dds with DXTBmp and 4096 textures

I use DXTBMP by Martin Wright to do it. I usually right click the bmp/ Open With DXT1 Bitmap Manipulator/ Save As dds/ Select the appropriate type. Seems to work very well. My old version of Photoshop won't open files that large.
62stratfan
 
I use DXTBMP by Martin Wright to do it. I usually right click the bmp/ Open With DXT1 Bitmap Manipulator/ Save As dds/ Select the appropriate type. Seems to work very well. My old version of Photoshop won't open files that large.
62stratfan

Ha! like me. I use an old version of Photoshop 7.0. its antique but I know exactly how to do a lot of stuff with it. It can get cranky on a 64 bit system, but still works great especially with the Nvidia DDS plugin. I have thought of upgrading to a current version but it would be so totally different, I wouldnt know how to use it.

I even have an old 1 TB drive specifically to save PSD files to because this old version wont recognize a drive larger than 1TB. I have yet to see a reason for a texture thats 4096x4096. I have a high end PC and video card and it makes little difference to me.
 
I have all those issues with my ver 7.1. But as long as it works, I'll keep it. Always a problem with larger than 1TB drives. I can't imagine why DXTbmp would resize a file. I have yet to experience anything like that. I don't see that you can even deliberately select a size, though I may have just missed it. I'm not a fan of these super-large textures, either. To me, they're just harder to manipulate in PSD or DXTbmp. Gimp will handle them, if you have that app.

Best,
62stratfan
 
I think my problem was that I had version 4.00.96 i/o 4.00.97. The latter seems to work!

EDIT: BUT an interesting factor is that if I got to the bmp and go open with DXTBmp, it still converts to 2048. If I go to the DXTBmp program and open the bmp from there, it does as a 4096!
 
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