I think some of these were answered by the document I posted earlier. The viewing angle is frustrating, it appears to be hard coded as a way of freeing up PC resources by not rendering effects off screen, which is normally fine, but with something like a flare is less than ideal. In addition to what is detailed in the above mentioned document, Ankor's shaders now by default apply ambient lighting to effect textures, meaning that at night they will be pretty dark, which is great for things like spent shells, smoke, etc. For things that would remain bright at night, like lights, fires, and flares, the textures for those effects can be added to a list of full bright sprites found in the texture magic.ini. Just make sure you only add the actual fire or flare texture, and not associated smoke or other textures or it may look odd.