Try copying and pasting this into your xpd file, and make sure the .air and .xpd files are named p_51d, respectively. That should load up.
<?xml version="1.0"?>
<UnitData>
<General Allegience="3" LongName="P-51D CrHorse" ShortName="P-51D" ModelName="P_51D.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="1" Type="moving" EnteredService="05/01/1944" LeftService="12/1/1957" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="fighter_bomber" Country="usa" AllowSpawn="y" InfoURL="help\topics\infop51.htm" ChecklistURL="help\topics\infop51.htm">
</General>
<GunStations>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_cannon" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="Left cowl gun" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_cannon" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="Right cowl gun" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="outer right Guns" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_cheek_gun" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="Inner right Guns" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_cheek_gun" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="inner left Guns inner" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="40" Trainable="0" Trigger="0" Type="50calbrowningm2_gun" Name="outer left Guns inner" ConvergeDistance="400" Pitch=".7" MaxAmmo="400"></GunStation>
</GunStations>
<Seats>
<Seat Name="Pilot">
<Stations>
<Station Name="Pilot" Type="pilot_station" View="0" FovUp="25" FovDown="15" >
<PadlockLimit AzimuthMin="-154" AzimuthMax="154" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-45"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="25"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="5"/>
<View Event="HeadPitchDownLeft" Azimuth="-154" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="154" Elevation="0"/>
</Views>
<GunStations>
<GunStation ID="0"/>
<GunStation ID="1"/>
<GunStation ID="2"/>
<GunStation ID="3"/>
<GunStation ID="4"/>
<GunStation ID="5"/>
</GunStations>
</Station>
<Station Name="Bombardier" Type="bomber_station" View="1"/>
</Stations>
</Seat>
</Seats>
<Description String="North American P-51D Mustang
Rating:
Maneuver=13 Firepower=14
Load=20 Range=10
Durability=33 Cost=5
For basic information on the P-51, see the P-51B description.
The bubble canopy of the P-51D model added superior visibility.
Fast and agile as an interceptor, the Mustang gave Allied forces excellent tactical support in the ground attack role.
Its heavy gun armament, combined with bombs and rockets, helped the 9th Air Force suppress enemy ground forces and transport, speeding the advance of Patton’s Third Army across France and into Germany.
P-51D specifications
Weight:
7,125/11,600 lb.
(3,230/5,206 kg)
Span:
37ft 0.25in (11.29 m)
Length:
32ft 2.5in (9.81 m)
Engine:
One Rolls-Royce/ Packard
V-1650-7 liquid-cooled V-12
with 1,490 hp
Armament:
Six 0.5-in. Browning machine
guns with 270 r.p.g. (outboard
and center pairs) and
400 r.p.g. (inboard pair),
plus two 500-lb.
or 1000-lb. bombs
or six 5-in. rockets
Max speed @ altitude:
437 mph (703 km/h)
@ 25,000 ft (9,144 m)
Ceiling:
41,900 ft (12,780 m)
Initial climb rate:
3,475 ft/min (1059 m/min)
Range:
1,300 mi (2,092 km);
2,080 mi (3,347 km)with drop
tanks "/>
<Moving MinSpeed="71" MaxSpeed="595" CruiseSpeed="131" GroupSize="1" Type="0"/>
<Weapon WeaponType="Bomb" ImpactDice="1" ImpactDieSize="1" ImpactOffset="10000" BlastDice="1" BlastDieSize="1" BlastOffset="5000" FireDice="1" FireDieSize="1" FireOffset="100" BlastRadius="5"/>
<Loadouts>
<Loadout Name="Clean"/>
<Loadout Name="(2)100lb Bombs">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_100lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_100lb" Quantity="1"/>
</Loadout>
<Loadout Name="(2)250lb Bombs">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_250lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_250lb" Quantity="1"/>
</Loadout>
<Loadout Name="(2)500lb Bombs">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_500lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_500lb" Quantity="1"/>
</Loadout>
<Loadout Name="(2)1000lb Bombs" MissionType="Strike">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_1000lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_1000lb" Quantity="1"/>
</Loadout>
