ETO some sound effects maybe missing?

gamemaster406

Charter Member
Hi all, I was poking around in effects.xml and came across some entries that don't exist in sounds.xml. Am I perhaps missing anything or am I misunderstanding? Thanks :wavey:


Effects.xml entries:
<snd_pilotkill ClassName="SoundEffect" Sound="ac_damage_pilot/pilot_break" InitialDelay="0.0" MinDistance="1" MaxDistance="5000" Volume="100" Loop="0" OneShot="1"/>
<snd_dam_destroyed ClassName="SoundEffect" Sound="dam_damage/dam_break" InitialDelay="0.0" MinDistance="1" MaxDistance="5000" Volume="150" Loop="9"/>
<ship_main_gun_sound ClassName="SoundEffect" Sound="explosion/water/ship_main_gun" InitialDelay="0" MinDistance="0" MaxDistance="5000" Volume="100" Loop="0" OneShot="1"/>
<torp_water_splash_sound ClassName="SoundEffect" Sound="explosion/water/torpedo_splash" InitialDelay="0" MinDistance="1" MaxDistance="5000" Volume="100" Loop="0" OneShot="1"/>
<ammo_expl_sound ClassName="SoundEffect" Sound="explosion/water/ammo_expl" InitialDelay="0" MinDistance="1" MaxDistance="5000" Volume="100" Loop="0" OneShot="1"/>
<dc_hit_explosion_sound ClassName="SoundEffect" Sound="explosion/water/depth_charge_expl" InitialDelay="0" MinDistance="1" MaxDistance="5000" Volume="100" Loop="0" OneShot="1"/>

The depth_charge_expl one looks like it's part of the "AvHistory_us_Bomb__350lb_depthcharge.xdp" not sure about the others...
 
Pilotkill was one I did for a laugh based on something Nibbio did years ago for CFS2. Basically, when you kill the pilot, he makes unpleasant noises that frighten children. Utterly unrealistic and so dropped from use.
 
Actually, with a bit of tweaking, it would have been good for multi-seaters, as when your gunner got the chop, you'd hear him "protesting" over the intercom. It simply needed to be set up in such a way that you wouldn't hear him from outside the aircraft.
 
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