Daiwilletti
Charter Member
Hi Slipstream,
thought I'd reply here rather than highjack Jaycee's thread any further. [quote hi daiwilletti. from the rexplaination, i'll assume the anwser is. its still in idea form.i didn't want to burst your bubble but for the 6 years i've been here this idea has been brought up every year,at least once.lot of us were working on different approches to a solution.the finial posting around 2 years ago was this; the gun would have to be scrach built. 2 emmiters would have to be placed on each side of the center line of the bore of the barrel.that would allow 2 different types of ammo to be used in one barrel.but the project went neverware.]
I don't think you've burst any bubble, we seem to be saying the same thing. However also note that for an existing two or four-gunned AA model, there's no need to get so complicated. It's all about symmetry. So long as the multiple barrels are even numbered you only have to go into the xdp and assign half to a shell or cannon firing weapon, and half to a flak_gun, and make sure the rate of fire in the round's xdp is accurate for the modelled AA gun, not the selected gun type in the xdp.
Really can't see how it would fail, in fact as I said I seem to recall getting a few bullet holes to appear but it was a wee while ago and I've been distracted with other things in real life.
cheers
D
thought I'd reply here rather than highjack Jaycee's thread any further. [quote hi daiwilletti. from the rexplaination, i'll assume the anwser is. its still in idea form.i didn't want to burst your bubble but for the 6 years i've been here this idea has been brought up every year,at least once.lot of us were working on different approches to a solution.the finial posting around 2 years ago was this; the gun would have to be scrach built. 2 emmiters would have to be placed on each side of the center line of the bore of the barrel.that would allow 2 different types of ammo to be used in one barrel.but the project went neverware.]
I don't think you've burst any bubble, we seem to be saying the same thing. However also note that for an existing two or four-gunned AA model, there's no need to get so complicated. It's all about symmetry. So long as the multiple barrels are even numbered you only have to go into the xdp and assign half to a shell or cannon firing weapon, and half to a flak_gun, and make sure the rate of fire in the round's xdp is accurate for the modelled AA gun, not the selected gun type in the xdp.
Really can't see how it would fail, in fact as I said I seem to recall getting a few bullet holes to appear but it was a wee while ago and I've been distracted with other things in real life.
cheers
D