gamemaster406
Charter Member
Hi all, I was poking around in effects.xml and came across some entries that don't exist in sounds.xml. Am I perhaps missing anything or am I misunderstanding? Thanks
Effects.xml entries:
<snd_pilotkill ClassName="SoundEffect" Sound="ac_damage_pilot/pilot_break" InitialDelay="0.0" MinDistance="1" MaxDistance="5000" Volume="100" Loop="0" OneShot="1"/>
<snd_dam_destroyed ClassName="SoundEffect" Sound="dam_damage/dam_break" InitialDelay="0.0" MinDistance="1" MaxDistance="5000" Volume="150" Loop="9"/>
<ship_main_gun_sound ClassName="SoundEffect" Sound="explosion/water/ship_main_gun" InitialDelay="0" MinDistance="0" MaxDistance="5000" Volume="100" Loop="0" OneShot="1"/>
<torp_water_splash_sound ClassName="SoundEffect" Sound="explosion/water/torpedo_splash" InitialDelay="0" MinDistance="1" MaxDistance="5000" Volume="100" Loop="0" OneShot="1"/>
<ammo_expl_sound ClassName="SoundEffect" Sound="explosion/water/ammo_expl" InitialDelay="0" MinDistance="1" MaxDistance="5000" Volume="100" Loop="0" OneShot="1"/>
<dc_hit_explosion_sound ClassName="SoundEffect" Sound="explosion/water/depth_charge_expl" InitialDelay="0" MinDistance="1" MaxDistance="5000" Volume="100" Loop="0" OneShot="1"/>
The depth_charge_expl one looks like it's part of the "AvHistory_us_Bomb__350lb_depthcharge.xdp" not sure about the others...
Effects.xml entries:
<snd_pilotkill ClassName="SoundEffect" Sound="ac_damage_pilot/pilot_break" InitialDelay="0.0" MinDistance="1" MaxDistance="5000" Volume="100" Loop="0" OneShot="1"/>
<snd_dam_destroyed ClassName="SoundEffect" Sound="dam_damage/dam_break" InitialDelay="0.0" MinDistance="1" MaxDistance="5000" Volume="150" Loop="9"/>
<ship_main_gun_sound ClassName="SoundEffect" Sound="explosion/water/ship_main_gun" InitialDelay="0" MinDistance="0" MaxDistance="5000" Volume="100" Loop="0" OneShot="1"/>
<torp_water_splash_sound ClassName="SoundEffect" Sound="explosion/water/torpedo_splash" InitialDelay="0" MinDistance="1" MaxDistance="5000" Volume="100" Loop="0" OneShot="1"/>
<ammo_expl_sound ClassName="SoundEffect" Sound="explosion/water/ammo_expl" InitialDelay="0" MinDistance="1" MaxDistance="5000" Volume="100" Loop="0" OneShot="1"/>
<dc_hit_explosion_sound ClassName="SoundEffect" Sound="explosion/water/depth_charge_expl" InitialDelay="0" MinDistance="1" MaxDistance="5000" Volume="100" Loop="0" OneShot="1"/>
The depth_charge_expl one looks like it's part of the "AvHistory_us_Bomb__350lb_depthcharge.xdp" not sure about the others...