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Development of P-51B with Blender

Panic

Members +
Hello Yall,

I wanted to start this thread to show off my P-51B as I use Blender to create it.
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Good to see someone else having a stab at modelling. Should you need any help with awkward bits, there are a number of Blender users building stuff for FSX at FSDeveloper: they're a friendly bunch too.
 
Yeah,

Ive talked with the guys at FSDeveloper before in terms of Blender, nice group of guys willing to help
 
Its nice to see new people still step in to develop new models :encouragement:. I'm sure there will be a lot of support from both the community here and at FSDeveloper.

Success,
Huub
 
Hiya!

Good start, keep going, but first: enable Backface Culling (Display or Shading section in the 'N'-tab), and subsequently invert the normals of the fuselage. You can observe a darker, odd shading on certain parts. That indicates the outside of the faces is pointing inside, simply said.

As I said, good start and keep going!
 
Hey Dutch!
First off got to say I love the aircraft you have made using Blender. Second, with FSX Steam Edition not having the SDK, I substituted the Prepar3d SDK, is there anyway to direct the FSX Toolset for Blender to that SDK?
 
Ok, so after turning on Backface Culling and correcting a lot of normals, I have made progress on the landing gear.





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awesome...good to see you workin on a P51 ...but how about an A36...dont think we have one?...lol...i know i know...no beggin..lol...good work man..
 
I said I was making a B model, but I planned originally on the A-36, Just need to change the nose and belly scoop
 
I said I was making a B model, but I planned originally on the A-36, Just need to change the nose and belly scoop

The skills some of you people have leave me speechless! A P-51A, XP51 or A36 for FSX / P3D would fill an enormous hole.
 
Hi Panic,

For questions regarding the correct SDK to use, I refer to the FSDeveloper forums. I've never investigated this since I've had the luxury of an SDK-equipped FSX:Gold.

If you decide to use the P3D SDK for a higher P3D version, there is a guy (ronh) working on the Blender2P3D toolset.

Nice progress! Do you know about the smooth shading function?

Cheers!
 
Hi Panic,

For questions regarding the correct SDK to use, I refer to the FSDeveloper forums. I've never investigated this since I've had the luxury of an SDK-equipped FSX:Gold.

If you decide to use the P3D SDK for a higher P3D version, there is a guy (ronh) working on the Blender2P3D toolset.

Nice progress! Do you know about the smooth shading function?

Cheers!

No I don't believe i do know about the smooth shading function
 
For future clarification, the difference between an A-36/P-51A and a P-51B/C is not only in the nose and radiator scoop/doghouse areas (and of course many other small details), but the whole fuselage is narrower along the vertical/z-axis on the Allison-engined variants than the Merlin-engined variants, since the lower longerons are designed and spaced differently between these types. The wing on an Allison-engine variant (A-36/P-51A) actually forms the floor in the cockpit, where as because the wing is mounted lower on the Merlin-engined variants, floor panels were added, compensating for the difference in distance.

On the A-36/P-51A, the lower longerons jut-upward from the lower engine mount locations, so that the wing can be mounted high, making everything as streamlined as possible. On the Merlin-engined varaints (P-51B/C/D), the lower longerons were redesigned to carry almost straight back from the lower engine mount locations (same locations as on the A-36/P-51A), so that the wing would be mounted lower - this was so that with the mounting of the vertically-larger Merlin, the lower cowlings/forward carb ducting wouldn't dip below the line of the wing, blocking airflow to the radiator scoop. By mounting the wing lower on the B/C/D, there could be a clean line from the carb intake, down over the bottom of the engine cowlings, over the bottom of the wing, and up to the radiator scoop.

A-36/P-51A fuselage (note lower longeron design):



P-51B/C fuselage (note lower longeron design - the firewall is the same between the A-36/P-51A/P-51B/C, but was shorter above the upper longerons on the D, requiring different upper cowl panels than the B/C):



Again, a P-51A fuselage...



And a P-51B/C fuselage...

 
So what your saying is that the fuselage of the P-51A/A-36 is smaller in terms of the vertical height?
 
Here's a quick update.
After purchasing the Virtual Airplane ebook by witold Jaworski, I decided to redo my P-51A model. Here is what i have so far using different methods from before.
 

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