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ETO TigerMoth Missions by Househobbit for ET

Yes you must ensure that your ship gun .xdps have as low a "noise" parameter as possible otherwise they can't hit a barn door! Try noise="0.01" or even lower. Also check in the ship xdp gunstation section to make sure that the guns can elevate low enough at closer range - they sometimes struggle to depress and shoot over the top.

Another idea is to go straight into the "Missions" section of the uisel.xml, and add a Missionfriendlygroundskill entry - just copy the format used for Missionenemygroundskill and make sure the friendlies have =100. I think thats the best you can do - if they can't hit anything after that, I can't think of anything alse to tweak (other than simply setting a skill="3" entry directly into the mission.xml for the requisite ground units, but I'm unsure if this has any effect).

Post some screenies of the action? :wavey:

Thanks for the suggestion.
Has anybody tried any of these mods and with wat success?
 
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