<Loadout Name="(6)HVAR Rockets+(2)250lb Bombs" MissionType="Search_Destroy,CAS">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_250lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_250lb" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_P51D_3" PayloadType="A_HVAR" Quantity="7"/>
<Hardpoint ID="4" PylonType="pylon_P51D_4" PayloadType="A_HVAR" Quantity="7"/>
</Loadout>
<Loadout Name="(6)HVAR Rockets+(2)500lb Bombs" MissionType="Anti_Ship">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_500lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_500lb" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_P51D_3" PayloadType="A_HVAR" Quantity="7"/>
<Hardpoint ID="4" PylonType="pylon_P51D_4" PayloadType="A_HVAR" Quantity="7"/>
</Loadout>
<Loadout Name="(2)108gal Drop Tanks" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bomber_Intercept">
<Hardpoint ID="1" PylonType="pylon_P51D_1" PayloadType="A_108gal" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P51D_2" PayloadType="A_108gal" Quantity="1"/>
</Loadout>
</Loadouts>
<DamageBoxes>
<Box ID="damagebox_fuselage" Parent="damagebox_fuselage">
<BoxMap SystemID="fuselage_structure" Probability="60" Points="1170"/>
<BoxMap SystemID="center_fuel_tank" Probability="30" Points="1399"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="10"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="10"/>
</Box>
<Box ID="damagebox_r_wing" Parent="damagebox_fuselage">
<BoxMap SystemID="right_wing" Probability="31" Points="884"/>
<BoxMap SystemID="right_guns" Probability="5" Points="100"/>
<BoxMap SystemID="right_cheek_gun" Probability="5" Points="100"/>
<BoxMap SystemID="right_gear" Probability="5" Points="177"/>
<BoxMap SystemID="right_flap" Probability="15" Points="295"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_right" Probability="10" Points="221"/>
<BoxMap SystemID="right_fuel_tank" Probability="20" Points="589"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="10"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="5" Points="100"/>
</Box>
<Box ID="damagebox_r_wing_tip" Parent="damagebox_r_wing">
<BoxMap SystemID="right_wing_tip" Probability="70" Points="292"/>
<BoxMap SystemID="aileron_right" Probability="30" Points="221"/>
</Box>
<Box ID="damagebox_nose" Parent="damagebox_fuselage">
<BoxMap SystemID="nose_structure" Probability="50" Points="490"/>
<BoxMap SystemID="engine_one" Probability="35" Points="1174"/>
<BoxMap SystemID="oil_reservoir" Probability="5" Points="100"/>
<BoxMap SystemID="coolant_reservoir" Probability="5" Points="10"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="5" Points="100"/>
</Box>
<Box ID="damagebox_l_wing" Parent="damagebox_fuselage">
<BoxMap SystemID="left_wing" Probability="31" Points="884"/>
<BoxMap SystemID="left_guns" Probability="5" Points="100"/>
<BoxMap SystemID="left_cheek_gun" Probability="5" Points="100"/>
<BoxMap SystemID="left_gear" Probability="5" Points="177"/>
<BoxMap SystemID="left_flap" Probability="15" Points="295"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_left" Probability="10" Points="221"/>
<BoxMap SystemID="left_fuel_tank" Probability="20" Points="589"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="10"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="5" Points="100"/>
</Box>
<Box ID="damagebox_l_wing_tip" Parent="damagebox_l_wing">
<BoxMap SystemID="left_wing_tip" Probability="70" Points="292"/>
<BoxMap SystemID="aileron_left" Probability="30" Points="221"/>
</Box>
<Box ID="damagebox_fuselage_aft" Parent="damagebox_fuselage">
<BoxMap SystemID="fwd_tail_struct" Probability="96" Points="292"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
</Box>
<Box ID="damagebox_tail" Parent="damagebox_fuselage">
<BoxMap SystemID="rear_tail_struct" Probability="91" Points="292"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="center_gear" Probability="5" Points="146"/>
</Box>
<Box ID="damagebox_vertical" Parent="damagebox_tail">
<BoxMap SystemID="vertical_stabilizer" Probability="78" Points="197"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="rudder" Probability="20" Points="99"/>
</Box>
<Box ID="damagebox_r_horizontal" Parent="damagebox_tail">
<BoxMap SystemID="right_horizontal_stabilizer" Probability="53" Points="197"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
<BoxMap SystemID="elevator_right" Probability="45" Points="99"/>
</Box>
