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DP Question

skylane

Charter Member
Good Afternoon!

I was playing with the MVG Italian Wings CR-42, and found a problem with the fighter-bomber Version:
When I load the bombs, they appear on the visual model, but they do not appear in the bombs count in the HUD mode. I can select and drop them, then they disappear from the visual, but there´s no explosion on the ground, as they are apparently not there.

Here is a copy of the DP;

[BOXES]
box.0=%box_name.0%,-0.74,-1.5,0.99,0.72,0.58,2.46,33,34,35,36,53,54,55,56
box.1=%box_name.1%,-0.73,-1.48,-0.86,0.73,0.59,0.97,37,38,39,40,57,58,59,60
box.2=%box_name.2%,-0.34,-0.91,-1.65,0.34,0.82,-0.92,17,18,19,20,21,22,23,24,97,98,99,100,101,102,103,104
box.3=%box_name.3%,-4.79,1.11,-1.32,0,1.31,0.83,25,26,27,28,29,30,31,32
box.4=%box_name.4%,-5.8,1.12,-1.01,-4.79,1.32,0.55,1,2,3,4,5,6,7,8,81,82,83,84,85,86,87,88
box.5=%box_name.5%,0,1.11,-1.32,4.79,1.31,0.83,9,10,11,12,13,14,15,16,89,90,91,92,93,94,95,96
box.6=%box_name.6%,4.78,1.12,-1.01,5.8,1.32,0.55,41,42,43,44,61,62,63,64
box.7=%box_name.7%,-3.75,-1.45,-1.75,-0.74,-1.31,0.6,45,46,47,48,65,66,67,68
box.8=%box_name.8%,0.74,-1.45,-1.75,3.75,-1.31,0.6
box.9=%box_name.9%,-0.73,-1.44,-1.81,0.71,0.6,-0.86
box.10=%box_name.10%,-0.65,-1.24,-3.64,0.63,0.48,-1.8,73,74,75,76,113,114,115,116
box.11=%box_name.11%,-0.44,-0.89,-6.68,0.46,0.2,-5.44,49,50,51,52,69,70,71,72
box.12=%box_name.12%,-0.56,-1.11,-5.44,0.58,0.38,-3.62
box.13=%box_name.13%,-2.4,-0.4,-5.93,-0.45,-0.24,-4.86
box.14=%box_name.14%,0.45,-0.39,-5.93,2.4,-0.24,-4.86
box.15=%box_name.15%,-0.1,0.22,-6.32,0.09,1.74,-4.8
box.16=%box_name.16%,-1.5,-3.05,0.24,-0.7,-1.47,0.97
box.17=%box_name.17%,0.7,-3.05,0.24,1.5,-1.45,0.97
[SYSTEMS]
system.0=%system_name.0%,410,0
system.1=%system_name.1%,205,2
system.2=%system_name.2%,307,3
system.3=%system_name.3%,102,7
system.4=%system_name.4%,76,8
system.5=%system_name.5%,25,9
system.6=%system_name.6%,102,10
system.7=%system_name.7%,410,18
system.8=%system_name.8%,25,19
system.9=%system_name.9%,76,20
system.10=%system_name.10%,76,22
system.11=%system_name.11%,410,23
system.12=%system_name.12%,153,28
system.13=%system_name.13%,410,30
system.14=%system_name.14%,153,35
system.15=%system_name.15%,120,15
system.16=%system_name.16%,128,25
system.17=%system_name.17%,205,45
system.18=%system_name.18%,25,26
system.19=%system_name.19%,153,27
system.20=%system_name.20%,128,29
system.21=%system_name.21%,120,12
system.22=%system_name.22%,205,31
system.23=%system_name.23%,128,32
system.24=%system_name.24%,25,33
system.25=%system_name.25%,153,34
system.26=%system_name.26%,128,36
system.27=%system_name.27%,410,37
system.28=%system_name.28%,410,38
system.29=%system_name.29%,205,41
system.30=%system_name.30%,153,39
system.31=%system_name.31%,153,40

[BOXMAPS.0]
; Box = Nose
boxmap.0=50,0
boxmap.1=40,3

[BOXMAPS.1]
; Box = Fuselage
boxmap.0=30,10
boxmap.1=40,18
boxmap.2=5,7
boxmap.3=10,2
boxmap.4=15,45

