Exclusion Frustration

Mick

SOH-CM-2025
I've been fiddling with a seaside airport scenery and noticed a bridge to nowhere (actually two of them) out in the water. I have FreeFlow New England corrected shorelines and other water, and while the FFNE guys did a pretty good job of eliminating and bridges that were left afloat by the changes, they missed a few like the ones I've spotted. So I set to work making exclude files to get rid of them.

I tried two methods, Exclude Builder and some instructions posted long ago by Bill Ortis. Neither of them worked. I was able to produce the exclude BGL file, but it didn't exclude anything. In the past I have made many exclude files using both of those methods, and existing exclude files continue to exclude stuff, but newly made ones don't work.

One difference is that all my old exclusion files were made on my previous Win7pro rig, and now my current rig runs Win10. Could it be a Win10 thing?

Has anyone made any exclusion files on a Win10 computer and had it work?

Does anyone have any other ideas?
 
Thanks for that tip. I have Sbuilder but have never used it or learned anything about it. Unless someone has a simpler solution I'll have to start reading up about Sbuilder.
 
Not for free, but (mostly) efficient: AFX from Flight1. As long as they are default bridges.

Bernard
 
I find the exclude in SBuilder to be the most effective, there's an exclude function in ADE also but doesn't always work
 
Thanks Hawk, leuen and Ian. I've saved the link to the tutorials and will check them out.

Not that desperate to consider payware. For now, be it temporary or permanent, I've connected one of the bridges to land on both ends, and made one into a pier with a wooden deck and a boat tied up along side.

I didn't realize that ADE had an exclude feature. I'll find it and try it tomorrow, if not later this evening. I've only scratched the surface of ADE so far. I was just getting to know it when my old computer crashed, then no computer for a long time and not much hobby time ever since then.

Edit: OK, just looked it up in the manual. Seems as easy as can be. I'm tempted to try it out right now but I'm hungry for some supper and probably won't get time this evening.
 
This site is a useful addendum to FFNE:

If not already in the know, i.e., Thomas Perry's works/efforts for FFNE/FS2004, then certainly worth a look!

cheers!
 
I've been fiddling with a seaside airport scenery and noticed a bridge to nowhere (actually two of them) out in the water. I have FreeFlow New England corrected shorelines and other water, and while the FFNE guys did a pretty good job of eliminating and bridges that were left afloat by the changes, they missed a few like the ones I've spotted. So I set to work making exclude files to get rid of them.

I tried two methods, Exclude Builder and some instructions posted long ago by Bill Ortis. Neither of them worked. I was able to produce the exclude BGL file, but it didn't exclude anything. In the past I have made many exclude files using both of those methods, and existing exclude files continue to exclude stuff, but newly made ones don't work.

One difference is that all my old exclusion files were made on my previous Win7pro rig, and now my current rig runs Win10. Could it be a Win10 thing?

Has anyone made any exclusion files on a Win10 computer and had it work?

Does anyone have any other ideas?

Your excludes might be in the wrong priority compared to scenery you want to exclude ie the bridges you want to exclude are being loaded after the exclude file as they have a higher level priority in your scenery library. I have no issues using Exclude Builder in Win10 as long as I run it as an administrator

Ttfn

Pete
 
Thanks Pete, but all my excludes, flattens and landclass live in a folder way at the bottom of the stack so they clear out, flatten or classify and whatever else goes in on top of them. But I will try running Exclude Builder as an Administrator.

Ian, I tried the exclude function in ADE and that didn't work either. Those bridges were built to last!

I didn't mean any criticism of the FreeFlow New England team. They probably did catch all the unwanted autogen in New England, which is their target area. But FFNE overlaps down to the metro New York/Long Island area and into eastern Upstate New York state and maybe they didn't look so closely at the edges...

