"Death on die roll" setting

U

Ultraman

Guest
I've been using the "death on die roll" setting as well as keeping everything realistic. I read on Gimpyguy's OFF tips thread that it's the best between extremes of never dying or dying at the smallest thing, and that catastrophic things usually left you dead.

Only problem is that I just flew a QC flight and collided about 1,000 ft above the ground losing an entire wing, flaming, and plowing into the ground. Fortunately I was only seriously wounded and hospitalized for 13 days. So I loaded up another and tried it again (yes, purposely collided) at well over 1,000 ft and the screen blipped out. Injured again for 15 days. 3rd time I was injured for more than 20 days. 4th time I finally died.

Not that I want to die, but the first three collisions all seemed fairly catastrophic to me, and all involved nose first dives into the ground. Does the "die roll" setting take into account different types of accidents, or is it literally an equivalent die roll no matter what accident happens?
 
I would say its just goes by the die roll without taking anything into account.

I have had minnor crash landings after being shot down and died, then go down in a flaming heap and walk away with only a band-aid on my chin.
 
The only other choice then is Dead is Dead, I once landed a little harshly in my DH2, broke my tail skid on the way in, CFS3 sees it as a crash, I died.

The Heck with QC, fly campaign, and intentionaly clip a treetop, or land a bit hot. See if you make hospital or a trip to the morgue

With Phase 2: I had groundhog day with 4 Immortal Pilots that only flew the Sopwith Tripe. When the squadron changed to Camels, he'd retire and let his brother fly awhile, until he also retired. Had to make NEW pilots, about once a week

Now, with a twin gun tripe, I think I know where I can be found. After the Newness wears off of course :monkies:
 
I believe it is totally random (if works as it did in Phase 2). So if you think you should be dead, but aren't, then just manually kill off your pilot if you want to be realistic (i.e. retire him).
 
I believe it is totally random (if works as it did in Phase 2). So if you think you should be dead, but aren't, then just manually kill off your pilot if you want to be realistic (i.e. retire him).

I think that's what I'll do, thanks.

And I am definitely excited about the campaign, gimpyguy, especially now that my ATI card can run the thing (using tips from the graphics fix thread). Unfortunately, I did start one tonight... flew 50 minutes (no warp) only to hit waypoint one and then watch my mates one by one veer off course and slowly descend into the dirt. I guess I can make myself leader for now, but definitely hoping that 1.2 can fix their suicidal tendencies.

Oh, and btw gimpy, thanks to your constant praise of force feedback, I'm saving up to get a Saitek Evo. :ernae: My only concern is getting it to work with X-52 throttle and rudder pedals. I know you don't use pedals, but what about the throttle? I was thinking that if it didn't work, I could trick it using ppjoy and creating a virtual joystick, but then not sure if that will affect FF.
 
I've been using the "death on die roll" setting as well as keeping everything realistic. I read on Gimpyguy's OFF tips thread that it's the best between extremes of never dying or dying at the smallest thing, and that catastrophic things usually left you dead.

Only problem is that I just flew a QC flight and collided about 1,000 ft above the ground losing an entire wing, flaming, and plowing into the ground. Fortunately I was only seriously wounded and hospitalized for 13 days. So I loaded up another and tried it again (yes, purposely collided) at well over 1,000 ft and the screen blipped out. Injured again for 15 days. 3rd time I was injured for more than 20 days. 4th time I finally died.

Not that I want to die, but the first three collisions all seemed fairly catastrophic to me, and all involved nose first dives into the ground. Does the "die roll" setting take into account different types of accidents, or is it literally an equivalent die roll no matter what accident happens?


I think you just got a lucky roll, I died 5 times in a row with that setting and none were as dramatic as a 1000 feet up collision.
 
You Know How they say: "Necessity is the mother of invention"

Well the Saitek EVO has the best Rudder Response I've ever seen for a twisty stick. However when you move the rudder, while shooting, you always bank a smidgen, just enough to throw you off target.

I found that if I use my Free hand on the spacebar to fire my guns, just handle the plane with the joystick. I boost my hit percentage 30%

An average of 26% is downright stinky, but with these bad eyes, I'll be overjoyed.

PS .. still feel the pulse of the guns, in the stick :ernae:
 
I wonder if the "die roll" can be changed such that death comes up more freqently? I've also had the flame-engulfed death and walking away with an arm in the sling. I think a bit of tweaking on the die-roll, if possible, more toward a "death outcome" would be appropriate.
 
I wonder if the "die roll" can be changed such that death comes up more freqently? I've also had the flame-engulfed death and walking away with an arm in the sling. I think a bit of tweaking on the die-roll, if possible, more toward a "death outcome" would be appropriate.

I'm just the opposite. I was messing around with views and did a glider landing at about 40 MPH and touched a wingtip rolling at about 20MPH... dead. I have yet to do anything but die on the lightest of crashes, going with "Never Die" from this point on. If I spiral in I will kill the pilot, but not for ultra-minor mishaps... hate losing a good pilot for nothing.
 
I tend to agree with the hands off approach, the game itself is rather complex, and has been tested in one form.

If you think your pilot should've died, retire him. .SIMPLE
 
I wonder if the "die roll" can be changed such that death comes up more freqently? I've also had the flame-engulfed death and walking away with an arm in the sling. I think a bit of tweaking on the die-roll, if possible, more toward a "death outcome" would be appropriate.

Maybe try dead-is-dead setting...might be more to you liking. Worth a shot.
 
When I get serious, I play Pilot can never Die, as such I go to hospital often, but my rule of thumb is whenever I'm sent to hospital for a stay in excess of 22 days, I retire that pilot.

Going down in flames from 13000 is 26 Days :Banane15:
 
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