DCS Development Reports

Phantom88

Charter Member
This is something new that DCS has added to it's weekend news section,They give some insight into whats being worked on/coming up for DCS World.

***DCS Development Report #3***

Development Report #3
The new Ka50 3D cockpit model is already at the texturing stage. Remember, this will be a free enhancement for existing Black Shark owners. In mid 2020 we plan to release a brand new external model along with certain new weapons and avionics systems with even greater cockpit enhancements. The product will also come with new missions, mission functionalities and gameplay. This module will be named Black Shark 3 and will be available at a substantial discount for existing Black Shark 2 owners and at full price for new users. Enjoy the screenshots below.


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Other Development Updates which might be of interest:

  • F/A-18C Hornet: the team is focused on the completion of the AGM-62 Walleye, updating the Harpoon, implementing dynamic launch zones / release points for JDAMs and JSOWs and Pre-Briefed mode for the AGM-88 HARM. The Team are working on completing and improving the current weapons prior to moving on to new systems such as the SLAM and SLAM-ER. TWS and enhanced radar modes will follow.
  • P-47D: A lot of work is being put into the external model that includes the landing gear, landing gear doors, intercooler and oil cooler flaps, landing flaps and creating realistic paint schemes. The cockpit is coming along well with remaining work mostly on the lighting and cockpit-view pilot model. The team are tuning the flight model, power plant and systems.
  • Supercarrier: the model is 95% complete with deck crew animations progressing well. This week we made good progress on the holdback bar animations and general scripting of launch operations. We’ve also made good progress on the LSO platform which offers an exceptional level of detail and functionality. For the early access launch, we plan 14 aircraft spawn locations.
  • Mi-24: UV mapping of the pilot’s cockpit is almost done and then we will spend about a month working on the animations and textures. The flight model is near 80% complete.
  • Integrated Voice Chat: We are now in the final stretch of rolling out the test version. We’ve added a minimize command, volume options, mic options, and bug fixes. Following the initial release, we will implement the creation of rooms.
  • New Effects: We are currently working on missile flame and smoke enhancements as well as new tracer art. This should deliver a new level of realism to exhaust flames based on motor and fuel type.
  • Dynamic Campaign: We now have a basic test version that works within DCS World to evaluate the real-time strategy element of the system. We are using this to debug the system. In parallel, work is now underway on the UI interface and the AI machine learning code. This is complex and is receiving a lot of focus at the moment.
  • Our new ‘secret’ terrain is coming along very well. We hope to be releasing screens shots soon…
Yours sincerely,
The Eagle Dynamics Team
 
I am really looking forward to the cockpit enhancements for the KA-50 and the A-10C. It is awesome that ED are upgrading them like this. The Warthog still has it even as it is. I have been flying Warthog campaigns for the past few weeks, and with the Rift S, the cockpit labels and all the screens are as clear as day. I can't wait for the improvements that the upgrades will bring. Compared to how good the Warthog already is, it should be spectacular.
 
Development Report #4

  • Hornet & Viper: Our focus is currently on cleaning up the F-16C enough to release it to the “stable” version and there are a number of must have items on the to do list notably Track While Scan (TWS), some flight dynamics tuning and cockpit systems developments. Meanwhile, other team members are at work on the Hornet TWS and weapon systems enhancements. We expect a hard push on the Hornet’s radar and targeting pod by the end of the month.
  • SA-5 (S-200V) new 3D models: The S-200 (NATO: SA-5 Gammon) is a Russian medium to high altitude long-range heavy surface-to-air missile (SAM) system. A highly-proliferated weapon, it is currently in service in at least 12 countries. The later S-200V, S-200M, and S-200VE use the 5V28 missile. The missile measures 10.7 m in length, 0.86 m diameter, and has a range up to 250 km. The 5V28 uses a proximity fused conventional 217 kg HE warhead with semi-active homing guidance.
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  • Clouds: A very anticipated improvement coming to DCS is already making progress. Just a few of the improvements we are looking to add to this are (the following is subject to change):
    • Different cloud types, such as:
      • Cumulus
      • Сumulonimbus
      • Сirrus
      • And variations.
    • Localized precipitation
    • Multiple cloud layers
    • Multi-player synchronization
    • Lower Performance overhead with minimal to no “pop-in”
 
