I absolutely love the Q4, but freeware options are limited to either PAD or Dreamwings. PAD has a nice panel and VC, but external details are lacking - in my opinion... So I loaded up the DW version and found that the flight files needed a little, umm, help. The first thing I noticed was that the plane took forever to get off the ground. Then when it was airborne, it was flying close to 5° nose high despite having the elevator trim set several notches nose-down. I increased the prop thrust and cruise lift scalars by 25%, and that make things a little better, but I ended up still pitching nose up on takeoff, resulting in a high speed stall. Then I looked at the weight and balance section and noticed that both the datum and noticed that they were at model center. I looked at the plane in the preview window and noticed that the center was near the back of the wing chord. I adjusted the datum six feet forward, then pushed the lights back the same amount to keep them from floating ahead of the wingtips. The result of these tweaks is that I can now get off the ground without running through the grass at the end of a 10,000' runway, and at close to max weight, she holds about 1° nose up at 250 KIAS and 2,500' ASL (where the air is thicker) with close to neutral trim. I also increased the spoiler drag in the air file, but I haven't tested that yet.
So my question is this: Does anyone know of a revised set of air files that would better reflect how the plane should really fly? I'm guessing that there are probably some engine and geometry tweaks that could be done without having to make such drastic adjustments to the scalars, but I just don't have the skills to make those tweaks.
Edit: It looks like I'm still not getting off the ground as quick as I should. I found this page that says I should be able to get airborne in less than 5K':
http://www2.bombardier.com/q400/en/specifications.jsp
So my question is this: Does anyone know of a revised set of air files that would better reflect how the plane should really fly? I'm guessing that there are probably some engine and geometry tweaks that could be done without having to make such drastic adjustments to the scalars, but I just don't have the skills to make those tweaks.
Edit: It looks like I'm still not getting off the ground as quick as I should. I found this page that says I should be able to get airborne in less than 5K':
http://www2.bombardier.com/q400/en/specifications.jsp