<Box ID="damagebox_l_horizontal" Parent="damagebox_tail">
<BoxMap SystemID="left_horizontal_stabilizer" Probability="53" Points="197"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
<BoxMap SystemID="elevator_left" Probability="45" Points="99"/>
</Box>
<Box ID="damagebox_canopy" Parent="damagebox_fuselage">
<BoxMap SystemID="texture_canopy" Probability="72" Points="102"/>
<BoxMap SystemID="pilot" Probability="10" Points="100"/>
<BoxMap SystemID="radio" Probability="10" Points="50"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="10"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="10"/>
</Box>
</DamageBoxes>
<Systems>
<System ID="nose_structure" Name="Nose Structure">
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_nose_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_nose_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="oil_reservoir" Name="Oil Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_oilleak" Location="emitter_oil"/>
<Threshold Level="100" Effect="Library" Parameter="fx_oilleak" Location="emitter_oil"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="coolant_reservoir" Name="Coolant Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="engine_one" Name="Engine">
<Threshold Level="25" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_right"/>
<Threshold Level="75" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="hydraulics_reservoir" Name="Hydraulics Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_engine_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="pilot" Name="Pilot">
<Threshold Level="100" Effect="Library" Parameter="fx_pilotkill" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="radio" Name="Radio">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_fuel_tank" Name="Left Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_left"/>
</System>
<System ID="right_fuel_tank" Name="Right Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_right"/>
</System>
<System ID="fuselage_structure" Name="Fuselage Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder_cable" Name="Rudder Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="bomb_release" Name="Bomb Release">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_cable" Name="Elevator Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing" Name="Left Wing Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_guns" Name="Left Guns">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_cheek_gun" Name="Left Guns">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_flap" Name="Left Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left_cable" Name="Left Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_gear" Name="Left Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing_tip" Name="Left Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left" Name="Left Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing" Name="Right Wing Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_guns" Name="Right Guns">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_cheek_gun" Name="Right Guns">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_flap" Name="Right Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right_cable" Name="Right Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_gear" Name="Right Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing_tip" Name="Right Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right" Name="Right Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="fwd_tail_struct" Name="Tail (fwd) Structure">
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rear_tail_struct" Name="Tail (rear) Structure">
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_left" Name="Left Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_right" Name="Right Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="center_fuel_tank" Name="Center Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_center"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_center"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_center"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_center"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_center"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="center_gear" Name="Tail Wheel">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="vertical_stabilizer" Name="Vertical Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_horizontal_stabilizer" Name="Right Horz Stab">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_horizontal_stabilizer" Name="Left Horz Stab">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder" Name="Rudder">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="texture_canopy" Name="Canopy">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