Development Report #5
Supercarrier - "Population" of our new aircraft carrier is not limited to the flight deck but also the sailors and pre-flight crew of the island. Following the early access release, it will later it will be possible to occupy the Air Boss and Landing Signal Officer (LSO) locations in both 2D and VR. All of this will be available in the new DCS: Supercarrier module. In the meantime, please enjoy these work-in-progress images.

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Development Report #6
  • Working with our partners at Deka Ironwork, we plan to release the DCS: JF-17 Thunder on December 4th, 2019. It will be available from both the DCS World e-Shop and Steam. Stay tuned for more details!
  • The team has been cranking away on the F-16C Viper, but we needed a few more days to complete the announced features for the next Open Beta. Eagerly awaited features of the next F-16C update will be the Track While Scan (TWS) radar mode, initial data link, external lights, centerline fuel tank, and more. Following this Open Beta, our modern-day fixed-wing jet dev team will focus on the Hornet’s targeting pod, TWS and other radar modes, updates to weapons like the JDAM and JSOW, and more.
  • Supercarrier work continues to revolve around the deck crew animations, improved lighting and visual effects as well as the LSO station. We are on track to release the Early Access of this module in the very near future.
  • Both the A-10C and Ka-50 new cockpits are progressing well with a lot of work invested into realistic textures and effects. We will use these products to take cockpit night lighting to the next level.
  • The Mi-24 cockpits are progressing well and we should be able to show you the first renders in the very near future.
  • The P-47 is looking beautiful inside and out and our flight model engineers have been very busy tuning the flight dynamics to match the real aircraft based on excellent references and first-hand pilot experience.
  • The visual effects of the new WWII damage model are now getting most of the focus because the internal damage effects and the physics are nearly complete. It’s just as important for the damage to look correct as the impact on systems and aircraft performance.
  • The basics of the dynamic campaign simulation engine are working in the map view and we’ve been using this to test the RTS element of the system. To support this, we’ve been adding new icons to the map for items like factories, warehouses, logistic units, and more. Work is also underway on providing visual indications of ground force movements and emplacements in the map view.

Thank you all for your passion and support.
 
Development Report #7
DCS Voice Chat Roadmap -
  • Q4 2019
    • Bug fixing of the initial release
    • Illumination of the PTT button while transmitting
  • Iteration 1 - Q1 2020
    • User-created rooms
    • Auto-created rooms for multi-crew
    • Auto-created rooms for key frequencies set in the Mission Editor
  • Iteration 2
    • Show the name of the user who is talking at the moment
    • Possibility to tune volume of own mic
    • Possibility to put on/off the voice of any user
    • Possibility to tune the volume of any user
    • Mic self-test
    • Software boost of the audio signal
  • Iteration 3
    • Frequency-based coms
    • Encrypted radio
    • Possibility to work with few radios simultaneously
  • Iteration 4
    • Radio effects on voice transmission
    • Real radio visibility depending on the power of actual radio units and terrain
  • Iteration 5
    • Comm jamming effect with additional zones for EW

Thank you all for your passion and support
 
Development Report #8
Damage Model - As we enter the home stretch on the new Damage Model for WWII Fighters, we are working hard to create and tune new effects for all aspects. We are excited to show you how they are looking so far, and how they will look even more incredible when you finally see it for yourself.


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Many thanks to all our faithful community.