[BOXMAPS.2]
; Box = Pilot
boxmap.0=100,8

[BOXMAPS.3]
; Box = Port Wing
boxmap.0=40,23
boxmap.1=5,26
boxmap.2=10,28
boxmap.3=10,29

[BOXMAPS.4]
; Box = Port Wing Tip
boxmap.0=100,28

[BOXMAPS.5]
; Box = Starboard Wing
boxmap.0=40,30
boxmap.1=10,31
boxmap.2=15,32
boxmap.3=5,33
boxmap.4=10,34
boxmap.5=10,35
boxmap.6=10,36

[BOXMAPS.6]
; Box = Starboard Wing Tip
boxmap.0=100,35

[BOXMAPS.7]
; Box = Lower Port Wing
boxmap.0=40,23
boxmap.1=10,23

[BOXMAPS.8]
; Box = Lower Starboard Wing
boxmap.0=40,30
boxmap.1=10,35

[BOXMAPS.9]
; Box = Cockpit
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=30,18
boxmap.3=10,9

[BOXMAPS.10]
; Box = Fuselage rear section
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,18

[BOXMAPS.11]
; Box = Tail
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,37

[BOXMAPS.12]
; Box = Tailcone
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,38

[BOXMAPS.13]
; Box = Port Elevator
boxmap.0=100,39

[BOXMAPS.14]
; Box = Starboard Elevator
boxmap.0=100,40

[BOXMAPS.15]
; Box = Rudder
boxmap.0=100,41

[BOXMAPS.16]
; Box = Port Gear
boxmap.0=20,27

[BOXMAPS.17]
; Box = Starboard Gear
boxmap.0=20,34

[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,6,

[EFFECTS.1]
; System = Oil Reservoir
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_oilleak_m,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,

[EFFECTS.2]
; System = Engine
Location = 0,0,0
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=30,LIBRARY,fx_engfire_m,
effect.2=60,LIBRARY,fx_engfire_l,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,7,

[EFFECTS.3]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=60,LIBRARY,fx_intsmoke,
effect.2=95,LIBRARY,fx_airexpl_m,
effect.3=100,BREAK,,

[EFFECTS.4]
; System = Pilot
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,DEATH,,

[EFFECTS.5]
; System = Radio
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.6]
; System = Fuel Tank
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_l,
effect.2=95,LIBRARY,fx_airexpl_s,
effect.3=100,BOMB,,

[EFFECTS.7]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,

[EFFECTS.8]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.9]
; System = Bomb Release
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.10]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.11]
; System = Port Wing Structure
Location = 0,0,0
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,1,

[EFFECTS.12]
; System = Port Wing Tip Structure
Location = 0,0,0
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_wingfire,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,4,

[EFFECTS.13]
; System = Starboard Wing Structure
Location = 0,0,0
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,2,

[EFFECTS.14]
; System = Starboard Wing Tip Structure
Location = 0,0,0
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,5,

[EFFECTS.15]
; System = Port Fuel Tank
Location = 0,0,0
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=30,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_s,
effect.7=100,BOMB,,

[EFFECTS.16]
; System = Port Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.17]
; System = Machine Guns
effect.0=50,LIBRARY,fx_intsmoke,
effect.1=100,BREAK,,

[EFFECTS.18]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.19]
; System = Port Gear
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.20]
; System = Port Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.21]
; System = Starboard Fuel Tank
Location = 0,0,0
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_l,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=10,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=100,BOMB,,

[EFFECTS.22]
; System = Starboard Guns
effect.0=50,LIBRARY,fx_gastank_s,
effect.1=95,LIBRARY,fx_airexpl_l,
effect.2=100,BREAK,,

[EFFECTS.23]
; System = Starboard Flap
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.24]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.25]
; System = Starboard Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.26]
; System = Starboard Aileron
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.27]
; System = Tail (fwd) Structure
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.28]
; System = Tail (rear) Structure
Location = 0,0,0
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,3,

[EFFECTS.29]
; System = Rudder
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,12,

[EFFECTS.30]
; System = Port Elevator
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.31]
; System = Starboard Elevator
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[GUNSTATIONS]
; Machine Guns
gunstation.0=0,45,1,0.09,760,2,0.02,400,2,40,1d1*13,0,0.45,1.2,0.149810345982293,0,0,0,0,0,0,1.29
; Bomb
gunstation.1=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

