DeltaSim Mediterranean Question

falcon409

Moderator
Staff member
Don't know if anyone has this boat, but I downloaded it recently to cruise around the Glacier Bay area. Beautiful boat, nice VC and nice sounds, but the windshield is too opaque and I want to move it more to the transparent side than it is right now. I e-mailed the designer and he e-mailed back that he didn't have GMax installed and since it was a 2004 model there wasn't any way to change the opacity.

If it's coded into the model (I've already tried working with the glass_t.bmp to no avail), isn't there a utility that allows you make changes to the values in the mdl file? Also, has anyone else tried working this problem previous and come up with a fix?

Thanks!!
 
Links please? I will try and take a look to see if the materials can be tweaked, can't say if it'll work, but I can try.

PS, only if them's is freeware, I'm not paying for a boat :costumes: If I wanted to pay I'd buy ship Simulator. I did however download the demo of Rail Simulator, choo choo!

Jamie
 
Yup, that wagon looks amazing, FSX payware I rekon.

These two boats are very nice. The Med180 is quite opaque, but the reflections are playing havoc, probably due to the non-stock env.bmp file (or whatever it's called, I think my one is one of Bobs). The Tug is horrible, the windows look like barely transparent oil paintings. I think it's def the env thing and not the designer, he probably used the defo which is far less reflective than many replacements.

I'll dig into the model and have a looksee. The disclaimer forbids me to upload, but I can give instructions on how I got it fixed (if I can).

Jamie
 
Yup, that wagon looks amazing, FSX payware I rekon.

These two boats are very nice. The Med180 is quite opaque, but the reflections are playing havoc, probably due to the non-stock env.bmp file (or whatever it's called, I think my one is one of Bobs). The Tug is horrible, the windows look like barely transparent oil paintings. I think it's def the env thing and not the designer, he probably used the defo which is far less reflective than many replacements.

I'll dig into the model and have a looksee. The disclaimer forbids me to upload, but I can give instructions on how I got it fixed (if I can).

Jamie
Thanks JD, appreciate any help you can give. Yep, he does some really nice work. The payware stuff is pretty amazing. The freeware boats aren't all that bad either, just difficult to see out of the windows, lol.
 
Okay,

I had a play for a while, fixed the glass, added 3Dlights, changed the flag :)scotland:).

Here's some pics to see if it looks okay. Didn't change the glass from external view, you can see the difference from that to the VC. If it's okay, your gonna need mdlmat and I'll tell you were to look and what to change it to.

Jamie

PS. my 3DLights entries if you have them. You don't need a gauge :d

light.0 = 3, -20.2, -4.2, 12.5, fx_shockwave_navred
light.1 = 3, -20.2, 4.22, 12.5, fx_shockwave_navgre
light.2 = 2, -22.28, 0, 14, fx_shockwave_strobe_sm
light.3 = 4, -13.65, 0, 5.4, fx_shockwave_vclight_l
light.4 = 5, -19.45, -2.28, 12.79, fx_shockwave_landing_light_small_xenon
light.5 = 4, -6.91, 0, 5.4, fx_shockwave_vclight_l
light.6 = 4, -20.2, -4.2, 11.8, fx_shockwave_landing_light_narrow_down_45
light.7 = 4, -20.2, 4.2, 11.8, fx_shockwave_landing_light_narrow_down_45
light.8 = 6, -20.2, 0, 11.8, fx_shockwave_landing_light_narrow_down_45
 
Oh yea, you da man JD. I knew there was a way to change the mdl materials, but I didn't have the utility and I wouldn't have even known where to start. I do have the A2A 3D lights so that's even more awesome. . . .let's put up several rounds for JD:ernae::ernae::ernae:
 
Okay,

glad you like it, but it may appear different on your system if it is the env.bmp that is causing the problem as I suspect (could be wrong). Make a back up of the ship.mdl file first. :d

Firstly, once you got mdlmat running (if it doesn't you need the dll files), load up the med180s 'ship.mdl' file.

now in the left hand window you'll see a list of materials and the LOD they belong to. LOD 01 is the external model and LOD 02 in this case is the VC*

For the VC entry LOD 02 36 (36 is the material number), highlight it and you'll see the material properties middle right. The one your interested in is the top one 'Diffuse'. use the '>>' to send it to the colour selector, and edit it. The alpha chanel is the one your really interested in, I used 50, but you can experiment. I also changed the other entries to values I usually use to give a very subtle blue tinge. Now use the '<<' to send the material back left. Then the '<< send modified material back' to do just that, 'save updated mdl' and test.

You can edit the ambient and specular if you want, what I do is use the same for ambient as diffuse, but make sure the alpha is 255. Then send this back to the selector, press 'colour selector' and use the slider to edit, send it back to specular. If you want highly visible highlights, make it almost white, for very subtle, almost black.

If you want to do the external model to match, edit LOD 01 15.

Jamie
 
For the tug,

external is LOD 01 35
VC is LOD 02 67

edit as above with similar figures for the alpha channel.

Jamie
 
Let me know how you get on.

I think I might edit the artwork in the tug to something a little more pleasing to the eye, boats don't float mine much. :d

I can't post 3DLights for the Tug as it uses home modified effects, sorry.

Jamie
 
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