Yours sincerely,

The Eagle Dynamics Team
 
Development Report #10
DCS: WWII Asset Pack - Work continues on this highly anticipated update to the WWII asset pack, one of the final items we are working on is the addition of torpedoes to DCS World. Torpedoes will be available for the Ju-88A-4, U-boat and E-boat. This will give Mission Creators and users the possibility to take part in hunting and/or defending shipping lines in the recently updated Normandy Map. This addition opens up many future possibilities for DCS World. Once this update is ready it will add the following:

  • A-20 Boston AI aircraft
  • Ju-88A-4 AI Aircraft
  • 8.8cm Flak Gun 41
  • Siemens Flakscheinwerfer 37 projector plus Generator
  • E-boat Schnellboot type S-100
  • U-boat type 7
  • Stug III Tank Destroyer
  • M10 Tank Destroyer
  • Mk VIII Centaur IV Tank
  • Elefant self-propelled artillery
  • Mk IV Churchill VII Tank
  • Torpedoes for aircraft and sea vessels
.

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Although not a DCS Development report I thought I'd post this here instead of starting a new thread,This guy does very nice videos explaining DCS News and developments.
 
***From DCS Facebook***"
DCS World 2020 and Beyond
While 2019 was a monumental year for DCS World, we have even bigger and better things in store for 2020! This not only includes new aircraft like the P-47 Thunderbolt, Mi-24P Hind, and continued development of the F/A-18C Hornet and F-16C Viper, but we will also see detailed aircraft carrier operations with DCS: Supercarrier, and new maps to fly over like the free Mariana Islands map and The Channel map. We will also be releasing updates to the A-10C Warthog and Ka-50 Black Shark (including a free cockpit update).
Most of the Eagle Dynamics team will be focused on improvements to the DCS World core that includes performance improvements, more realistic lighting, a new cloud and weather system, an outstanding damage modeling, a new airfield air traffic control system, air-to-ground radar and Forward Looking Infrared (FLIR) sensors, improved missile dynamics, more life-like AI, new AI units, and a dynamic campaign system.
Later this year, we are looking forward to announcing an eagerly awaited aircraft for DCS World.
Our 3rd party partners will also be hard at work in 2020 with the F-15E Strike Eagle, MiG-23 Flogger, OH-58 Kiowa Warrior, Syria and Falkland Islands maps, and more.
We look forward to taking this journey with you, and all of us at Eagle Dynamics thank you for your support.
Sincerely,
The Eagle Dynamics Team"
 

***Developer **News***

Ka-50 free cockpit update
Development report #13

Over the last few weeks, we have been hard at work preparing the next big update to DCS World: version 2.5.6. This update will bring a number of highly anticipated things one of which we can share with you now;

  • The DCS: Black Shark 2, Ka-50 free cockpit update. This is a completely rebuilt Ka-50 cockpit with new, high-resolution geometry and textures. It will also take advantage of new lighting and materials.
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We look forward to taking this journey with you.
Yours sincerely,

The Eagle Dynamics Team
 
[FONT=&quot]***H U G E**Update**Today***[/FONT]
[FONT=&quot]"[/FONT]
[FONT=&quot]DCS World open beta 2.5.6.43453
China Asset Pack: added the 09III SSN AI submarine
ME: Focused and unfocused checkboxes will no longer look so similar
ME: TAB switch order on the weather panel has been corrected
ME. Text in the condition field on the group panel will not be memorized for the next mission
Static ships will now spawn at sea level
ME. Eliminated the same static names of units in the template
User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
Maps surface optimizations
Maps traffic optimizations
Increased night visibility distance of urban area lights
MP: Client and dedicated server instances now use common nicknames.lua file
Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
MP: Static objects no longer spawn differently for server and clients
Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
AGM-154A-B: Corrected Radar Cross Section (RCS) value
A-10C, FC3 and BS2 modules migrated to ED DRM protection
Caucasus. Hovering cranes fixed
Missile exhaust fluctuations eliminated
MP. Speedboats spawned via scripting are invisible to clients - fixed

DCS AV-8B by RAZBAM
CAS page update, you can now edit and delete records
Fixed cockpit texture text issue
Fixed bomb release order
Fixed CTD after alignment when selecting DATA page
Fixed Flashing letters in HUD
Fixed TACAN offset symbol position in the MPCD
Fixed VVM HUD position will now remain on the same horizontal plane with the GVM
Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm rounds