</Systems>
<Effects>
<Effect Type="Track" EffectName="ac_Light_nav_green_reflected" PosX="5.63" PosY="-0.055" PosZ="-0.20" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="ac_Light_nav_red_reflected" PosX="-5.63" PosY="-0.055" PosZ="-0.20" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="5.65" PosY="-0.095" PosZ="-0.18" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-5.65" PosY="-0.095" PosZ="-0.18" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0.08" PosZ="-5.65" PosY="1.60" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="-0.08" PosZ="-5.65" PosY="1.60" MinVel=".0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="ac_Light_formation_blue" PosX="0.01" PosZ="0.061" PosY="-0.825" MinVel="-0.0001" MaxVel="150"></Effect>
<Effect Type="Track" EffectName="ac_Light_nav_blue_reflected" PosX="-0.01" PosZ="0.019" PosY="-0.805" MinVel="-0.0001" MaxVel="150"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="1.69" PosZ="0.53" PosY="-0.46" MinVel="-0.0001" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-1.69" PosZ="0.53" PosY="-0.46" MinVel="-0.0001" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="ac_Light_cabin_red_small" PosX="0.0" PosZ="-0.450" PosY="0.140" MinVel="-0.0001" MaxVel="150"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" MinVel="30.00" MaxVel="60"></Effect>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l" />
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" Location="emitter_eng0_exh_l"/>
<Effect Type="Shells0" EffectName="fx_shells_s" Location="gun_grp0b0" />
<Effect Type="Shells1" EffectName="fx_shells_s" Location="gun_grp1b0" />
<Effect Type="Shells2" EffectName="fx_shells_s" Location="gun_grp2b0" />
<Effect Type="Shells3" EffectName="fx_shells_s" Location="gun_grp3b0" />
<Effect Type="Shells4" EffectName="fx_shells_s" Location="gun_grp4b0" />
<Effect Type="Shells5" EffectName="fx_shells_s" Location="gun_grp5b0" />
<Effect Type="Track" EffectName="fx_sonicboom" PosX="0.0" PosY="-1.0" PosZ="0.0" MinVel="330" MaxVel="340"/>
<Effect Type="Track" EffectName="wtv_p51_l" Location="emitter_r_vapor" MinVel="230" MaxVel="900"/>
<Effect Type="Track" EffectName="wtv_p51_r" Location="emitter_l_vapor" MinVel="230" MaxVel="900"/>
</Effects>
<Aircraft MinAlt="50" MaxAlt="12771" CruiseAlt="6691" DryWeight="2491" MaxWeight="3865" FuelWeight="0" CrewSize="1" CombatRadius1="362" CombatRadius2="362"/>
</UnitData>
Now copy this to your .cfg file:
[fltsim.0]
title = P-51D CrHorse
sim = P_51D
model = P_51D
[General]
atc_type =
atc_model =
editable = 1
performance = * Weight: 6152 lbs Max 8197 lbs * Power: 1350 hp MIL 1475 hp WEP * 7.5g Corner speed: 258 mph * Max speed @ SL: 316 mph * Max speed: 391 mph @ 26247 ft * Climb rate: 3156 ft/min @ 125 mph Flight Model By: Gregory Pierson 12/9/03 12:28 PM Flight Model Workbook V2.84.15
[pitot_static]
vertical_speed_time_constant = 2
[WEIGHT_AND_BALANCE]
max_gross_weight = 8520
empty_weight = 5215
reference_datum_position = 0, 0, 0
empty_weight_CG_position = 0, 0, 0
CG_forward_limit = 0
CG_aft_limit = 1
max_number_of_stations = 11
station_load.0 = 200, 0, 0, 3
station_load.1 = 0, 0, 0, 0
station_load.2 = 0, 0, 0, 0
station_load.3 = 0, 0, 0, 0
station_load.4 = 0, 0, 0, 0
station_load.5 = 0, 0, 0, 0
station_load.6 = 0, 0, 0, 0
station_load.7 = 0, 0, 0, 0
station_load.8 = 0, 0, 0, 0
station_load.9 = 0, 0, 0, 0
station_load.10 = 0, 0, 0, 0
empty_weight_pitch_MOI = 5000
empty_weight_roll_MOI = 3618
empty_weight_yaw_MOI = 9577
empty_weight_coupled_MOI = 0
[flight_tuning]
cruise_lift_scalar = .4
parasite_drag_scalar = 1
induced_drag_scalar = 1
elevator_effectiveness = 1.1
aileron_effectiveness = 1.3
rudder_effectiveness = 1
pitch_stability = 1
roll_stability = 1
yaw_stability = 1
elevator_trim_effectiveness = 1
aileron_trim_effectiveness = 1
rudder_trim_effectiveness = 1
[GeneralEngineData]
engine_type = 0
Engine.0 = 9, 0, 0
fuel_flow_scalar = 1
[piston_engine]
power_scalar = 1
