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Database Errors

Told you I wasn't making it up, SW :icon_lol:!

Bearcat thanks so much for the link! Hangars = tents - what was I thinking?

Thanks so much!
GR
 
You're welcome... i noticed that Xavier has two archives (Xavierb and Xavierb2), but only one of them shows in the author's drop menu when searching by name and this cfs2hangars.zip file its not in the archive of the one name showing. So searching under his handle can be a wee bit complicated. Someone in the back office should think about consolidating his files into one archive for easier searching.
 
Going back to Post #6, question 3:

3. Will an object load in a downloaded mission if you have it but made no entry for it in the mdlnames??

Also:

What is the result of player mdlnames mismatches?

For example: I loaded some missions by another member. The mission called for several JMK (Usio) and VN Ships. These for the most part do not include a mdlnames entries doc in the download, so if a player wants to used them in MB he will make up his own.

I noticed that when my game tried to load the mission it failed with a "cannot find Ship X in the library" message. The only reason I could thing of that this would happen is because of my and his mdlnames decription entry - which differ and are imprinted on the .mis file.

True?
 
Database errors with mdl.txt

Thanks guys for the solution to my problems.. I had the same issues when trying FF & QC. I tried ship removal--no help: deleted some planes recently installed--no help. Saw this thread and went back to my MTO install and switched mdl.txt file to my "old one' that I had copied & saved before! Now everything works. I know now I will have to add back in some objects, but I will pay attention to what & when. Is the 38kb sort of a max for this file? The one that was giving me trouble was 64kb
 
Ok, lets be absolutely clear on this guys. As i said earlier, 38.5 kb is the max allowance for MY machine only - i can't speak for others.

You have to understand the nuances of this sim to love her. Every time she loads up, she absolutely, positively will take into account the total number of addon items installed throughout the main directory and any associated outside folders, like shared scenery folders in another location. This is why the mdlnames max allowance on one guy's machine is 38kb and another guy gets 64kb. The guy with the larger allowance is the guy with the lesser number of total addons. The more stuff you add over time, the more the mdlnames file becomes problematic. And that includes every material category of addons.

I won't bother repeating all the steps to counter this problem here (most have already been covered with this thread and any topic dealing with multiple installations of CFS2) so be sure to bookmark this page and any threads on multi-installs for future reference.
 
OK guys, I'm at it again - this time, my mdlnames.txt is only 32KBytes, Planes =73 ships = 88. WTH else is going on here? The reason my plane number is so low is that I was consolidating skins into aircraft folders, instead of having a whole aircraft for each skin, and using ACMan. Could I have screwed something up while doing that?

I was also messing with my scenery library - deleted filelist.dat from the 2 areas I messed with... Just trying to remember what I was doing.

Thanks again for all of your help!

GR
 
a skin, set up to load as a plane counts toward your total. For example if you have the Wolfi SB2C with four skins, set up in such a way that in your plane drop-down menu you can pick a plane with each skin... you have 4 planes, not just one.
 
I see, said the blind man... That's probably my problem then. So you just save HD space, but you don't get ahead with the plane limits... Damn. I am up to Four installations now. Early and late war, USN/USAAF installs. Still have too many planes!

Thanks Bro,

GR
 
To add to what Shadow Wolf is saying, the sim counts every aircraft entry in every aircraft.cfg of your main AIRCRAFT folder. So again, four skins listed in a single aircraft.cfg counts as four individual models. So you don't accomplish anything other than saving a little disk space on duplicate files and folders like paneling, sound and model if you're only using one model folder for all four.
 
Create a "Hangar" folder for seldom used, non-stock planes and put them back in when a mission calls for them. Activate a specific skin when you need it.
 
Yeah, I use MW's ACMan for that - it seems to work quite well. Also use his Shipman to do the same with ships. I'm just trying to beat the system so I can have more A/C and skins available. Alas, it seems not to be in the cards. More installs, anyone? The good news is, I just installed an NVidia GeForce 8800 GT 512 MB GPU, and I'm getting 150 FPS on my Mac! 8GB of RAM is arriving tomorrow! :ernae:

GR
 
Muhuhuhuhuhahahahahaha! (Diabolical Laughter!) I'm about ready to start over on Hailstone, man - A lot of lessons learned, you know. And I still have all of that groundwork done, so it wouldn't be as much work this time around. Also, I've learned about using layouts, and other labor-saving devices - have some ideas I wish I'd done the first time, etc. Anyway, thanks for saving my bacon on the database errors - I was about ready to dump that whole install (Late War USN), which contained Hailstone, of course... But it's all good now.

GR
 
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