Dont know if any you Gents have worked a "damage" model for a mission before, but I'm trying to create a flaming and/or smoking Arizona for my "Pearl" mission. There is text at the bottom of the xdp for the wake and smoke-stack effects that I'm trying to use.
Only problem here is, creating a long-lasting effect. Currently what happens when I use the "Track" line, it stops after only 30 or 40 seconds. I would like to get it to last through the mission,(or untill the Jap AI kill it).
Currently this is what I have;
<Effect Type="Track" EffectName="ship_damage_fireball_mid_lrg" PosZ="5.5" PosY="23"/>
<Effect Type="Track" EffectName="ship_damage_smoke_mid_lrg" PosZ="5.5" PosY="23"/>
<Effect Type="Track" EffectName="fx_wake_g_cruiser" MinVel="5" MaxVel="100"/>
Any knowledge for a damage model would be great! <<S>>
Wyld45
Only problem here is, creating a long-lasting effect. Currently what happens when I use the "Track" line, it stops after only 30 or 40 seconds. I would like to get it to last through the mission,(or untill the Jap AI kill it).
Currently this is what I have;
<Effect Type="Track" EffectName="ship_damage_fireball_mid_lrg" PosZ="5.5" PosY="23"/>
<Effect Type="Track" EffectName="ship_damage_smoke_mid_lrg" PosZ="5.5" PosY="23"/>
<Effect Type="Track" EffectName="fx_wake_g_cruiser" MinVel="5" MaxVel="100"/>
Any knowledge for a damage model would be great! <<S>>
Wyld45