cylinder_displacement = 137.5
compression_ratio = 60
number_of_cylinders = 12
max_rated_rpm = 2900
max_rated_hp = 1250
fuel_metering_type = 2
cooling_type = 1
normalized_starter_torque = 0.015
turbocharged = 1
max_design_mp = 61
min_design_mp = 9
critical_altitude = 21951
emergency_boost_type = 3
emergency_boost_mp_offset = 3.2
emergency_boost_gain_offset = 0.256787812683499
fuel_air_auto_mixture = 0
auto_ignition = 0
max_rpm_mechanical_efficiency_scalar = 1
idle_rpm_mechanical_efficiency_scalar = 1
max_rpm_friction_scalar = 1
idle_rpm_friction_scalar = 1
fuel_flow_scalar = 1
emergency_boost_duration = 300
[propeller]
thrust_scalar = 1
propeller_type = 0
propeller_diameter = 10
propeller_blades = 3
propeller_moi = 30.6
beta_max = 65
beta_min = 15
min_gov_rpm = 435
prop_tc = 0.01
gear_reduction_ratio = 3.6
fixed_pitch_beta = 30
low_speed_theory_limit = 80
prop_sync_available = 0
prop_deice_available = 1
prop_feathering_available = 0
prop_auto_feathering_available = 0
min_rpm_for_feather = 700
beta_feather = 88.5
power_absorbed_cf = 0.9
defeathering_accumulators_available = 0
prop_reverse_available = 0
minimum_on_ground_beta = 1
minimum_reverse_beta = -14
rotation = 1
[contact_points]
max_number_of_points = 13
point.0=1, -13.68, 0, -3.7, 2165.354, 0, 0.549, 12, 0.253, 2.5, 0.498, 4, 5, 0, 158, 179
point.1=1, 2.02, -5.917, -7.4, 2165.354, 1, 0.549, 0, 0.633, 2.5, 0.8, 5.5, 6, 2, 158, 179
point.2=1, 2.02, 5.917, -7.4, 2165.354, 2, 0.549, 0, 0.633, 2.5, 0.8, 6, 6.5, 3, 158, 179
point.3 = 2, 8.8, 0, 0, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.4 = 2, 7.7, 0, -4.9, 44, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.5 = 2, 6.3, 0, -2.4, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.6 = 2, -1.47, 0, -2.2, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.7 = 2, -17.06, 0, 0.6, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.8 = 2, -15.38, -5, 0.75, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.9 = 2, -15.38, 5, 0.75, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.10 = 2, -0.3, -17.68, -1, 1800, 0, 0, 0, 0, 0, 0, 0, 0, 5
point.11 = 2, -0.3, 17.68, -1, 700, 0, 0, 0, 0, 0, 0, 0, 0, 6
point.12 = 2, -19.46, 0, 5.31, 700, 0, 0, 0, 0, 0, 0, 0, 0, 9
static_pitch=13
static_cg_height=6.2
tailwheel_lock=1
[airplane_geometry]
wing_area = 180.8
wing_span = 34.7
wing_root_chord = 6.31
wing_dihedral = 3.5
wing_incidence = 0
wing_twist = 0
oswald_efficiency_factor = 0.890706514970481
wing_winglets_flag = 0
wing_sweep = 0
wing_pos_apex_lon = 1.29807692307692
wing_pos_apex_vert = 0
htail_area = 14.24
htail_span = 13.1
htail_pos_lon = -15
htail_pos_vert = 0
htail_incidence = 0
htail_sweep = 0
vtail_area = 5.67
vtail_span = 4.2659
vtail_sweep = 0
vtail_pos_lon = -16
vtail_pos_vert = 0
elevator_area = 9.62
aileron_area = 12.65
rudder_area = 5.8
elevator_up_limit = 25
elevator_down_limit = 25
aileron_up_limit = 15
aileron_down_limit = 15
rudder_limit = 30
elevator_trim_limit = 5
spoiler_limit = 90
spoilerons_available = 0
aileron_to_spoileron_gain = 0
min_ailerons_for_spoilerons = 0
min_flaps_for_spoilerons = 0
[flaps.0]
type = 1
span-outboard = 0.5
extending-time = 5
flaps-position.0 = 0
flaps-position.1 = 10, 259
flaps-position.2 = 20, 248
flaps-position.3 = 30, 237
flaps-position.4 = 45, 226
damaging-speed = 259
blowout-speed = 281
system_type = 1
lift_scalar = 0
drag_scalar = 0
pitch_scalar = 1
[fuel]
Center1 = 0, 0, -0.5, 71, 0
Center2 = 0, 0, -0.5, 21, 0
LeftMain = 0, -4, -1, 11, 0
RightMain = 0, 4, -1, 11, 0
fuel_type = 1
number_of_tank_selectors = 1
[Reference Speeds]
flaps_up_stall_speed = 91.7
full_flaps_stall_speed = 80.4
cruise_speed = 271
max_indicated_speed = 700
max_mach = 1.0
[forcefeedback]
gear_bump_nose_magnitude = 6000
gear_bump_nose_direction = 18000
gear_bump_nose_duration = 250000
gear_bump_left_magnitude = 6000
gear_bump_left_direction = 35500
gear_bump_left_duration = 250000
gear_bump_right_magnitude = 6000
gear_bump_right_direction = 500
gear_bump_right_duration = 250000
ground_bumps_magnitude1 = 3250
ground_bumps_angle1 = 8900
ground_bumps_intercept1 = 5
ground_bumps_slope1 = 0.48
ground_bumps_magnitude2 = 750
ground_bumps_angle2 = 9100
ground_bumps_intercept2 = 0.075
ground_bumps_slope2 = 1
crash_magnitude1 = 10000
crash_direction1 = 1000
crash_magnitude2 = 10000
crash_direction2 = 9000
crash_period2 = 75000
crash_duration2 = 2500000