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drop tanks

PJMack

Charter Member
I need help removing drop tanks. I alpha outed the tanks but would prefer to remove them completely. The tanks have their own bmp so I think that if I narrow down the setmaterial I can do it. Any ideas?:ernae:
 
You may be able to track down the parts in MDLmat & render them invisible. I did that with Akemi's Ki-45 to remove the nose cannon. It 'removed' all of the guns however so I made new replacements tor the ones that I needed & added them as weapons. What aircraft are you working on?
 
Hi PJ,
I found some notes that were saved a couple of years back. IIRC the joy was in finding the correct part. Usually the drops have a very short mat list below the part number call up.
Once you find it this does work nicely. :ernae:

Reply From bearcat241 (method to remove bombs/drop tanks also no ground shadows.)

That's right MDK...here's a sample of what a new transparent material would look like in scasm, added to the MaterialsList:

0.0000000000 0.0000000000 0.0000000000 0.0000000000 0.0000000000 0.0000000000 0.0000000000 0.0000000000 0.0000000000 0.0000000000 0.0000000000 0.0000000000 0.0000000000 0.0000000000 0.0000000000 0.0000000000 0.0000000000
;0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

You would next locate the part and its SetMaterial( XX XX ). Using (11 5) for example in the SetMaterial parenthesis, you change the materialslist number 11 to the sequential, zero-based number of the new material, say 27, counting down the order of the list to its new position at the bottom. You change the texture bmp number--again, zero-based--to -1 to disable the usage of any bmp here at all. So the final would be (27 -1).


Dave
 
Thanks for pulling up that old post excerpt DV...you keep good notes, eh? That's another conversion tip i collected privately from the Zen master Ivan over the years. I'd long forgotten that post. Once you do that thing a couple of times it becomes pretty easy. But be warned - sometimes the new transparent material of the tanks can create a "hole" in the shadow of the model where the tanks should be. In general it works out well and i've only seen this in happen with maybe three out of ten that needed tank work. FS models with animated "droppable" tanks are much easier to deal with - kill the animation in conversion and the tanks permanently vanish on their own.
 
BC,

Have you ever tried to remove the tanks from Sky Unlimited's P38?
It did not work for this model L.

PJMACK15:monkies:
 
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