• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

duplicate attributes

gosd

Charter Member
Using the xmlWrench on one of my effect.xml in found a few lines with double attributes, but I do not know which one to delete. So here are the lines:

<Afterburner_rato ClassName="ParticleEffect" InitialDelay="19.5" EmitterShape="Sphere" EmitterRadius="0" EmitterLifetime="36.5" EmitterPosX="-.05" EmitterPosY="0" EmitterPosZ="0" ZBias="0.0" EmissionAngleHoriz="180" EmissionAngleVert="93" EmissionSpread="8" EmissionRate="800" EmissionRateVar="100" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".08" LifetimeVar=".01" Speed="25" SpeedVar="3" MaxSpeed="600" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0" DragDelay="0.0" InheritVelocity=".96" Size=".2" SizeVar="0" MaxSize=".015" MaxSizeVar="0" GrowRate="0" GrowRateVar="0" RotationRate="100" RotationRateVar="50" FadeInTime=".03" InitialColor="233 237 237" InitialAlpha="0" Color="225 235 240" Alpha="40" FadeOutTime=".06" FinalColor="216 216 216" FinalAlpha="0" Texture="fireball_additive2.dds" BlendMode="Add"/>

<rato_smoketrail_short_1 ClassName="ParticleEffect" EmitterShape="sphere" InitialDelay="20" EmitterRadius="0" EmitterLifetime="25.5" EmitterPosX="-.05" EmitterPosY="0" EmitterPosZ="-2.0" ZBias="0.0" EmissionAngleHoriz="180" EmissionAngleVert="93" EmissionSpread="0" EmissionRate="200" EmissionRateVar="0" InitialDelay="30.5" InitialCount="0" MinDistance="30" MaxDistance="320" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".35" LifetimeVar="0.6" Speed="0" SpeedVar="0" MaxSpeed="0" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size="1.0" SizeVar="0.9" MaxSize="200.0" MaxSizeVar="3.0" GrowRate="10.0" GrowRateVar=".05" RotationRate="1.0" RotationRateVar="8" FadeInTime="0" InitialColor="255 255 255" InitialAlpha="300" Color="255 255 255" Alpha="300" FadeOutTime="10.0" FinalColor="255 255 255" FinalAlpha="400" Texture="SmokePuff01.dds" BlendMode="QuadSprite"/>

<rocket_exhaust_rato ClassName="ParticleEffect" InitialDelay="20" EmitterShape="sphere" EmitterRadius="0" EmitterLifetime="25.5" EmitterPosX="0" EmitterPosY="0.0" EmitterPosZ="-1" ZBias="0.0015" EmissionAngleHoriz="180" EmissionAngleVert="0" EmissionSpread="30" EmissionRate="400" EmissionRateVar="0" InitialDelay="0" InitialCount="0" MinDistance="0" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".35" LifetimeVar=".03" Speed=".01" SpeedVar="0" MaxSpeed="1000" MaxSpeedVar="0.0" Accel="-1.5" AccelVar="0.0" AccelTime="1" Gravity="0" Drag=".001" DragDelay="2" InheritVelocity="0" Size="1" SizeVar=".3" MaxSize="30" MaxSizeVar="10" GrowRate="50" GrowRateVar="10" RotationRate="30" RotationRateVar="15" FadeInTime="0" InitialColor="67 47 41" InitialAlpha="180" Color="135 133 133" Alpha="100" FadeOutTime="3" FinalColor="135 133 133" FinalAlpha="0" Texture="cloudpuff.DDS" BlendMode="QuadSprite"/>

<Afterburner_rato_blitz ClassName="ParticleEffect" InitialDelay="44.5" EmitterShape="Sphere" EmitterRadius="0" EmitterLifetime="55" EmitterPosX="-.05" EmitterPosY="0" EmitterPosZ="1.0" ZBias="0.0" EmissionAngleHoriz="180" EmissionAngleVert="93" EmissionSpread="8" EmissionRate="800" EmissionRateVar="100" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".08" LifetimeVar=".01" Speed="25" SpeedVar="3" MaxSpeed="600" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0" DragDelay="0.0" InheritVelocity=".96" Size=".2" SizeVar="0" MaxSize=".015" MaxSizeVar="0" GrowRate="0" GrowRateVar="0" RotationRate="100" RotationRateVar="50" FadeInTime=".03" InitialColor="233 237 237" InitialAlpha="0" Color="225 235 240" Alpha="40" FadeOutTime=".06" FinalColor="216 216 216" FinalAlpha="0" Texture="fireball_additive2.dds" BlendMode="Add"/>

