End of Mission Issue

C

CaptainScott

Guest
I've had this happen to me twice now. As usual, I'm getting the tar beaten out of me by enemy aircraft. My plane is going down, first under control, then I begin to lose control. At that point, the game exits and I am directed to the next mission. I am fairly certain that I would have crashed and burned had the game been allowed to continue. I believe in both instances I've heard the death/wound "bark," though it's been faint and I wasn't altogether sure that it was me or someone else in the dogfight who got hit.

Has anyone else experienced this? Perhaps it's the death setting I am on (normal) that is causing this?

I guess I don't mind too much. The game is bloody hard enough as it is...I think a bit too hard sometimes.
 
Hi Captain Scott,

I know ive also had the same thing happen or to the point of crashing out of control(after being blown to bits) but my difference is that every time i hit the ground in some form or another..hitting the ground and then thats it.. back to the main screen to decide your fate.. would be interesting to see if you did indeed die or lie there for a minute in burning wreckage though.. :faint::help: one other thing that i personally would like to see improved if possible while we are on this topic is when your dead its just a black screen.. The music is very good sets the mood of being final.. But a funeral procession or something along these lines (I guess im thinking about the ending in RB3d) just my 2 Cents worth in and it is in no way a criticism.. just thinking out loud i guess ;)

:ernae::friday: Blue 781
 
I'm not fond of the way the game dumps you out to the interface screen before a natural conclusion is obtained, but I believe it's the way the engine works. As soon as the game detects that your a/c is "destroyed" it terminates the program.

Personally I'd rather see the whole shebang through to the end, a/c stationary on the deck (in whatever condition), and then a manual termination. Could be a problem in a burning wreck though, because logically you'd burn to death if in there too long. Hitting "Flight Over" in that case would be analogous to scrambling clear of the wreck (with your broken legs if wounded).

The engine takes all that into account automatically from the point the a/c is no longer a viable entity (destroyed). Just wish it did it from the point the a/c was stationary on the ground, rather than when it was still in the air.
 
It's working as planned basically, but yes the game switches you back to the manager a few seconds after you are dead, or your craft is a write off in flight i.e. you're dead.

We can elongate that some but would have to test the consequences.
 
Perhaps it's the death setting I am on (normal) that is causing this?

The 'normal' workshop setting for death is a 'death on a dice roll' setting, so certainly you are going to get a random result.

If the dice roll comes up favourable then your pilot that experienced a sure-death event in the game will kept alive.

I have been trying the 'dead is dead' setting and find it is working very well. Seems to have been tweaked from Phase 2 (or is it my imagination?) Now every little crash doesn't seem to kill you outright like it did in Phase 2.
 
The 'normal' workshop setting for death is a 'death on a dice roll' setting, so certainly you are going to get a random result.

If the dice roll comes up favourable then your pilot that experienced a sure-death event in the game will kept alive.

I have been trying the 'dead is dead' setting and find it is working very well. Seems to have been tweaked from Phase 2 (or is it my imagination?) Now every little crash doesn't seem to kill you outright like it did in Phase 2.

I considered trying the "dead is dead" setting and your comment makes me even more resolved to do so now. Thanks for your input (and those of the others who responded).
 
It's working as planned basically, but yes the game switches you back to the manager a few seconds after you are dead, or your craft is a write off in flight i.e. you're dead.

We can elongate that some but would have to test the consequences.

I don't mind the flight ending before I hit the ground when my plane "has become basically unflyable" as it says in the replay. I can't argue with that--none of the controls work and it's just a die roll to see if I somehow survive the crash.

What does annoy me, however, is that you get kicked back to the campaign menu as soon as you stop rolling if you don't land on an airfield. I'm talking about a perfectly good forced landing, not a crash, you don't even drag a wingtip, but it happens to be in a clear patch of ground somewhere out in the boonies. As soon as you stop, your plane is declared destroyed in a crash, even if it's still in 1 piece, and back you go to the campaign menu.

This annoys me because I want to take a screenshot of my shot-up, smoking bird to show what I managed to survive. I've tried pausing the game just before I stop rolling to take pics, but because the plane is so badly damaged, I'm having to hold a lot of strange control positions to keep it upright, and I can never get those right again after taking my hands off the HOTAS for photography. Thus, I usually buy it right after I unpause after the screenshots.

Besides, having to pause for screenshots at this critical juncture is a real buzz-kill. I want to complete the landing, then get out and kiss the ground, and THEN take a screenshot. No interruptions along the way :).
 
I don't mind the flight ending before I hit the ground when my plane "has become basically unflyable" as it says in the replay. I can't argue with that--none of the controls work and it's just a die roll to see if I somehow survive the crash.

What does annoy me, however, is that you get kicked back to the campaign menu as soon as you stop rolling if you don't land on an airfield. I'm talking about a perfectly good forced landing, not a crash, you don't even drag a wingtip, but it happens to be in a clear patch of ground somewhere out in the boonies. As soon as you stop, your plane is declared destroyed in a crash, even if it's still in 1 piece, and back you go to the campaign menu.

This annoys me because I want to take a screenshot of my shot-up, smoking bird to show what I managed to survive. I've tried pausing the game just before I stop rolling to take pics, but because the plane is so badly damaged, I'm having to hold a lot of strange control positions to keep it upright, and I can never get those right again after taking my hands off the HOTAS for photography. Thus, I usually buy it right after I unpause after the screenshots.

Besides, having to pause for screenshots at this critical juncture is a real buzz-kill. I want to complete the landing, then get out and kiss the ground, and THEN take a screenshot. No interruptions along the way :).

If it kicks you out on landing it means that your craft is now sufficiently damaged to not fly again - IOW you will not be able to take-off again.

Try it - take off and land in a healthy craft - you should be able to take off again no problem.
But if you land a damaged craft 9/10 - its game -over.

We are looking at extending the exit time soon.

WM
 
Try it - take off and land in a healthy craft - you should be able to take off again no problem. But if you land a damaged craft 9/10 - its game -over.

Yeah, but landing an undamaged plane out in the boonies isn't something I do, and wouldn't be photo-worthy if I did ;)
 
Hello,

i would also like to see my smoking wreck a last time, even if i was killed. In OFF phase 1 there were sometimes "landings" or better crashes possible, without immediately returning to the manager - some photos to show what i mean (all phase 1 i'm afraid)..

Or maybe i wasn't dead yet ? Anyway i would love to be able to walk around my trusted wreck lol

Greetings,
Catfish
 
Yeah, but landing an undamaged plane out in the boonies isn't something I do, and wouldn't be photo-worthy if I did ;)

What, you've never spotted an appealing mademoiselle leading the dairy cows out to pasture, and decided to land in order to make her acquaintance?
 
What, you've never spotted an appealing mademoiselle leading the dairy cows out to pasture, and decided to land in order to make her acquaintance?

No thanks. I dated enough milkmaids back home. They all have forearms like Popeye and horrifically calloused hands, both the result of squeezing the moo juice out of a whole herd several times a day. They're always dead tired and red-eyed from getting up every morning at 0300 for the 1st milking and staying up until 2200 at least cleaning up after the last one, without a single day off ever. They have a stooped posture from sitting on milking stools and shoveling manure out of the milk barn all day. They tend to stink because they spend most of the day knee-deep in manure and don't have enough time to wash up. And even if my urge to merge was enough for me to overlook these problems, they always have a headache anyway from being slapped upside the head by cow tails that have become heavy clubs of hardened mud and manure.

IOW, milkmaids might look good from an altitude of several hundred feet, but you really don't want to land and see them close-up :hand:
 
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