The airport I'm fiddling with is Floyd Bennett Field, aka Naval Air Station New York, aka Coast Guard Air Station New York, aka New York National Guard Base, later New York Air National Guard Base. Years ago I put in an FS8 scenery and got it to look decent, but not that much like the real Floyd Bennett Field. Recently I stumbled upon John B Loney's Floyd Bennett Field for FS9, but it was built to fit the stock shoreline so it required adjustment to the ramps to keep them on land. And since he built it to loo as it looked when it was closed, ad he reopened it as it was then, I needed to make some changes to the runways and ramps to match photos of the Golden Age and early Cold War years for my Golden Age and Classic Era sims. I wasn't crazy about his choice of hangars or their locations, so I ditched them and turned his AFCAD into an ADE9X so I could put in my own stuff directly. By the tim ei was through all I kepf of John's scenery was his beautiful art deco terminal and tower. Now I have to populate it with AI and static aircraft, and I have no idea when I'll find time to do that.
 
Mike, could you eventually specify which two bridges are concerned exactly? So we would be able to have a try in our systems. It's always challenging to help and solve others problems or issues .Once these could be our headaches too!

Bernard
 
Do they disappear when you lower the scenery complexity slider?

Hmmmm... hadn't tried that. I jjust did and the bridges disappear when I set the autogen to None or Sparse. I keep it just about in the middle and I'd prefer to leave that alone and forget about it rather than have to change it if I'm at a certain location. I may wind up with the choice of making the adjustment when I fly from there (if I ever get time to fly in between working with David on airplanes and fiddling with scenery rather than flying in it) or just ignore those bridges.
 
Mike, could you eventually specify which two bridges are concerned exactly? So we would be able to have a try in our systems. It's always challenging to help and solve others problems or issues .Once these could be our headaches too!

Bernard
Thanks Bernard. Here are the coordinates of the closest and most noticeable bridge:

N40* 34.9469' and W73* 54.5996'
 
An interesting development! I browsed through my scheduled weekly compressed backups of my FS drive, which I keep the last four of, to see what I'd used for static planes in the old FBF and what should I see but a BGL named "Floyd Bennett Bridge Removal." Well, that looked promising! So I tried it and it works. It removes the most prominent bridge, the one closes to the airport that really reaches out and pokes you in the eye.

There's one more not far away that I'd really like to make disappear, and a couple a little further off. I think I'll make a copy, decompile it, edit the coordinates, recompile it and see if it will work on one of those other bridges. I won't be surprised if it works or if it doesn't, since at this point I have no real expectations either way. I'll post the result, hopefully pretty soon.
 
Got it done! Oddly enough, when I tried to decompile that old BGL it wouldn't decompile, not with BGLXML nor with BGLanalyzer. But I remembered that I'd found that old BGL in the FBF scenery folder and not in the usual Excludes Flattens Landclass folder where a myriad of excludes, flattens and landclass files live, way down near the bottom of the scenery stack. Well, I thought, maybe the file location is the answer. Perhaps for some reason known only to the FlightSim gods, this particular scenery needs its excludes to be in it's own scenery folder. So I made a new exclude BGL from scratch and another autogen bridge is gone!
Thanks to all who joined in to offer their thoughts and advice! :ernaehrung004:
 
Thanks Bernard. Here are the coordinates of the closest and most noticeable bridge:

N40* 34.9469' and W73* 54.5996'

The cooridinates are those of the Gerritsen Inlet Bridge. This bridge is shown in default FS9. Sometime ago I deleted it and doesn't appear anymore. Probably I either did an excluding rectangle with AFX or deleted in the OB9NAME0.bgl file. But the most excluding of bridges like Verrazzano or Rickers Island were done with AFX.

I did an excluding file, but I'm not able to check it, as the bridge has gone anyway. However, I deleted the same way the nearby Gil Hodges Memorial Bridge and it works.

Bernard
 

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The cooridinates are those of the Gerritsen Inlet Bridge. This bridge is shown in default FS9. Sometime ago I deleted it and doesn't appear anymore. Probably I either did an excluding rectangle with AFX or deleted in the OB9NAME0.bgl file. But the most excluding of bridges like Verrazzano or Rickers Island were done with AFX.

I did an excluding file, but I'm not able to check it, as the bridge has gone anyway. However, I deleted the same way the nearby Gil Hodges Memorial Bridge and it works.

Bernard
Thanks Bernard! :ernaehrung004:

But I no longer need the exclude BGL. As you've probably seen by now in my previous post, the problem with the excludes I'd made weren't with the files, but with where they were placed. They didn't work from my regular Excludes-Flattens-Landclass folder but they work from in the Floyd Bennett Field scenery folder. So my problem is solved.
 
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