[guns.0]
gun.0=500,-0.1,0,0,0,0,1,500
gun.1=500,0.1,0,0,0,0,1,500

[guns.2]
gun.0=2,0,0,0,0,0,0,0

[HARDPOINTS]
mount.0= 2.06,-0.55, 0.45
mount.1=-2.06,-0.55, 0.45

[PAYLOADS]
payload.0=Guns Only
payload.1=50kg Bombs
payload.2=100kg Bombs

[PAYLOAD.0]

[PAYLOAD.1]
mount.0=WEP_WD_IT_50kg, 1, 1
mount.1=WEP_WD_IT_50kg, 1, -1

[PAYLOAD.2]
mount.0=WEP_WD_IT_100kg, 1, 1
mount.1=WEP_WD_IT_100kg, 1, -1

[MISC_DATA]
unit_family=1
category=1
allegiance=2
max_group_size=8
min_speed=240
cruise_speed=405
max_speed=607
min_alt=50
cruise_alt=5893
max_alt=8839
entered_service=11/1/40
crew=1

[STRINGS]
"box_name.0"=Nose
"box_name.1"=Fuselage
"box_name.2"=Pilot
"box_name.3"=Port Wing
"box_name.4"=Port Wing Tip
"box_name.5"=Starboard Wing
"box_name.6"=Starboard Wing Tip
"box_name.7"=Lower Port Wing
"box_name.8"=Lower Starboard Wing
"box_name.9"=Cockpit
"box_name.10"=Fuselage rear section
"box_name.11"=Tail
"box_name.12"=Tailcone
"box_name.13"=Port Elevator
"box_name.14"=Starboard Elevator
"box_name.15"=Rudder
"box_name.16"=Port Gear
"box_name.17"=Starboard Gear
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Engine
"system_name.3"=Hydraulics Reservoir
"system_name.4"=Pilot
"system_name.5"=Radio
"system_name.6"=Fuel Tank
"system_name.7"=Fuselage Structure
"system_name.8"=Rudder Cntrl Cable
"system_name.9"=Bomb Release
"system_name.10"=Elevator Cntrl Cable
"system_name.11"=Port Wing Structure
"system_name.12"=Port Wing Tip Structure
"system_name.13"=Starboard Wing Structure
"system_name.14"=Starboard Wing Tip Structure
"system_name.15"=Port Fuel Tank
"system_name.16"=Port Flap
"system_name.17"=Machine Guns
"system_name.18"=Port Ail. Cntrl Cable
"system_name.19"=Port Gear
"system_name.20"=Port Aileron
"system_name.21"=Starboard Fuel Tank
"system_name.22"=Starboard Guns
"system_name.23"=Starboard Flap
"system_name.24"=Starboard Ail. Cntrl Cable
"system_name.25"=Starboard Gear
"system_name.26"=Starboard Aileron
"system_name.27"=Tail (fwd) Structure
"system_name.28"=Tail (rear) Structure
"system_name.29"=Rudder
"system_name.30"=Port Elevator
"system_name.31"=Starboard Elevator
; DPED Version 1.20


Could someone with a good knowledge of DPs please tell me what is wrong here?

Thanks!

skylane
 
Skylane, the second payload summary is missing. Don't know why its necessary, but the end of the DP should look like this:

"system_name.31"=Starboard Elevator
"payload_name.0"=Guns Only
"payload_name.1"=50kg Bombs
"payload_name.2"=100kg Bombs


; DPED Version 1.20
 
Your bombs gun station is numbered 1 - gunstation.1

Your bomb stations description [Guns.2] is numbered 2. It is looking for a gun station number 2 -- which you don't have. Change it to [Guns.1]


Although it is out of sequence, the payload names are in the .dp file.
[PAYLOADS]
payload.0=Guns Only
payload.1=50kg Bombs
payload.2=100kg Bombs
So I bet the names do show up in the HUD once the gunstation and the bomb description match numbers. Regardless, they do belong at the end of the [STRINGS] section like Bearcat says.

Let us know , OK?
 
Thank you, Bearcat and Kurt!

I corrected the sequence and added the information at the end.
Now everything works as it should! I have my bombs!

Cheers,
Skylane
 
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