Has anyone installed any of Jim Dhaenens' scenery in P3D2?
I have and I am getting some bizarre textures and shapes which I think are trees.
VCN-1
Here is an image. This is from NASP.
VCN-1
Crusader
You post set the wheels turning. I bumped the textures to 4096 and everything displays perfectly.
Added: It seems you have to change resolution on each start up. I had to go from 4096 to 1024 to have it display correctly.
At least I know how to overcome the issue.
VCN-1
So you had to change textures to 4096 and back to 1024?? Confused (which doesn't take much at age 60
Yes in order to get it to display correctly.
When I do another restart I have to change the resolution again to have it display correctly.
I have no idea why this works.
VCN-1
Found out if you put the (Fantasy Of Flight LC) at the very top of the scenery.cfg it works flawlesley
That's right. Landclass polys on top of the grass were not shown with ADE so I had to create them separately with SBuilderX and place them on a separate folder. This has to be over the main scenery folder to wor.
As for buildings not showing in Gas's Phenick field, it could be the scenery complexity slider. Some objects might have a tag to show at higher settings of that slider. Try increasing it to see if they appear.
Another issue with many addon sceneries is that the taxiways are buried below the land texture. You can see the taxiway markings but not the concrete or asphalt texture. I have observed this with all the airports I've made with ADE. Scruffyduck is fixing that in the upcoming ADE 1.60 so a recompilation of the AFCAD will be needed.
Check Scruffyduck's blog for better explanation:
http://www.blog.scruffyduck.org.uk/
I noticed just that when I installed my custom airfield 33MO (Leaming Field). Whenever Scruffyduck gets that into v1.60 I'll recompile and retest. It's sort of disconcerting to not have taxiways!Another issue with many addon sceneries is that the taxiways are buried below the land texture. You can see the taxiway markings but not the concrete or asphalt texture. I have observed this with all the airports I've made with ADE. Scruffyduck is fixing that in the upcoming ADE 1.60 so a recompilation of the AFCAD will be needed.