DCS Mirage 2000c by RAZBAM
Added High Res cockpit pilot body with animations
Added Pilot patches with different uniform colors
Updated training mission 1 for Caucasus and NTTR to reflect changes in the module
Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon
Added multiplayer version of the Coup d'Etat campaign (to be found under single missions)
Updated manual (version 1.1.0)
Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate
Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent

DCS JF-17 by Deka Ironwork
Fixed RWR new emitter warning sound (only play once when a new emitter appears)
Fixed SMS program change
Fixed MFCD page not saving in NAV master mode
Fixed weapon rdy state mismatch between HUD/MFCD SMS
Fixed gun will be unarmed when the master arm is turned off
Fixed gun cannot be armed when the master arm is off
Fixed gun jam and gun feed count after rearm/repair
Fixed AAP: WMMC2 provides nav computer power, TRAIN includes NAV
Fixed AAP OFF: need to push and hold for 2.0 seconds to turn off all systems
Fixed WMD7/SPJ power supply
Fixed HUD power supply
Fixed Master Caution Reset btn logic
Fixed GBU for JTAC and WMD7 LSS
Fixed WMD7 control. Once changing from CCIP to CCRP, WMD7 camera can be controlled again
Fixed campaign bugs
Modified. Weapons will be directly armed and aligned, if aircraft starts on runway or in air
Modified. SPJ pod will be directly ready (STBY mode), if mounted and aircraft starts on the runway or in the air
Modified. WMD7 will be directly ready (skip BIT but still needs OFF->ON then uncage in POD page), if mounted and aircraft starts on the runway runway or in the air
Modified. DTC will be installed and loaded if the aircraft starts from the runway
You can now place/remove chocks when the engine is idle
Adjusted the VR init position (change x to 0, eye points are moved backward)
Add keybinding for OESP program switch (next/prev)

DCS: C-101 by AvioDev
Several engine sound updates (Still WIP)
Modified binaries structure
Upgraded external and cockpit textures using PBR (Still WIP)
Fixed "floating" harness in rear cockpit of external model when flying solo
Engine correctly shuts down now after 20 sec timeout if startup was attempted with fuel valve switch in the OFF position
Fixed flowmeter indication when CB's are pulled, both EB and CC: No fuel flow, fuel used counting or FF indication when pressing test, if corresponding CB is pulled

DCS: AJS-37 by Heatblur Simulations
NEW!:Added Red Flag 16-2 Nevada Campaign free for all Viggen owners!
Fix to CTD related to firing last sidewinder
Fix to CTD when mission plan has more than 11 waypoints
Fix to Ignition Coil and RADAR/EL Maintenance test CTDs
Fixes to Wrath Of Thunder Campaign, including fixed AI wingman take-off on first five missions
Restart button (Återstart) fixed
Fixed the RWR / Master volume knob repeating, tweaked gain on rotation
Update Rb75 series FM to AFM
Fixed so Rb15 search modes SKORT and STRAK prioritize targets closest to middle of search cone instead of closest to missile
Added new shadow-blocking geometry to avoid light shining through cockpit tub
Fixed sound loop errors in cockpit engine sounds

DCS: F-14B by Heatblur Simulations
Added Cage the Bear campaign COOP version, thank you Kaba!
Fixed Bone Strike mission for SP and COOP
Updated most SP missions to have mission goals enabled
Fix for datalink showing missiles
Fixed various initialization issues
Fix to nozzle logic during engine starts and shutdowns
Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage
Aerodynamic damage improvements - direct missile hits will cause more damage
Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device)
Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems
Added default pilot bindings for the new VKB F-14 stick
Reduced audible range of exterior sounds
Added new compressor stall sounds
Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility)
Added lubber line to Whiskey Compass
Fixed gaps in weapons selector on pilot’s stick
Added RIO white floodlights
Added CAP category knob CW/CCW keybindings
Multiple low speed and ground effect handling qualities improvements in pitch axis
Slightly Increased Stab Power (also in ground effect)
Additional MIL and AB thrust tweaks for performance following stores drag improvements
Tweaked drag while maneuvering above mach 1.2
Reduced landing gear pitch moment
Removed glass from collision model
Fixed custom cockpit livery not registering (Thanks uboats!)