<ratoblitz_smoketrail_long_1 ClassName="ParticleEffect" InitialDelay="45" EmitterShape="sphere" EmitterRadius="0" EmitterLifetime="54.5" EmitterPosX="-.05" EmitterPosY="0" EmitterPosZ="-.50" ZBias="0" EmissionAngleHoriz="180" EmissionAngleVert="93" EmissionSpread=".1" EmissionRate="200" EmissionRateVar="0" InitialDelay="30.5" InitialCount="0" MinDistance="30" MaxDistance="320" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".35" LifetimeVar="0.6" Speed="0" SpeedVar="0" MaxSpeed="0" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size="1.0" SizeVar="0.9" MaxSize="200.0" MaxSizeVar="5.0" GrowRate="10.0" GrowRateVar=".05" RotationRate="1.0" RotationRateVar="1.0" FadeInTime="0" InitialColor="255 255 255" InitialAlpha="300" Color="255 255 255" Alpha="300" FadeOutTime="10.0" FinalColor="255 255 255" FinalAlpha="400" Texture="smokepuff05.dds" BlendMode="QuadSprite"/>

<ratoblitz_smoketrail_short_1 ClassName="ParticleEffect" EmitterShape="sphere" InitialDelay="45" EmitterRadius="0" EmitterLifetime="54.5" EmitterPosX="-.05" EmitterPosY="0" EmitterPosZ="-.50" ZBias="0.0" EmissionAngleHoriz="180" EmissionAngleVert="93" EmissionSpread="0" EmissionRate="200" EmissionRateVar="0" InitialDelay="30.5" InitialCount="0" MinDistance="30" MaxDistance="320" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".35" LifetimeVar="0.6" Speed="0" SpeedVar="0" MaxSpeed="0" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size="1.0" SizeVar="0.9" MaxSize="200.0" MaxSizeVar="3.0" GrowRate="10.0" GrowRateVar=".05" RotationRate="1.0" RotationRateVar="8" FadeInTime="0" InitialColor="255 255 255" InitialAlpha="300" Color="255 255 255" Alpha="300" FadeOutTime="10.0" FinalColor="255 255 255" FinalAlpha="400" Texture="SmokePuff01.dds" BlendMode="QuadSprite"/>

<rocket_exhaust_ratoblitz ClassName="ParticleEffect" InitialDelay="45" EmitterShape="sphere" EmitterRadius="0" EmitterLifetime="54.5" EmitterPosX="0" EmitterPosY="0.0" EmitterPosZ="-1.0" ZBias="0.0015" EmissionAngleHoriz="180" EmissionAngleVert="0" EmissionSpread="30" EmissionRate="400" EmissionRateVar="0" InitialDelay="0" InitialCount="0" MinDistance="0" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".35" LifetimeVar=".03" Speed=".01" SpeedVar="0" MaxSpeed="1000" MaxSpeedVar="0.0" Accel="-1.5" AccelVar="0.0" AccelTime="1" Gravity="0" Drag=".001" DragDelay="2" InheritVelocity="0" Size="1" SizeVar=".3" MaxSize="30" MaxSizeVar="10" GrowRate="50" GrowRateVar="10" RotationRate="30" RotationRateVar="15" FadeInTime="0" InitialColor="67 47 41" InitialAlpha="180" Color="135 133 133" Alpha="100" FadeOutTime="3" FinalColor="135 133 133" FinalAlpha="0" Texture="cloudpuff.DDS" BlendMode="QuadSprite"/>
 
Using the xmlWrench on one of my effect.xml in found a few lines with double attributes, but I do not know which one to delete. So here are the lines:

Hi gosd,

don't delete these "duplicate attributes". It is a weakness of using XML wrench - it cannot properly analyse the effects.xml. Don't even bother trying to use an xml editor on the effects.xml file.

The best way to find real duplicate entries in the effects.xml file is to use Oki's method of arranging all the effects in alphabetical order - even then you have to read each entry very carefully to ensure what you have is really a duplicate effect.

There is IIRC a post in the knowledgebase sticky about how to arrange the effects.xml in alphabetical order.

HTH :encouragement:
 
Back
Top