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Ditching in FS9

hawkeye52

Charter Member
Every now and then I find myself having to ditch the bird I'm in, and would like it to be realistic. But, as you know, as soon as you touch the water, FS stops.

Is there a way to disable that "stop"? Or is there a workaround?

- H52
 
I may be wrong....but I think with FS9, it is all or nothing...either you have no crash detection or you have crash detection. There isn't anything that I have seen that would allow belly landings/ditchings.

Wait a minute, isn't there a setting for crash detection sensitivity? If there is, that might be what you want to play with to see what it does.

OBIO
 
You can belly land some aircraft on FS9 but nothing I ahve seen in water. I know one canbelly land most aircraft but only some show any damage as one would see in real life. Off the top of my head, I cannot rememer some of the examples I speak of as I have not tried to do so any time recently.
 
I've done some beautiful ditchings in FS9, but after it's all said and done and I'm just sitting there bobbing like a cork, FS up and suddenly decides it was a crash. :banghead:
 
Wouldn't you also have to have to contact points in the aircraft.cfg that defined float points? Otherwise, it should just register a crash.

Brian
 
If you set it down easy enough it takes a couple of minutes to decide it was a crash.
 
Robert Sanderson's Hurricanes renders wheels up landings the best in FS, in my view - complete with bent prop tips. It's been a while since I tried ditching, but it certainly does a wheels-up forced landing beautifully.

dl
 
I did not know that DL. I had seen that in the promos for the FSX WoP B-17, but I didn't think it was possible in FS9.

WH
 
I believe you at least need scrape points along the bottom of the fuselage. If all you have is the gear points, the plane would likely just keep going under until the Reference Datum (or some other zero point) drops beneath the surface. Once that happens, you're suddenly back in the air.

I know I've ditched one of the default cessnas a time or two and they stay afloat for a short while before they sink. Or at least that's the way I remember it...

If you put float points inside the bottom of the fuselage, you could probably ditch without ever sinking and maybe even take back off.
 
I'll have to try some of these things. I've been fiddling with the old Flying Sub from the Voyage to the Bottom of the Sea show (Simviation). I'd be so cool to get it at least submerged then take off again. I hope I never lose the child in me.
 
Some planes are ditchable, but it would probably be necessary to add "float" points to the contacts. As the plane is not recoverable and cannot takeoff if they are done right, esentially it is a "crash" even if FS does not stop. Play with both scrapes and floats..

Good Luck! t
 
Try this,


Download "a320us.zip" from avsim.com.
To make the plane float, open the "aircraft.cfg" and replace the [contact_points] section with the one below. MAKE A BACKUP OF YOUR "aircraft.cfg" first!
[contact_points]
static_pitch = 0
static_cg_height = 10.9
max_number_of_points = 10
point.0 = 1, 35.5709, 0, -11.1, 1574.8, 0, 1.68, 75, 0.9, 1.167, 0.4, 9, 9.4, 0, 0, 0
point.1 = 1, -6.4, -12, -11.2, 1574.803, 1, 1.68, 0, 1.2, 1.16, 0.3, 11.7, 13, 2, 0, 0
point.2 = 1, -6.4, 12, -11.2, 1574.803, 2, 1.68, 0, 1.2, 1.16, 0.3, 10.2, 12.9, 3, 0, 0
point.3 = 4, 35.5709, 0, -7.1, 3900.8, 0, 1.68, 75, 0.9, 1.167, 0.4, 0, 0, 0, 0, 0
point.4 = 4, -6.4, -12, -4.4, 3900.803, 1, 1.68, 0, 1.2, 1.16, 0.3, 0, 0, 2, 0, 0
point.5 = 4, -6.4, 12, -4.4, 3900.803, 2, 1.68, 0, 1.2, 1.16, 0.3, 0, 0, 3, 0, 0
point.6 = 2, -13.75, -54.58, -0.5, 750.925, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0
point.7 = 2, -13.75, 54.58, -0.5, 750.925, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 0.0, 0.0
point.8 = 2, -71.25, 0.0, 0.75, 750.925, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0
point.9 = 2, 51.67, 0.0, -8.17, 750.925, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0
gear_system_type=1


It works by the way:salute:

Stuart
 
Thanks for all the inputs!

Stewpot, are we to replace the CONTACT POINTS section, or simply add the lines you suggest? If we replace, won't it affect our ability to do a normal landing?

On a related note, is it possible to simply add Float Points to a landplane? The idea being to allow ditching/floating on water while retaining the ability to land normally.

- H52
 
Hi,

On a related note, is it possible to simply add Float Points to a landplane? The idea being to allow ditching/floating on water while retaining the ability to land normally.
Well ... if the "genius" of Microsoft were able to make it with the default Cessna Grand Caravan 208b (amphibious :) ) I guess some others can make it :)
It's many amphibious addon's availables for FS2004 (Canadair 215 .. the Goose .. etc ..)
 
Hawkeye,
I got these revised contact points from a package called 'Miracle on the Hudson' in the Avsim FS9 library. It recreates the A320 flight in which Mr Chesley Sullenberger ditched in the Hudson.

I just backed up my .cfg and REPLACED with the new contact points. I have just been up in the A320 on a UK internal trip and it landed on tarmac exactly as it should.

I can fiddle and tweak .cfg files to a certain extent but adding float points etc to other aircraft is beyond my knowledge .

Regards.....Stuart
 
Excellent point, CLAUDIUS24. Now all STEWPOT and I need is for someone to explain how to go about adding floatpoints to a landplane.

In my case, I'd like to add them to Jens B. Kristensen's C-54/DC-4.

- H52
 
Unless you have some program with the ability to measure the model, there's a lot of trial and error adding points. I don't currently have the link, but I'm sure someone here has one to a tutorial that illustrates how to find point locations by adding lights first.
 
I'm sure I've seen a tutorial lurking on one of the sites which covers locating / adding points- I'll try and find it and post it up.

In the meantime, if hawkeye52 reports he's paddling a 757 down the Missouri, I'll know he's beat me to it.:icon_lol:

Stuart
 
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