DCS F-16C Viper by ED
Added EEGS Level 5 gunsight and improved EEGS Level 2 - WIP (Dogfight HUD will come a bit later)
Semi Transparent screens in “HUD only” LAlt+F1 view will no lower cause issues for image
Removed OFF label from the TACAN knob
Input for DL switch and MAP switch
New open canopy sound
Corrected CTD when moving throttle from off to idle in Cold and Dark instant action
Corrected the HUD altitude not being affected by pressure adjustments
Added improved afterburner effect
Adjusted engine fuel flow (WIP)
Adjusted turn rate performance for CAT I (WIP)
Corrected AIM-9 cage command
Corrected ejection after use of safety lever engaged
Added AIM-9 SLAVE and BORE SMS selection from the Cursor Switch depress function
Voice messages now cease when the MAL & IND LTS button is released
Added weapon release delay for the AIM-120
Centered AIM-120 symbol within the TD box on the HUD
Added ILS declutter option by pressing the Cage/Uncage HOG button
Added INS velocity error due to incorrect initial coordinates
If an In Flight Alignment (IFA) is enabled with a non-aligned INS, an incorrect heading on the HUD will now result
The HUD FPM will now be removed if there is incorrect INS data alignment
IFA time has increased
Corrected the ALOW error
Tuned the ILS command steering being too sensitive and providing steering too late
Corrected the LINK 16 STN page
Corrected the LINK 16 TIMING
Fixed CNI COM 1 data entry
Fixed the A-A Tacan getting a frozen range when another client cycles their channel number
Corrected SAI caging
The TACAN volume knob now correctly controls TACAN power
Corrected keyboard commands for the Fuel Quantity Knob
Adjusted AIM-9 seeker reticle position on the HUD
Adjusted rotation on several cockpit control elements.

DCS F-18C Hornet by ED
Improved accuracy of gun funnel
Improved stabilization of radar-directed gun sight and gun accuracy
TGP added to the 4th station
CCIP bombing in AUTO mode always using high-drag configuration is fixed
Corrected instances of only one bomb from a dual rack being released
HUD and attack radar page Rmax values now match
Corrected JDAM and JSOW menu freezes
Pre-Planned mode skipping elevation has been fixed
Fixed AGM-65F count down after rearm if walleye is used with an air start
Fixed AGM-65F seeker continuing to slew after uncage
Fixed SAI caging and OFF flag
Fixed SAI cage knob clickability
Note: New Targeting pod pointing modes are in work, but were not ready for this update

DCS Spitfire IX by ED
Corrected rudder keyboard commands

DCS Mi-8MTV2 by ED
GUI. Fixed white bar issue in the training section
Mi-8 Spring Tension Campaign. Mi-28 suddenly explodes in mission 12 - fixed
Added direct controls to pod selector

DCS UH-1H Huey by ED
UN Pilot campaign. Mission 3 corrected

DCS Fw 190 A-8 by ED
Added priming to the autostart sequence

DCS Fw 190 D-9 by E
Added priming to the autostart sequence

DCS A-10C Warthog by ED
Incorrect binding of left throttle button (see pos. 6, fig. 70, Flight manual English) if user connects TM Hotas Warthog Throttle - fixed

DCS F-5E Tiger II by ED
Added German Voice-Overs to training missions

DCS Persian Gulf Map by ED
New light sources with increased visibility range
Higher accuracy and resolution of seabed to meet new water requirements
Improved sea shoreline
More accurate trees lod transition
Fixed PAPI lights on airfields

DCS: Normandy 1944
Spring and Fall textures are updated
Spring and Fall trees are also updated
Coastal line artifacts are removed
Landscape artifacts are removed
Multiple airfield parkings and taxiways fixes
Airfields are refined with new scenery
Fortification scenery improved
Unique buildings and structures improved
Pegasus Bridge and Chateau de Falez were added

Campaigns

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development.
Added DE documentation
Mission 1: F10 Map Marker added. Score system changed.Skip Mission function available at the second task (final score 55)
Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore
Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55)
P-51D: The Blue Nosed word not alloweds of Bodney Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

Spitfire IX The Big Show Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

F-86F Hunters over the Yalu Campaign by Reflected Simulations. Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.

