Member 2012
After a bunch of new things ships, objects, aircraft, etc, I now have database errors. Using Shipman and ACman, I have made sure that all of my stock ships and AC are installed, I have 90 ships and 88 aircraft, and still am getting the error!

I added tons of things to my mdlnames.txt file. Any ideas of how to fix this without reinstalling?

Thanks,
GR
 
The only fix for the mdlnames-based error is to delete things you'll never use in a mission from it. If you're doing a PTO only install, you'll never need the CFS1 German, French and British style apartments and all those other European and British landmarks either...you can start with those and then try it again before moving to something else.
 
Thanks Bearcat - I'm flying again - what I did was to rename my mdlnames.txt, and reactivated an older one. But what am I losing out on by doing that? Will all of those new objects not show up in my mission builder or something? Can I delete the file and somehow reconstruct it manually or automatically? Thanks for your advice.

Corn-fused
Ghostrider
 
It would have been better to keep it and make the edits i recommended. But now that its deleted, you can always rebuild, but you're gonna eventually get back to the same problem again. Whenever you add/delete objects in the mdlnames, what you mostly gain or lose is the ability to place the objects as a mission designer. Furthermore, in some cases where certain deleted objects are used by an addon mission designer you might get a few missing object errors.
 
Bearcat:

1. So you can delete the CFS1 objects from the mdlnames file? Well that's good to know.

2. Anyone know the max size for the mdlnames per chance???

3. Will an object load in a downloaded mission if you have it but made no entry in the mdlnames??

I don't think I'll be running into any Flakpanzers in the Bismarck Archapelago/PNG AO either. If I do I'm gonna break out my Skyraider with miniguns and rocket pods :)

Didn't delete it, just renamed :amen: will keep messing with it...

GR

You're gonna need the entries for the addons you're putting into your Hailstone campaign I'm afraid.
 
Bearcat

Quick question for you, but I think you may have already hit on a answer, I deleted all the CFS1 objects and when I went to use some missions and airfields I keep getting message such as _can't find jp_tower, oiltank etc. Is it because these were CFS 1 objects used by the designer? Specifically I get these when Etticos' Euro targets is in play. No disparing of his work is to be implied here.
 
Yes SW, you can delete them and the magic number on my machine is >38 kb (can't speak for anyone else of course).

Fibber, you should never delete the CFS1 airbase infrastructures, factory, vehicle or weaponry objects in a Euro-Med install. Many of the older Euro missions and camps were built with these, that's why you get errors. The newer missions (incl those oldies-goldies converted by Rami) use true CFS2 objects.

For Euro-Med installs i only delete the Japanese entries - everything except Jap aircraft weapons and AAA. For PTO i deleted the Euro apartments, Euro landmarks, German vehicles and any German AAA infrastructure.
 
Ghost;:wavey:
I have found that when I add objects to the mdl file ,I ;; out a line below the original file then add a title ( with a addition date) on the ;; line indicating where the additions came from. Then ;; a line above and below the title and add in the additions. I then try to keep the list in aphabetical order of additions by origination. Helps me to find the problem :faint:childs for correction ,or deletion ,easier.
As you are probably aware of , the ;; tells the program to ignore what is on that line.

Call me anal, ( or Ishmael :wavey:) but it is my 2 cents and helps me to keep it in order and avoid duplicate entries
from different downloads.:ernae:
 
One more tip: a lot of entries that remain after deletion have long descriptions. You can truncate or abbreviate those descriptions a bit and further reduce total filesize there also.

Everytime you edit an open document in Notepad you can look at the bottom status bar to see how the change affects file size. When your edits have achieved less than 38 kb you're in the safe zone.
 
Bearcat,
Thanks :wavey: for the info. When I deleted them I was under the impression that they were extraneous in CFS2. Now I know better and am attemping to recover them. When I started my ETO rebuild I used a copy of another theaters Info folder which has given me some interesting mixes!!!!! :faint:
 
It sounds like I may have just gotten the file too large - deleted all of the europe/med WWI stuff that was in it, and bingo - next question: where the heck are Xavier's tents and piers? Those are the only errors I'm getting now - can't find them here - did I miss something?

Thanks all for your help,
GR
 
It sounds like I may have just gotten the file too large - deleted all of the europe/med WWI stuff that was in it, and bingo - next question: where the heck are Xavier's tents and piers? Those are the only errors I'm getting now - can't find them here - did I miss something?

Thanks all for your help,
GR

You can search the SOH download bin under his handle to get all of his archive.
 
I never truncate - still don't know where BigE44 came from... I have the piers, but sstill no joy on anything about tents under Xavierb???

GR
 
Look in the Add-on's section down the bottom in the library search an look for "Xavier Berdaguer" He is there.
 
Search Add-ons by xavierb2 brings up 57 files - I'll be damned if any of them say anything about tents!

I must be losing it - I've done this like 10 times today, and no luck. If someone can provide me a link to the file? Pleeease?

GR
 
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