Question to all, who REALLY know more about the technical side of the CFS3config - What do these things do:
- dual pass render
- high resolution Z buffer
- index buffer
- vertex buffer
-terrain texture ring blend
-shell casing effect
-environment mapping
I think, it could be helpful to know, so we can get to the best graphic card performances, by switching these on or off individually?
- dual pass render
- high resolution Z buffer
- index buffer
- vertex buffer
-terrain texture ring blend
-shell casing effect
-environment mapping
I think, it could be helpful to know, so we can get to the best graphic card performances, by switching these on or off individually?