M-2000C Red Flag Campaign by Baltic Dragon.

Mission 7: small tweaks to F-15E behaviour
Mission 15: fixed missing "fox 1 and 2" calls from flight members, fixed an issue where Max would not fight with the Gazelles
The Enemy Within 3.0 Campaign by Baltic Dragon.

Mission 5: fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission
A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag Missions.

AFT05 missions: Corrected altitude triggers for flare drop

Known issues:
- Bf-109: engine start doesn't work
- L-39: engine start causes crash
- Ground units can cause crash at the path search
- Spitfire MkIX The Big Show campaign (5th mission): aircraft spawn place misplaced, aircraft explodes
- Blue shadow from smoke cluster bomb[/FONT]

[FONT=&quot]__________________
BIGNEWY
Community Manager Eagle Dynamic[/FONT]
 
***For Those Struggling with Latest OB Patch***
"
Hi all
Just to let you know we will likely see a steam update first with a fix for not starting issue.

We are planning another patch for 2.5.6 this week

thank you for your patience.
__________________
BIGNEWY
Community Manager Eagle Dynamics

 
FlyingIron Simulations
Introduces the Corsair II

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A-7E Corsair II
A Supercarrier compatible module

We welcome FlyingIron Simulations aboard and are excited to announce that the A-7E Corsair II by FlyingIron Simulations is coming to DCS World. FlyingIron is an experienced and very talented Australian developer that has an impressive pedigree of quality flight simulations.

The A-7E will add a new carrier-aviation fighter to DCS world that includes impressive ground-attack capabilities, advanced sensors and weapons, and will take advantage of DCS: Supercarrier features.

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Helicopter bundles
Three different offers available



Value-packed bundle deals are available for all DCS World helicopters. Lasting until 9 March, get up to 65% savings on the most authentic military helicopters ever created for the PC


The same bundles are available on Steam.

Quality Assurance Update
Development Report

Dear Community,

We read you, we hear you, we listen to you and we are working for you! Thank you for being with us and for your help to improve DCS World.

We delivered DCS World 2.5.6 Open Beta on February, 14.
Every version increase of 2.5.X is a cumulative update of the core environment. The feedback that we received from our community, especially with regards to multiplayer, is helping us to improve the delivery process.

The release of an unstable Open Beta to our clients has taught us an important lesson, and we are committed to improving the QA before an Open Beta delivery.

Our updated process includes:

  • Longer internal QA testing and debugging.
  • Earlier external Beta Tester access to Release Candidates. How to become a Beta Tester. English & Russian links.
  • A new closed Eagle Dynamics dedicated multiplayer testing server. The invitations will be announced soon.
  • DCS Open Beta delivery.
  • Hotfix process (if required).
  • DCS Stable delivery.

We will try to keep a schedule of 2-week iterations once the DCS World 2.5.6 Stable is released.

I have started posting development milestones on Reddit in the Hoggit community which you can read here. These will also be posted to our official forums.

I will continue to inform you about the progress of each project on our official ED forum.

Kate Perederko
Chief Operating Officer Eagle Dynamics

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We make sure you receive the most accurate and up-to-date information regarding our work in progress, as always.

Yours sincerely,
The Eagle Dynamics Team

 
Awesome! I have just been reading about the A-7 from Flying Iron Simulations. Never realised they were Australian before. I'm not on Facebook, but was just checking out their posts there and also checking out their website. The announcement of their A-7 for DCS got over 200 comments and 500 likes, and people are pretty excited. I am too. I always loved the A-7. I remember making some models of A-7s as a youngster, and always loved the unique intake and the look it gave the Corsair (II). This will be great in DCS.

Their XP11 stuff looks pretty nice too. Spitfire and P-47.
 
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