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DP Question

OK, I've taken a look into many of my mission Dyn files with wordpad. It seems only Unit Family 2 bombers with a Catagory 3 or 10 (dive bombers) and Catagory 5 (tactical bombers) were switched to Unit Family 1 after editing with MB. Bombers with Unit Family 2, Catagory 2 (level bombers) remain as Unit Family 2 after editing with MB. Any guesses as to why MB changes them to Unit Family 1 after editing? Is it possible that MB considers anything other than level bombers to be fighter bombers and tries to correct what it thinks is a DP mistake?

Only Microsoft knows but maybe play them both ways by leaving their corrections as is and make another one read only so only you can edit it. It might crash if it can’t edit it who knows but if you don’t try new things and study nothing is gonna make any sense.
 
All the things in this thread have been discussed and addressed over the years,even about calming down the AI guns on the bombers.

I remember threads on- why to use 3 instead of 10 for dive bombers-how to glide bomb moving ships-why to use unit_family=2 for bombers and category=2,3,4 or 5 and how it effects the bombers.

The alt for each type is also explained.

Maybe you should look at the perma stickie thread for CFS2,it answers a lot of your questions and was done by some people with knowledge of the sim and shared it over the last 22 or more years.

But what do I know?In some people's minds I'm just woman that knows nothing about flight sims and flying.

Hiede
 
OK, I've taken a look into many of my mission Dyn files with wordpad. It seems only Unit Family 2 bombers with a Catagory 3 or 10 (dive bombers) and Catagory 5 (tactical bombers) were switched to Unit Family 1 after editing with MB. Bombers with Unit Family 2, Catagory 2 (level bombers) remain as Unit Family 2 after editing with MB. Any guesses as to why MB changes them to Unit Family 1 after editing? Is it possible that MB considers anything other than level bombers to be fighter bombers and tries to correct what it thinks is a DP mistake?

I think the idea is that often smaller and more agile bombers did actually engage in combat with fighters, especially after dropping their bombs, especially if they were not fast enough to run away. The air and cfg file also play an important part in the AI behaviour, and there are plenty of nicely made aircraft that have unrealistic weight or inertia values, or control surface movement/effectiveness etc that affect their behaviour. The aircraft category is only a part of what determines the AI behaviour. There is also clearly a build tin random element that affects behaviour and can often be misleading and lead to false conclusions .
 
I think the idea is that often smaller and more agile bombers did actually engage in combat with fighters, especially after dropping their bombs, especially if they were not fast enough to run away. The air and cfg file also play an important part in the AI behaviour, and there are plenty of nicely made aircraft that have unrealistic weight or inertia values, or control surface movement/effectiveness etc that affect their behaviour. The aircraft category is only a part of what determines the AI behaviour. There is also clearly a build tin random element that affects behaviour and can often be misleading and lead to false conclusions .

People forget this is still just a game and some compromises have to be made for the aircraft to do their job the right way.

The 1% planes were supposed to be as close as could be to the real thing,but the dive bombers and other bombers had problems attacking targets.

The Beaufighter by Bismark 13 in 2009 would just gain alt.when it was supposed to attack .It was set at Cat 4.The problem was the air file and the MOI.The person that made the air file said it was to specs and that is was a dp file problem.Well in 30 minutes Talon put in a new air file and it worked and just needed some fine tuning.Pen32Win made the adjustments and by the end of that day all worked fine.

I just looked at the thread by Talon from March 2009 when the Beaufighter was released,it explains a lot.

I've been around CFS2 since 2002 and know more about it then you think,I just don't say much.

Hiede
 
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